item count and durability meter on the quickslot

This commit is contained in:
minjaesong
2022-09-30 21:14:34 +09:00
parent f8c13c7bc6
commit fbd674aade
5 changed files with 72 additions and 22 deletions

View File

@@ -92,12 +92,11 @@ class UIItemInventoryElemSimple(
val percentage = item!!.durability / item!!.maxDurability
val durabilityCol = UIItemInventoryCellCommonRes.getHealthMeterColour(percentage, 0f, 1f)
val durabilityBack = durabilityCol mul UIItemInventoryCellCommonRes.meterBackDarkening
if (item!!.maxDurability > 0.0) {
batch.color = durabilityBack
Toolkit.drawStraightLine(batch, barOffset, posY + height - thickness, barOffset + barFullLen, thickness, false)
batch.color = durabilityCol
Toolkit.drawStraightLine(batch, barOffset, posY + height - thickness, barOffset + (barFullLen * percentage).roundToInt(), thickness, false)
}
batch.color = durabilityBack
Toolkit.drawStraightLine(batch, barOffset, posY + height - thickness, barOffset + barFullLen, thickness, false)
batch.color = durabilityCol
Toolkit.drawStraightLine(batch, barOffset, posY + height - thickness, barOffset + (barFullLen * percentage).roundToInt(), thickness, false)
}
// draw item count when applicable
else if (item!!.stackable) {

View File

@@ -4,10 +4,10 @@ import com.badlogic.gdx.Gdx
import com.badlogic.gdx.graphics.Color
import com.badlogic.gdx.graphics.g2d.SpriteBatch
import com.badlogic.gdx.graphics.g2d.TextureRegion
import net.torvald.terrarum.ItemCodex
import net.torvald.terrarum.gameitems.GameItem
import net.torvald.terrarum.toInt
import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
import net.torvald.terrarum.*
/**
@@ -27,7 +27,7 @@ object ItemSlotImageFactory {
/** Blend mode: screen */
val CELLCOLOUR_BLACK_ACTIVE = Color(0x282828ff)
val slotImage = TextureRegionPack(Gdx.files.internal("./assets/graphics/gui/quickbar/item_slots_atlas2.tga"), 38, 38) // must have same w/h as slotLarge
val slotImage = TextureRegionPack(Gdx.files.internal("./assets/graphics/gui/quickbar/item_slots_atlas2.tga"), 38, 42) // must have same w/h as slotLarge
fun produce(isBlack: Boolean, number: Int = 10, item: GameItem?): ItemSlotImage {
return ItemSlotImage(slotImage.get(number, 0 or isBlack.toInt().shl(1)), ItemCodex.getItemImage(item))

View File

@@ -4,14 +4,13 @@ import com.badlogic.gdx.graphics.Camera
import com.badlogic.gdx.graphics.Color
import com.badlogic.gdx.graphics.g2d.SpriteBatch
import com.jme3.math.FastMath
import net.torvald.terrarum.App
import net.torvald.terrarum.ItemCodex
import net.torvald.terrarum.Second
import net.torvald.terrarum.Terrarum
import net.torvald.terrarum.*
import net.torvald.terrarum.gameactors.AVKey
import net.torvald.terrarum.gameworld.fmod
import net.torvald.terrarum.modulebasegame.TerrarumIngame
import net.torvald.terrarum.modulebasegame.ui.UIItemInventoryCellCommonRes.toItemCountText
import net.torvald.terrarum.ui.UICanvas
import kotlin.math.roundToInt
/**
* A bar-shaped representation of the Quickslot.
@@ -78,11 +77,14 @@ class UIQuickslotBar : UICanvas() {
private val drawColor = Color(1f, 1f, 1f, 1f)
private val itemCntTextCol = Color(0x404040ff)
override fun renderUI(batch: SpriteBatch, camera: Camera) {
(Terrarum.ingame!! as TerrarumIngame).actorNowPlaying?.let { actor ->
for (i in 0..SLOT_COUNT - 1) {
val item = ItemCodex[actor.inventory.getQuickslotItem(i)?.itm]
for (i in 0 until SLOT_COUNT) {
val qs = actor.inventory.getQuickslotItem(i)
val item = ItemCodex[qs?.itm]
val image = if (i == selection)
ItemSlotImageFactory.produceLarge(false, (i + 1) % SLOT_COUNT, item)
@@ -97,6 +99,31 @@ class UIQuickslotBar : UICanvas() {
drawColor.a = handler.opacity * DISPLAY_OPACITY
batch.color = drawColor
image.draw(batch, slotX, slotY)
// durability meter/item count for the selected cell
if (i == selection && item != null) {
if (item.maxDurability > 0.0) {
val percentage = item.durability / item.maxDurability
val barCol = UIItemInventoryCellCommonRes.getHealthMeterColour(percentage, 0f, 1f)
val barBack = barCol mul UIItemInventoryCellCommonRes.meterBackDarkening
val durabilityIndex = percentage.times(36).roundToInt()
// draw bar background
batch.color = barBack
batch.draw(ItemSlotImageFactory.slotImage.get(6,7), slotX - 19f, slotY - 21f)
// draw bar foreground
batch.color = barCol
batch.draw(ItemSlotImageFactory.slotImage.get(durabilityIndex % 10,4 + durabilityIndex / 10), slotX - 19f, slotY - 21f)
}
else if (item.stackable) {
val amountString = qs!!.qty.toItemCountText()
batch.color = Color(0xfff066_ff.toInt())
val textLen = amountString.length * App.fontSmallNumbers.W
val y = slotY + 23 - App.fontSmallNumbers.H
val x = slotX - 19 + (38 - textLen) / 2
App.fontSmallNumbers.draw(batch, amountString, x.toFloat(), y.toFloat())
}
}
}
if (nameShowupAlpha > 0f) {

