saving wip

This commit is contained in:
minjaesong
2021-09-14 21:52:12 +09:00
parent 39a4f8b8cb
commit ff250ff192
2 changed files with 56 additions and 0 deletions

View File

@@ -68,6 +68,7 @@ class UIInventoryEscMenu(val full: UIInventoryFull) : UICanvas() {
inactiveCol = Color.WHITE,
defaultSelection = null
)
private val savingUI = UIItemSaving(this, (width - UIItemSaving.WIDTH) / 2, (height - UIItemSaving.HEIGHT) / 2)
private var screen = 0
@@ -76,6 +77,9 @@ class UIInventoryEscMenu(val full: UIInventoryFull) : UICanvas() {
gameMenuButtons.selectionChangeListener = { _, new ->
when (new) {
0 -> {
screen = 3; gameMenuButtons.deselect()
}
4 -> {
screen = 2; gameMenuButtons.deselect()
}
@@ -114,6 +118,10 @@ class UIInventoryEscMenu(val full: UIInventoryFull) : UICanvas() {
},
{ delta: Float ->
areYouSureMainMenuButtons.update(delta)
},
{ delta: Float ->
savingUI.update(delta)
// TODO make UI not closable until saving is done
}
)
private val screenRenders = arrayOf(
@@ -135,6 +143,9 @@ class UIInventoryEscMenu(val full: UIInventoryFull) : UICanvas() {
App.fontGame.draw(batch, full.gameMenuControlHelp, full.offsetX, full.yEnd - 20)
areYouSureMainMenuButtons.render(batch, camera)
},
{ batch: SpriteBatch, camera: Camera ->
savingUI.render(batch, camera)
}
)

View File

@@ -0,0 +1,45 @@
package net.torvald.terrarum.modulebasegame.ui
import com.badlogic.gdx.graphics.Camera
import com.badlogic.gdx.graphics.g2d.SpriteBatch
import net.torvald.terrarum.App
import net.torvald.terrarum.CommonResourcePool
import net.torvald.terrarum.langpack.Lang
import net.torvald.terrarum.ui.UICanvas
import net.torvald.terrarum.ui.UIItem
/**
* Created by minjaesong on 2021-09-14.
*/
class UIItemSaving(parentUI: UICanvas, initialX: Int, initialY: Int) : UIItem(parentUI, initialX, initialY) {
companion object {
const val WIDTH = 320
const val HEIGHT = 100
}
override val width = WIDTH
override val height = HEIGHT
private val circleSheet = CommonResourcePool.getAsTextureRegionPack("loading_circle_64")
private val circles = circleSheet.horizontalCount * circleSheet.verticalCount
init {
}
override fun render(batch: SpriteBatch, camera: Camera) {
val t = Lang["MENU_IO_SAVING"]
val tlen = App.fontGame.getWidth(t)
App.fontGame.draw(batch, t, (posX + (width - tlen) / 2).toFloat(), posY.toFloat())
// -1..63
val index = (App.GLOBAL_RENDER_TIMER % 256) / 4 //((WriteSavegame.saveProgress / WriteSavegame.saveProgressMax) * circles).roundToInt() - 1
if (index >= 0) {
val sx = index % circleSheet.horizontalCount
val sy = index / circleSheet.horizontalCount
batch.draw(circleSheet.get(sx, sy), (posX + (width - circleSheet.tileW) / 2).toFloat(), posY + height.toFloat(), circleSheet.tileW.toFloat(), circleSheet.tileH * -1f)
}
}
override fun dispose() {}
}