mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-03-07 20:31:51 +09:00
removing 'dev build' notif and recipe print on non devmode
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@@ -343,7 +343,7 @@ object TerrarumPostProcessor : Disposable {
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private val currentResStr = "${App.scr.width}x${App.scr.height}"
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private val safeAreaStr = "TV Safe Area"
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private val versionStr = "Version ${App.getVERSION_STRING()}"
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internal val thisIsDebugStr = "${App.GAME_NAME} Development Build $versionStr"
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internal val thisIsDebugStr = "${App.GAME_NAME} ${if (App.IS_DEVELOPMENT_BUILD) "Development Build" else "Release"} $versionStr"
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/**
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* Camera will be moved so that (newX, newY) would be sit on the top-left edge.
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@@ -42,12 +42,14 @@ class EntryPoint : ModuleEntryPoint() {
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ModMgr.GameLanguageLoader.invoke(moduleName)
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ModMgr.GameCraftingRecipeLoader.invoke(moduleName)
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println("Crafting Recipes: ")
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CraftingRecipeCodex.props.forEach { item, recipes ->
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println("$item ->")
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recipes.forEach {
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print(" ")
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println(it)
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if (App.IS_DEVELOPMENT_BUILD) {
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println("[EntryPoint] Crafting Recipes: ")
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CraftingRecipeCodex.props.forEach { item, recipes ->
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println("[EntryPoint] $item ->")
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recipes.forEach {
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print(" ")
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println(it)
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}
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}
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}
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