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https://github.com/curioustorvald/Terrarum.git
synced 2026-06-12 11:34:05 +09:00
quick and dirty but working linter
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@@ -37,8 +37,8 @@ open class ActorHumanoid : ActorWithBody, Controllable, Pocketed, Factionable, L
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this.physProp = physProp
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}
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var vehicleRiding: Controllable? = null // usually player only
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@Transient internal var vehicleRiding: Controllable? = null // usually player only
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var vehicleRidingActorID: ActorID? = null
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/** Must be set by PlayerFactory */
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@@ -28,7 +28,7 @@ class ItemSwingingDoorOak(originalID: ItemID) :
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equipPosition = EquipPosition.HAND_GRIP
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}
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override val makeFixture: () -> FixtureBase = {
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@Transient override val makeFixture: () -> FixtureBase = {
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FixtureSwingingDoorOak()
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}
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@@ -53,7 +53,7 @@ class ItemSwingingDoorEbony(originalID: ItemID) :
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equipPosition = EquipPosition.HAND_GRIP
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}
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override val makeFixture: () -> FixtureBase = {
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@Transient override val makeFixture: () -> FixtureBase = {
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FixtureSwingingDoorEbony()
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}
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@@ -78,7 +78,7 @@ class ItemSwingingDoorBirch(originalID: ItemID) :
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equipPosition = EquipPosition.HAND_GRIP
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}
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override val makeFixture: () -> FixtureBase = {
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@Transient override val makeFixture: () -> FixtureBase = {
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FixtureSwingingDoorBirch()
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}
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@@ -103,7 +103,7 @@ class ItemSwingingDoorRosewood(originalID: ItemID) :
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equipPosition = EquipPosition.HAND_GRIP
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}
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override val makeFixture: () -> FixtureBase = {
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@Transient override val makeFixture: () -> FixtureBase = {
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FixtureSwingingDoorRosewood()
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}
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@@ -30,7 +30,7 @@ class ItemTapestry(originalID: ItemID) : FixtureItemBase(originalID, "net.torval
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equipPosition = EquipPosition.HAND_GRIP
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}
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override val makeFixture: () -> FixtureBase = {
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@Transient override val makeFixture: () -> FixtureBase = {
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FixtureTapestry(
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Gdx.files.internal("assets/monkey_island").readBytes(),
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Block.PLANK_NORMAL
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