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https://github.com/curioustorvald/Terrarum.git
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saving wip
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@@ -68,6 +68,7 @@ class UIInventoryEscMenu(val full: UIInventoryFull) : UICanvas() {
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inactiveCol = Color.WHITE,
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defaultSelection = null
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)
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private val savingUI = UIItemSaving(this, (width - UIItemSaving.WIDTH) / 2, (height - UIItemSaving.HEIGHT) / 2)
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private var screen = 0
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@@ -76,6 +77,9 @@ class UIInventoryEscMenu(val full: UIInventoryFull) : UICanvas() {
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gameMenuButtons.selectionChangeListener = { _, new ->
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when (new) {
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0 -> {
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screen = 3; gameMenuButtons.deselect()
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}
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4 -> {
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screen = 2; gameMenuButtons.deselect()
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}
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@@ -114,6 +118,10 @@ class UIInventoryEscMenu(val full: UIInventoryFull) : UICanvas() {
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},
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{ delta: Float ->
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areYouSureMainMenuButtons.update(delta)
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},
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{ delta: Float ->
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savingUI.update(delta)
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// TODO make UI not closable until saving is done
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}
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)
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private val screenRenders = arrayOf(
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@@ -135,6 +143,9 @@ class UIInventoryEscMenu(val full: UIInventoryFull) : UICanvas() {
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App.fontGame.draw(batch, full.gameMenuControlHelp, full.offsetX, full.yEnd - 20)
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areYouSureMainMenuButtons.render(batch, camera)
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},
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{ batch: SpriteBatch, camera: Camera ->
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savingUI.render(batch, camera)
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}
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)
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45
src/net/torvald/terrarum/modulebasegame/ui/UIItemSaving.kt
Normal file
45
src/net/torvald/terrarum/modulebasegame/ui/UIItemSaving.kt
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@@ -0,0 +1,45 @@
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package net.torvald.terrarum.modulebasegame.ui
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import com.badlogic.gdx.graphics.Camera
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import com.badlogic.gdx.graphics.g2d.SpriteBatch
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import net.torvald.terrarum.App
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import net.torvald.terrarum.CommonResourcePool
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import net.torvald.terrarum.langpack.Lang
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import net.torvald.terrarum.ui.UICanvas
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import net.torvald.terrarum.ui.UIItem
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/**
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* Created by minjaesong on 2021-09-14.
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*/
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class UIItemSaving(parentUI: UICanvas, initialX: Int, initialY: Int) : UIItem(parentUI, initialX, initialY) {
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companion object {
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const val WIDTH = 320
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const val HEIGHT = 100
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}
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override val width = WIDTH
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override val height = HEIGHT
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private val circleSheet = CommonResourcePool.getAsTextureRegionPack("loading_circle_64")
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private val circles = circleSheet.horizontalCount * circleSheet.verticalCount
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init {
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}
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override fun render(batch: SpriteBatch, camera: Camera) {
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val t = Lang["MENU_IO_SAVING"]
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val tlen = App.fontGame.getWidth(t)
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App.fontGame.draw(batch, t, (posX + (width - tlen) / 2).toFloat(), posY.toFloat())
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// -1..63
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val index = (App.GLOBAL_RENDER_TIMER % 256) / 4 //((WriteSavegame.saveProgress / WriteSavegame.saveProgressMax) * circles).roundToInt() - 1
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if (index >= 0) {
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val sx = index % circleSheet.horizontalCount
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val sy = index / circleSheet.horizontalCount
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batch.draw(circleSheet.get(sx, sy), (posX + (width - circleSheet.tileW) / 2).toFloat(), posY + height.toFloat(), circleSheet.tileW.toFloat(), circleSheet.tileH * -1f)
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}
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}
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override fun dispose() {}
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}
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