removing 'GAME_ACTION_CRAFT' from the custom locales: already exists on the Polyglot

This commit is contained in:
minjaesong
2023-10-08 01:37:07 +09:00
parent 1f7626243e
commit f5bc2c9be3
3 changed files with 2 additions and 4 deletions

View File

@@ -14,7 +14,6 @@
"MENU_LABEL_USE_CODE": "Use Code",
"MENU_MONITOR_CALI_TITLE": "Check Monitor",
"MENU_UPDATE_UPDATE_AVAILABLE": "Update Available!",
"GAME_ACTION_CRAFT": "Craft",
"GAME_ACTION_GRAPPLE": "Grapple",
"GAME_ACTION_QUICKSEL": "Quick Select",
"GAME_ACTION_TELEPORT": "Teleport",

View File

@@ -14,7 +14,6 @@
"MENU_LABEL_USE_CODE": "코드 사용",
"MENU_MONITOR_CALI_TITLE": "모니터 확인",
"MENU_UPDATE_UPDATE_AVAILABLE": "새 업데이트가 있습니다!",
"GAME_ACTION_CRAFT": "제작하기",
"GAME_ACTION_GRAPPLE": "매달리기",
"GAME_ACTION_QUICKSEL": "빠른 선택",
"GAME_ACTION_TELEPORT": "텔레포트하기",

View File

@@ -64,11 +64,11 @@ basegame
* e.g. 0x02010034 will be translated as 2.1.52
*
*/
const val VERSION_RAW: Long = 0x0000_000003_000003
const val VERSION_RAW: Long = 0x0000_000004_000000
// Commit counts up to the Release 0.3.0: 2259
// Commit counts up to the Release 0.3.1: 2278
// Commit counts up to the Release 0.3.2: 2732
// Commit counts up to the Release 0.3.3: ????
// Commit counts up to the Release 0.3.3: 3020
val VERSION_SNAPSHOT = if (App.IS_DEVELOPMENT_BUILD) Snapshot(0) else null