mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-03-07 20:31:51 +09:00
crafting ui is on the inventory menu now
This commit is contained in:
Binary file not shown.
@@ -13,5 +13,8 @@
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"MENU_LABEL_MENU": "Menu",
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"CONTEXT_GENERATOR_SEED": "Seed",
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"GAME_ACTION_GRAPPLE": "Grapple",
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"GAME_ACTION_QUICKSEL": "Quick Select"
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"GAME_ACTION_QUICKSEL": "Quick Select",
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"MENU_LABEL_CRAFT": "Craft",
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"MENU_LABEL_CRAFTING": "Crafting",
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"GAME_CRAFTABLE_ITEMS": "Craftable Items"
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}
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@@ -14,5 +14,8 @@
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"CONTEXT_ITEM_MAP": "지도",
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"CONTEXT_GENERATOR_SEED": "시드",
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"GAME_ACTION_GRAPPLE": "매달리기",
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"GAME_ACTION_QUICKSEL": "빠른 선택"
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"GAME_ACTION_QUICKSEL": "빠른 선택",
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"MENU_LABEL_CRAFT": "제작하기",
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"MENU_LABEL_CRAFTING": "제작",
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"GAME_CRAFTABLE_ITEMS": "제작 가능한 아이템"
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}
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@@ -69,6 +69,7 @@ object DefaultConfig {
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"control_key_zoom" to Input.Keys.Z,
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"control_key_gamemenu" to Input.Keys.TAB,
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"control_key_crafting" to Input.Keys.W,
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"control_key_quicksel" to Input.Keys.SHIFT_LEFT, // pie menu is now LShift because CapsLock is actually used by the my bespoke keyboard input
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"control_mouse_quicksel" to Input.Buttons.MIDDLE, // middle click to open pie menu
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@@ -84,7 +84,12 @@ class UIItemInventoryCatBar(
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// determine gaps: hacky way exploiting that we already know the catbar is always at the c of the ui
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val relativeStartX = posX - (uiInternalWidth - width) / 2
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val sideButtonsGap = (((uiInternalWidth - width) / 2) - 2f * catIcons.tileW) / 3f
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val iconIndex = arrayOf(12, 16, 17, 13)
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val iconIndex = arrayOf(
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catIcons.get(9,1),
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catIcons.get(16,0),
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catIcons.get(17,0),
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catIcons.get(13,0)
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)
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//println("[UIItemInventoryCatBar] relativeStartX: $relativeStartX")
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@@ -99,7 +104,7 @@ class UIItemInventoryCatBar(
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UIItemImageButton(
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inventoryUI,
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catIcons.get(iconIndex[index], 0),
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iconIndex[index],
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activeBackCol = Color(0),
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backgroundCol = Color(0),
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highlightBackCol = Color(0),
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@@ -4,6 +4,7 @@ import com.badlogic.gdx.graphics.Camera
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import com.badlogic.gdx.graphics.Color
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import com.badlogic.gdx.graphics.g2d.SpriteBatch
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import net.torvald.terrarum.*
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import net.torvald.terrarum.App.printdbg
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import net.torvald.terrarum.gameitems.GameItem
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import net.torvald.terrarum.langpack.Lang
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import net.torvald.terrarum.modulebasegame.ui.*
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@@ -18,59 +19,57 @@ import net.torvald.terrarum.ui.UIItemTextButton
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*
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* Created by minjaesong on 2022-03-10.
