working convolver but slower that realtime

This commit is contained in:
minjaesong
2023-11-25 18:54:56 +09:00
parent b1811a4013
commit faf5e367be
55 changed files with 417 additions and 62 deletions

View File

@@ -6,6 +6,7 @@ import com.badlogic.gdx.backends.lwjgl3.audio.Lwjgl3Audio
import com.badlogic.gdx.utils.Disposable
import com.jme3.math.FastMath
import net.torvald.terrarum.App
import net.torvald.terrarum.ModMgr
import net.torvald.terrarum.audio.TerrarumAudioMixerTrack.Companion.SAMPLING_RATE
import net.torvald.terrarum.audio.TerrarumAudioMixerTrack.Companion.SAMPLING_RATED
import net.torvald.terrarum.modulebasegame.MusicContainer
@@ -102,7 +103,7 @@ object AudioMixer: Disposable {
init {
// musicTrack.filters[0] = BinoPan((Math.random() * 2.0 - 1.0).toFloat())
musicTrack.filters[1] = Reverb(36f, 0.92f, 1200f)
// musicTrack.filters[1] = Reverb(36f, 0.92f, 1200f)
masterTrack.filters[0] = SoftClp
masterTrack.filters[1] = Buffer
@@ -112,6 +113,7 @@ object AudioMixer: Disposable {
fadeBus.addSidechainInput(ambientTrack, 1.0)
fadeBus.addSidechainInput(sfxMixTrack, 1.0)
fadeBus.filters[0] = Lowpass(SAMPLING_RATE / 2f)
fadeBus.filters[1] = Convolv(ModMgr.getFile("basegame", "audio/convolution/EchoThief - TransitCenter.bin"))
masterTrack.addSidechainInput(fadeBus, 1.0)
masterTrack.addSidechainInput(guiTrack, 1.0)