View File

@@ -4,17 +4,16 @@ import com.badlogic.gdx.graphics.Camera
import com.badlogic.gdx.graphics.Color
import com.badlogic.gdx.graphics.g2d.SpriteBatch
import com.jme3.math.FastMath
import net.torvald.terrarum.App
import net.torvald.terrarum.ItemCodex
import net.torvald.terrarum.Second
import net.torvald.terrarum.Terrarum
import net.torvald.terrarum.*
import net.torvald.terrarum.gameactors.AVKey
import net.torvald.terrarum.modulebasegame.TerrarumIngame
import net.torvald.terrarum.modulebasegame.ui.UIItemInventoryCellCommonRes.toItemCountText
import net.torvald.terrarum.modulebasegame.ui.UIQuickslotBar.Companion.COMMON_OPEN_CLOSE
import net.torvald.terrarum.modulebasegame.ui.UIQuickslotBar.Companion.SLOT_COUNT
import net.torvald.terrarum.ui.Toolkit
import net.torvald.terrarum.ui.UICanvas
import org.dyn4j.geometry.Vector2
import kotlin.math.roundToInt
/**
* The Sims styled pie representation of the Quickslot.
@@ -64,8 +63,9 @@ class UIQuickslotPie : UICanvas() {
override fun renderUI(batch: SpriteBatch, camera: Camera) {
// draw radial thingies
for (i in 0..slotCount - 1) {
val item = ItemCodex[(Terrarum.ingame!! as TerrarumIngame).actorNowPlaying?.inventory?.getQuickslotItem(i)?.itm]
for (i in 0 until slotCount) {
val qs = (Terrarum.ingame!! as TerrarumIngame).actorNowPlaying?.inventory?.getQuickslotItem(i)
val item = ItemCodex[qs?.itm]
// set position
val angle = Math.PI * 2.0 * (i.toDouble() / slotCount) + Math.PI // 180 deg monitor-wise
@@ -84,6 +84,30 @@ class UIQuickslotPie : UICanvas() {
batch.color = drawColor
image.draw(batch, slotX, slotY)
// durability meter/item count for the selected cell
if (i == selection && item != null) {
if (item.maxDurability > 0.0) {
val percentage = item.durability / item.maxDurability
val barCol = UIItemInventoryCellCommonRes.getHealthMeterColour(percentage, 0f, 1f)
val barBack = barCol mul UIItemInventoryCellCommonRes.meterBackDarkening
val durabilityIndex = percentage.times(36).roundToInt()
// draw bar background
batch.color = barBack
batch.draw(ItemSlotImageFactory.slotImage.get(6,7), slotX - 19f, slotY - 21f)
// draw bar foreground
batch.color = barCol
batch.draw(ItemSlotImageFactory.slotImage.get(durabilityIndex % 10,4 + durabilityIndex / 10), slotX - 19f, slotY - 21f)
}
else if (item.stackable) {
val amountString = qs!!.qty.toItemCountText()
batch.color = Color(0xfff066_ff.toInt())
val textLen = amountString.length * App.fontSmallNumbers.W
val y = slotY + 23 - App.fontSmallNumbers.H
val x = slotX - 19 + (38 - textLen) / 2
App.fontSmallNumbers.draw(batch, amountString, x.toFloat(), y.toFloat())
}
}
}
}