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*/
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class UICrafting : UICanvas(
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class UICrafting(val full: UIInventoryFull) : UICanvas(
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toggleKeyLiteral = App.getConfigInt("control_key_inventory"),
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toggleButtonLiteral = App.getConfigInt("control_gamepad_start"),
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), HasInventory {
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private val catBar: UIItemInventoryCatBar
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get() = full.catBar
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override var width = App.scr.width
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override var height = App.scr.height
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override var openCloseTime: Second = 0.0f
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private val catBar: UIItemInventoryCatBar
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private val itemListPlayer: UIItemInventoryItemGrid
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private val itemListCraftable: UIItemInventoryItemGrid
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private val buttonCraft: UIItemTextButton
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private val buttonCancel: UIItemTextButton
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private val fakeInventory = FixtureInventory()
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private val negotiator = object : InventoryNegotiator() {
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override fun accept(player: FixtureInventory, fixture: FixtureInventory, item: GameItem, amount: Long) {
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TODO()
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// TODO()
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}
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override fun reject(fixture: FixtureInventory, player: FixtureInventory, item: GameItem, amount: Long) {
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TODO()
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// TODO()
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}
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}
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override fun getNegotiator() = negotiator
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override fun getFixtureInventory(): FixtureInventory = TODO()
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override fun getFixtureInventory(): FixtureInventory = fakeInventory
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override fun getPlayerInventory(): FixtureInventory = INGAME.actorNowPlaying!!.inventory
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private var halfSlotOffset = (UIItemInventoryElemSimple.height + UIItemInventoryItemGrid.listGap) / 2
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private var halfSlotOffset = (UIItemInventoryElemSimple.height + listGap) / 2
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private val thisOffsetX = UIInventoryFull.INVENTORY_CELLS_OFFSET_X() - halfSlotOffset
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private val thisOffsetX2 = thisOffsetX + (listGap + UIItemInventoryElemWide.height) * 7
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private val thisXend = thisOffsetX + (listGap + UIItemInventoryElemWide.height) * 13 - listGap
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private val thisOffsetY = UIInventoryFull.INVENTORY_CELLS_OFFSET_Y()
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init {
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catBar = UIItemInventoryCatBar(
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this,
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(App.scr.width - UIInventoryFull.catBarWidth) / 2,
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42 - UIInventoryFull.YPOS_CORRECTION + (App.scr.height - UIInventoryFull.internalHeight) / 2,
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UIInventoryFull.internalWidth,
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UIInventoryFull.catBarWidth,
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false
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)
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catBar.selectionChangeListener = { old, new -> itemListUpdate() }
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val craftableX = UIInventoryFull.INVENTORY_CELLS_OFFSET_X() - halfSlotOffset + (UIItemInventoryItemGrid.listGap + UIItemInventoryElemWide.height) * 7
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val craftableY = UIInventoryFull.INVENTORY_CELLS_OFFSET_Y()
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val craftButtonsY = craftableY + (UIItemInventoryElemWide.height + listGap) * (UIInventoryFull.CELLS_VRT - 1)
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val gridWidth = (UIItemInventoryItemGrid.listGap + UIItemInventoryElemWide.height) * 7
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val buttonWidth = (gridWidth - listGap) / 2
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val craftButtonsY = thisOffsetY + 23 + (UIItemInventoryElemWide.height + listGap) * (UIInventoryFull.CELLS_VRT - 1)
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val buttonWidth = (UIItemInventoryElemWide.height + listGap) * 3 - listGap - 2
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// crafting list to the left
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itemListCraftable = UIItemInventoryItemGrid(
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this,
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catBar,
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{ getFixtureInventory() },
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craftableX, craftableY,
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thisOffsetX,
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thisOffsetY,
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6, UIInventoryFull.CELLS_VRT - 1, // decrease the internal height so that craft/cancel button would fit in
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drawScrollOnRightside = false,
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drawWallet = false,
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@@ -83,26 +82,27 @@ class UICrafting : UICanvas(
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}
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)
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buttonCraft = UIItemTextButton(this, "MENU_LABEL_CRAFT", craftableX, craftButtonsY, buttonWidth, true, alignment = UIItemTextButton.Companion.Alignment.CENTRE, hasBorder = true)
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buttonCancel = UIItemTextButton(this, "MENU_LABEL_CANCEL", craftableX + buttonWidth + listGap, craftButtonsY, buttonWidth, true, alignment = UIItemTextButton.Companion.Alignment.CENTRE, hasBorder = true)
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buttonCancel = UIItemTextButton(this, "MENU_LABEL_CANCEL", thisOffsetX + 1, craftButtonsY, buttonWidth, true, alignment = UIItemTextButton.Companion.Alignment.CENTRE, hasBorder = true)
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buttonCraft = UIItemTextButton(this, "MENU_LABEL_CRAFT", thisOffsetX + 3 + buttonWidth + listGap, craftButtonsY, buttonWidth, true, alignment = UIItemTextButton.Companion.Alignment.CENTRE, hasBorder = true)
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buttonCraft.touchDownListener = { _,_,_,_ ->
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TODO()
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printdbg(this, "Craft!")
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}
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buttonCancel.touchDownListener = { _,_,_,_ ->
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TODO()
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printdbg(this, "Cancel!")
