minjaesong
083ff2b466
initial test, ~40% of the performance was achieved
2020-03-01 04:14:54 +09:00
minjaesong
facf29b34c
gitignore: linux temp files
2020-02-28 17:47:14 +09:00
minjaesong
27af9ea7e0
test commit
2019-12-23 18:46:10 +09:00
minjaesong
29572f907e
trying to make fixtures with UIs working, was not successful
2019-07-08 04:05:04 +09:00
minjaesong
dd8404097b
throwing in a pr-tree onto the project
2019-07-07 22:13:37 +09:00
minjaesong
1a00f73d52
no more context fuckups on apploader
2019-07-02 04:59:24 +09:00
minjaesong
88a288243c
sorta working unsafesvecarray; and then issue #26 is fucking shit up
2019-06-22 04:16:03 +09:00
minjaesong
eb1273c561
migration wip java 9 modularise
2019-06-01 03:25:20 +09:00
minjaesong
75c79d8ca2
no secondary click; tiki torch kinda spawns?
2019-05-26 22:55:50 +09:00
minjaesong
0b7a3a5636
disposable singletons to an array in loader; single float for both notification and tooltip
2019-05-24 20:38:35 +09:00
minjaesong
92d5cac2ff
furred npc test might delete later
2019-05-20 12:07:01 +09:00
minjaesong
52d6955ffc
blocksdrawer now draws wire
2019-05-04 18:19:08 +09:00
minjaesong
4239bbe05b
removing unused and failed opus impl attempts
2018-12-02 22:45:08 +09:00
minjaesong
c43d2e6e68
gradle migration 1
2018-12-02 19:31:38 +09:00
minjaesong
49966a53f6
commiting minor changes cause I need to track down some bugs
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- Text on small font goes dark gradually (?)
2018-11-20 04:10:13 +09:00
minjaesong
a2f88ebbf1
reconfiguring docs and libs
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- Targeting Java 10
- Gdx nightly 20181111 (1.9.9)
2018-11-11 20:13:31 +09:00
minjaesong
932222a9c6
dump (another useless message)
2018-08-05 21:57:18 +09:00
minjaesong
2701934f89
adopting Java 9/Kotlin 1.2
2018-02-10 21:40:17 +09:00
minjaesong
04161525eb
at least some of the new UIs are working
2017-10-23 03:44:45 +09:00
minjaesong
3727a9d27f
Ingame's Player is now mandatory; player spawn on right position
2017-07-18 00:19:55 +09:00
minjaesong
f71905b880
asynch update and render (aka frameskip)
2017-07-08 20:38:05 +09:00
minjaesong
62ff6e9ded
can see camera working but not the actor gravity
2017-06-28 22:15:42 +09:00
minjaesong
8e5e95e5a9
LibGDX, here I am.
2017-06-22 02:31:07 +09:00
minjaesong
225a18619b
various patches and renaming; thai-variable font sheet
2017-05-27 20:05:12 +09:00
Song Minjae
1a3c9d7f65
vt: new filesystem using tevd
2017-04-07 19:12:27 +09:00
Song Minjae
41b236e303
new WorldTime based on TIME_T
2017-04-05 02:52:00 +09:00
Song Minjae
74250150de
bunch of codes:
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- Test InputStream() on VirtualComputer (blocking/unblocking using simple semaphore) -- no more dirty lua impl of io.read
- Typealias Kotlin 1.1
- Primitive box drawing on VideoCard
- Removing unnecessary fonts
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2017-03-02 02:11:50 +09:00
Song Minjae
059abff814
added sources for Slick
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2016-12-30 23:29:12 +09:00
Song Minjae
3ab4c167c8
no more gradle
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2016-12-17 00:59:54 +09:00
Song Minjae
01f3d10379
youcankillmenow;)
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2016-12-12 20:35:00 +09:00
Song Minjae
5c75d75e7a
Slick wireframes when antialised
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2016-12-10 01:19:44 +09:00
Song Minjae
abf167d6b8
computer with term lib: somewhat works; new cobblestone texture
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2016-09-14 20:28:43 +09:00
Song Minjae
d8b70887a9
new item type, "Dynamic Item"; working text terminal
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2016-09-10 16:45:04 +09:00
Song Minjae
ee647652d2
fixed a bug where colourmap won't interpolate properly. BUG: fadeout/fadein is somewhat glitched, UIQuickBar does not fade-in/out instead it just (dis)appears with no effect
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2016-07-27 00:20:36 +09:00
Song Minjae
a1e12e59d7
Conditional overscanning for lightmap, actor/uiContainers are now LinkedList, added methods to retrieve/delete actors
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2016-04-10 15:38:58 +09:00
Song Minjae
2a26c12821
Make package names comply with the naming conventions, new player tester "Cynthia", creature-making factories now use CreatureRawInjector to create their ActorValues.
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2016-03-26 00:16:51 +09:00
Song Minjae
511bbfdc8f
more Kotlin, UIs now can open/close with animation, working world time with skybox colour changing (sunlight transition is still WIP), fixed project library settings so that the suggestion in IntelliJ IDEA would work properly
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2016-03-22 15:45:31 +09:00
Song Minjae
9335046057
update on Kotlin lib, master sprite (psd) is now Lab 16 bits/px
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2016-03-18 01:17:24 +09:00
Song Minjae
73a8e51c31
moar kotlin
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2016-03-15 13:24:21 +09:00
Song Minjae
3f49a8aebe
Joise, Kotlin (it's working at least)
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2016-03-14 22:43:28 +09:00
Song Minjae
630f0c6118
Temporal fix to collision detector — Full quantisation of float-point hitboxes. "Jump to teleport to ceiling" was my shit
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2016-03-02 01:20:22 +09:00
Song Minjae
e3c382e1fb
40-step coloured lighting instead of previous 256 steps, reducing memory usage by half (size of array of 'int' > size of array of 'char'), kerning in bitmap fonts (interchar, spacing of unihan/hangul/kana), new jp/kr unihan font from chinese font as jp/kr language has slightly different glyph for certain han character
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2016-02-21 01:26:56 +09:00
Song Minjae
b4c2108dc3
new library commons-codec, authenticator for cheats, cyrillic support, unicode han logographic support, test for Actor that is 'Luminous', ascii punctuation kerning for Hangul
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2016-02-20 02:22:16 +09:00
Song Minjae
4ddd020d07
implemented tile connection draw, frosty area in map gen, fixed too less floating islands, ocean water now generates properly
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2016-02-06 00:48:25 +09:00
Song Minjae
d5c99aad5e
First commit
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2016-02-05 13:36:35 +09:00