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useStairs check when the actor is using staircase
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@@ -882,7 +882,7 @@ open class ActorWithBody : Actor {
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)
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// adjust finalDisplacement for honest-to-god staircasing
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if (vectorSum.y <= 0.0 && staircaseStatus in listOf(1, 4) && selfCollisionStatus in (if (gravitation.y >= 0.0) listOf(3,6) else listOf(9, 12))) {
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if (physProp.useStairs && vectorSum.y <= 0.0 && staircaseStatus in listOf(1, 4) && selfCollisionStatus in (if (gravitation.y >= 0.0) listOf(3,6) else listOf(9, 12))) {
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// remove Y displacement
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// let original X velocity to pass-thru instead of snapping to tiles coded above
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// pass-thru values are held by the vectorSum
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