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}
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// make grid mode buttons work together
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itemListCraftable.gridModeButtons[0].touchDownListener = { _,_,_,_ -> setCompact(false) }
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itemListCraftable.gridModeButtons[1].touchDownListener = { _,_,_,_ -> setCompact(true) }
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// player inventory to the right
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itemListPlayer = UIItemInventoryItemGrid(
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this,
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catBar,
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{ INGAME.actorNowPlaying!!.inventory }, // literally a player's inventory
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UIInventoryFull.INVENTORY_CELLS_OFFSET_X() - halfSlotOffset,
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craftableY,
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thisOffsetX2,
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thisOffsetY,
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6, UIInventoryFull.CELLS_VRT,
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drawScrollOnRightside = true,
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drawWallet = false,
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@@ -119,11 +119,16 @@ class UICrafting : UICanvas(
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handler.allowESCtoClose = true
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addUIitem(catBar)
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addUIitem(itemListCraftable)
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addUIitem(itemListPlayer)
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addUIitem(buttonCancel)
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addUIitem(buttonCraft)
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}
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// reset whatever player has selected to null and bring UI to its initial state
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fun resetUI() {
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}
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private var openingClickLatched = false
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@@ -135,9 +140,14 @@ class UICrafting : UICanvas(
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openingClickLatched = Terrarum.mouseDown
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}
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private var encumbrancePerc = 0f
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private fun itemListUpdate() {
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itemListCraftable.rebuild(catBar.catIconsMeaning[catBar.selectedIcon])
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itemListPlayer.rebuild(catBar.catIconsMeaning[catBar.selectedIcon])
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encumbrancePerc = getPlayerInventory().let {
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it.capacity.toFloat() / it.maxCapacity
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}
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}
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private fun setCompact(yes: Boolean) {
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@@ -172,15 +182,62 @@ class UICrafting : UICanvas(
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}
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override fun renderUI(batch: SpriteBatch, camera: Camera) {
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// background fill
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UIInventoryFull.drawBackground(batch)
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// NO super.render due to an infinite recursion
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this.uiItems.forEach { it.render(batch, camera) }
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// UI items
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batch.color = Color.WHITE
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catBar.render(batch, camera)
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itemListCraftable.render(batch, camera)
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itemListPlayer.render(batch, camera)
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// text label for two inventory grids
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App.fontGame.draw(batch, Lang["GAME_CRAFTABLE_ITEMS"], thisOffsetX + 2, thisOffsetY - 30)
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App.fontGame.draw(batch, Lang["GAME_INVENTORY"], thisOffsetX2 + 2, thisOffsetY - 30)
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// control hints
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val controlHintXPos = thisOffsetX.toFloat()
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blendNormal(batch)
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App.fontGame.draw(batch, full.listControlHelp, controlHintXPos, full.yEnd - 20)
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//draw player encumb
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// encumbrance meter
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val encumbranceText = Lang["GAME_INVENTORY_ENCUMBRANCE"]
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// encumbrance bar will go one row down if control help message is too long
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val encumbBarXPos = thisXend - UIInventoryCells.weightBarWidth
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val encumbBarTextXPos = encumbBarXPos - 6 - App.fontGame.getWidth(encumbranceText)
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val encumbBarYPos = full.yEnd-20 + 3f +
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if (App.fontGame.getWidth(full.listControlHelp) + 2 + controlHintXPos >= encumbBarTextXPos)
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App.fontGame.lineHeight
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else 0f
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App.fontGame.draw(batch, encumbranceText, encumbBarTextXPos, encumbBarYPos - 3f)
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// encumbrance bar background
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blendNormal(batch)
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val encumbCol = UIItemInventoryCellCommonRes.getHealthMeterColour(1f - encumbrancePerc, 0f, 1f)
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val encumbBack = encumbCol mul UIItemInventoryCellCommonRes.meterBackDarkening
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batch.color = encumbBack
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Toolkit.fillArea(batch,
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encumbBarXPos, encumbBarYPos,
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UIInventoryCells.weightBarWidth, UIInventoryFull.controlHelpHeight - 6f
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)
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// encumbrance bar
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batch.color = encumbCol
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Toolkit.fillArea(batch,
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encumbBarXPos, encumbBarYPos,
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if (full.actor.inventory.capacityMode == FixtureInventory.CAPACITY_MODE_NO_ENCUMBER)
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1f
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else // make sure 1px is always be seen
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minOf(UIInventoryCells.weightBarWidth, maxOf(1f, UIInventoryCells.weightBarWidth * encumbrancePerc)),