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@@ -1,11 +1,16 @@
package net.torvald.terrarum.audio
import com.github.psambit9791.jdsp.transform.FastFourier
import com.github.psambit9791.jdsp.transform.InverseFastFourier
import com.jme3.math.FastMath
import com.jme3.math.FastMath.sin
import net.torvald.terrarum.audio.AudioMixer.SPEED_OF_SOUND
import net.torvald.terrarum.audio.TerrarumAudioMixerTrack.Companion.BUFFER_SIZE
import net.torvald.terrarum.audio.TerrarumAudioMixerTrack.Companion.SAMPLING_RATED
import net.torvald.terrarum.audio.TerrarumAudioMixerTrack.Companion.SAMPLING_RATEF
import net.torvald.terrarum.roundToFloat
import org.apache.commons.math3.complex.Complex
import java.io.File
import kotlin.math.absoluteValue
import kotlin.math.roundToInt
import kotlin.math.tanh
@@ -293,6 +298,119 @@ class Reverb(val delayMS: Float = 36f, var feedback: Float = 0.92f, var lowpass:
}
}
class Convolv(ir: File, val gain: Float = decibelsToFullscale(-12.0).toFloat()): TerrarumAudioFilter() {
private val fftLen: Int
private val convFFT: Array<Array<Complex>>
private val inbuf: Array<DoubleArray>
// private val outbuf: Array<DoubleArray>
private val BLOCKSIZE = BUFFER_SIZE / 4
init {
if (!ir.exists()) {
throw IllegalArgumentException("Impulse Response file '${ir.path}' does not exist.")
}
val sampleCount = ir.length().toInt() / 8
fftLen = FastMath.nextPowerOfTwo(sampleCount)
println("IR Sample Count = $sampleCount; FFT Length = $fftLen")
val conv = Array(2) { DoubleArray(fftLen) }
inbuf = Array(2) { DoubleArray(fftLen) }
// outbuf = Array(2) { DoubleArray(fftLen) }
ir.inputStream().let {
for (i in 0 until sampleCount) {
val f1 = Float.fromBits(it.read().and(255) or
it.read().and(255).shl(8) or
it.read().and(255).shl(16) or
it.read().and(255).shl(24))
val f2 = Float.fromBits(it.read().and(255) or
it.read().and(255).shl(8) or
it.read().and(255).shl(16) or
it.read().and(255).shl(24))
conv[0][i] = f1.toDouble()
conv[1][i] = f2.toDouble()
}
it.close()
}
// fourier-transform the 'conv'
convFFT = Array(2) {
FastFourier(conv[it]).let { it.transform(); it.getComplex(false) }
}
println("convFFT Length = ${convFFT[0].size}")
}
/**
* https://thewolfsound.com/fast-convolution-fft-based-overlap-add-overlap-save-partitioned/
*/
override fun thru(inbuf0: List<FloatArray>, inbuf1: List<FloatArray>, outbuf0: List<FloatArray>, outbuf1: List<FloatArray>) {
// println("Convolv thru")
val t1 = System.nanoTime()
for (ch in outbuf1.indices) {
push(inbuf1[ch].toDoubleArray(), inbuf[ch])
val inputFFT = FastFourier(inbuf[ch]).let { it.transform(); it.getComplex(false) }
val Ny = inputFFT.size// + convFFT[ch].size - 1
// println("inputFFT.size=${inputFFT.size} convFFT[ch].size=${convFFT[ch].size} Ny=$Ny")
val Y = multiply(inputFFT, convFFT[ch])
val y = real(ifft(Y))
val u = y.sliceArray(Ny - BLOCKSIZE until Ny).toFloatArray(gain)
System.arraycopy(u, 0, outbuf1[ch], 0, BLOCKSIZE)
}
val t2 = System.nanoTime()
val ptime = (t2 - t1).toDouble()
val realtime = BLOCKSIZE / SAMPLING_RATED * 1000000000L
if (realtime >= ptime) {
println("Processing speed: ${realtime / ptime}x FASTER than realtime")
}
else {
println("Processing speed: ${ptime / realtime}x SLOWER than realtime")
}
}
private fun real(cs: Array<Complex>): DoubleArray {
return cs.map { it.real }.toDoubleArray()
}
private fun ifft(y: Array<Complex>): Array<Complex> {
return InverseFastFourier(y, false).let { it.transform(); it.complex }
}
private fun multiply(X: Array<Complex>, H: Array<Complex>): Array<Complex> {
if (X.size != H.size) throw IllegalArgumentException()
return Array(X.size) {
X[it].multiply(H[it])
}
}
private fun push(sample: Double, buf: DoubleArray) {
System.arraycopy(buf, 1, buf, 0, buf.size - 1)
buf[buf.lastIndex] = sample
}
private fun push(samples: DoubleArray, buf: DoubleArray) {
System.arraycopy(buf, samples.size, buf, 0, buf.size - samples.size)
System.arraycopy(samples, 0, buf, buf.size - samples.size - 1, samples.size)
}
private fun FloatArray.toDoubleArray() = this.map { it.toDouble() }.toDoubleArray()
private fun DoubleArray.toFloatArray(gain: Float = 1f) = this.map { it.toFloat() * gain }.toFloatArray()
}
object XYtoMS: TerrarumAudioFilter() {
override fun thru(inbuf0: List<FloatArray>, inbuf1: List<FloatArray>, outbuf0: List<FloatArray>, outbuf1: List<FloatArray>) {
for (i in 0 until BUFFER_SIZE / 4) {

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@@ -404,7 +404,7 @@ class BasicDebugInfoWindow : UICanvas() {
private val meterTroughHeight = 16 * 11 + 5
private val meterHeight = meterTroughHeight - 4
private val trackCount = (AudioMixer.tracks + AudioMixer.masterTrack).size
private val trackCount = 64//(AudioMixer.tracks + AudioMixer.masterTrack).size
private val mixerLastTimeHadClipping = Array(trackCount) { arrayOf(0L, 0L) }
private val clippingHoldTime = 60000L * 3 // 3 mins