quick and dirty but working linter

This commit is contained in:
minjaesong
2023-05-23 00:09:11 +09:00
parent c554df9b98
commit fccc2162f6
14 changed files with 156 additions and 21 deletions

View File

@@ -37,8 +37,8 @@ open class ActorHumanoid : ActorWithBody, Controllable, Pocketed, Factionable, L
this.physProp = physProp
}
var vehicleRiding: Controllable? = null // usually player only
@Transient internal var vehicleRiding: Controllable? = null // usually player only
var vehicleRidingActorID: ActorID? = null
/** Must be set by PlayerFactory */

View File

@@ -28,7 +28,7 @@ class ItemSwingingDoorOak(originalID: ItemID) :
equipPosition = EquipPosition.HAND_GRIP
}
override val makeFixture: () -> FixtureBase = {
@Transient override val makeFixture: () -> FixtureBase = {
FixtureSwingingDoorOak()
}
@@ -53,7 +53,7 @@ class ItemSwingingDoorEbony(originalID: ItemID) :
equipPosition = EquipPosition.HAND_GRIP
}
override val makeFixture: () -> FixtureBase = {
@Transient override val makeFixture: () -> FixtureBase = {
FixtureSwingingDoorEbony()
}
@@ -78,7 +78,7 @@ class ItemSwingingDoorBirch(originalID: ItemID) :
equipPosition = EquipPosition.HAND_GRIP
}
override val makeFixture: () -> FixtureBase = {
@Transient override val makeFixture: () -> FixtureBase = {
FixtureSwingingDoorBirch()
}
@@ -103,7 +103,7 @@ class ItemSwingingDoorRosewood(originalID: ItemID) :
equipPosition = EquipPosition.HAND_GRIP
}
override val makeFixture: () -> FixtureBase = {
@Transient override val makeFixture: () -> FixtureBase = {
FixtureSwingingDoorRosewood()
}

View File

@@ -30,7 +30,7 @@ class ItemTapestry(originalID: ItemID) : FixtureItemBase(originalID, "net.torval
equipPosition = EquipPosition.HAND_GRIP
}
override val makeFixture: () -> FixtureBase = {
@Transient override val makeFixture: () -> FixtureBase = {
FixtureTapestry(
Gdx.files.internal("assets/monkey_island").readBytes(),
Block.PLANK_NORMAL