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UIInventoryFull.controlHelpHeight - 6f
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)
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// debug text
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batch.color = Color.LIGHT_GRAY
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if (App.IS_DEVELOPMENT_BUILD) {
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App.fontSmallNumbers.draw(batch,
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"${full.actor.inventory.capacity}/${full.actor.inventory.maxCapacity}",
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encumbBarTextXPos,
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encumbBarYPos + UIInventoryFull.controlHelpHeight - 4f
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)
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}
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blendNormal(batch)
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@@ -107,11 +107,7 @@ internal class UIInventoryCells(
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else 0f
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// Companion.encumbBarYPos = encumbBarYPos // q&d hack to share some numbers
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App.fontGame.draw(batch,
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encumbranceText,
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encumbBarTextXPos,
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encumbBarYPos - 3f
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)
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App.fontGame.draw(batch, encumbranceText, encumbBarTextXPos, encumbBarYPos - 3f)
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// encumbrance bar background
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blendNormal(batch)
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@@ -8,6 +8,7 @@ import net.torvald.terrarum.*
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import net.torvald.terrarum.App.*
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import net.torvald.terrarum.langpack.Lang
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import net.torvald.terrarum.modulebasegame.gameactors.ActorHumanoid
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import net.torvald.terrarum.modulebasegame.gameactors.UICrafting
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import net.torvald.terrarum.ui.Toolkit
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import net.torvald.terrarum.ui.UICanvas
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import net.torvald.terrarum.ui.UIItemHorizontalFadeSlide
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@@ -161,7 +162,8 @@ class UIInventoryFull(
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)
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private val transitionalMinimap = UIInventoryMinimap(this) // PLACEHOLDER
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// private val transitionalMinimap = UIInventoryMinimap(this) // PLACEHOLDER
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private val transitionalCraftingUI = UICrafting(this) // PLACEHOLDER
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private val transitionalItemCells = UIInventoryCells(this)
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private val transitionalEscMenu = UIInventoryEscMenu(this)
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private val transitionPanel = UIItemHorizontalFadeSlide(
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@@ -171,7 +173,7 @@ class UIInventoryFull(
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width,
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App.scr.height,
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1f,
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transitionalMinimap, transitionalItemCells, transitionalEscMenu
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transitionalCraftingUI, transitionalItemCells, transitionalEscMenu
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)
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@@ -198,7 +200,7 @@ class UIInventoryFull(
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setAsClose()
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}
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// allow "control_key_gamemenu" to open this UI
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// allow "control_key_gamemenu" to open this UI and bring system menu immediately
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this.handler.toggleKeyExtra.add { App.getConfigInt("control_key_gamemenu") }
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this.handler.toggleKeyExtraAction.add {
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if (it.isClosed) {
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@@ -212,10 +214,23 @@ class UIInventoryFull(
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setAsClose()
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}
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// allow "control_key_crafting" to open this UI and bring system menu immediately
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this.handler.toggleKeyExtra.add { App.getConfigInt("control_key_crafting") }
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this.handler.toggleKeyExtraAction.add {
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if (it.isClosed) {
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INGAME.setTooltipMessage(null)
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transitionPanel.forcePosition(0)
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catBar.setSelectedPanel(0)
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transitionalCraftingUI.resetUI()
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it.setAsOpen()
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}
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else if (it.isOpened)
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setAsClose()
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}
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rebuildList()
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}
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internal var offsetX = ((width - internalWidth) / 2).toFloat()
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@@ -204,7 +204,7 @@ void main() {
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toggleKeyExtra.forEachIndexed { index, getKey ->
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if (Gdx.input.isKeyJustPressed(getKey())) {
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toggleKeyExtraAction[0].invoke(this)
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toggleKeyExtraAction[index].invoke(this)
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}
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}
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@@ -1,6 +1,7 @@
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package net.torvald.terrarum.ui
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import com.jme3.math.FastMath
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import net.torvald.terrarum.INGAME
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import kotlin.math.absoluteValue
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import kotlin.math.roundToInt
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@@ -40,5 +41,6 @@ class UIItemHorizontalFadeSlide(
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it.posY = it.initialY
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it.opacity = getOpacity(index)
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}
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INGAME.setTooltipMessage(null)
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}
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}
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