Commit Graph

46 Commits

Author SHA1 Message Date
minjaesong
4f146dfc94 using Coroutines instead of Threadpool but the artefact is still there :( 2020-04-27 03:36:34 +09:00
minjaesong
d1aedb9a3d updating LibGDX to 1.9.10 2020-04-19 01:06:25 +09:00
minjaesong
1a6817aa49 gitignore: linux temp files 2020-02-28 17:47:14 +09:00
minjaesong
24c6e8b385 test commit 2019-12-23 18:46:10 +09:00
minjaesong
e8ba837b09 trying to make fixtures with UIs working, was not successful 2019-07-08 04:05:04 +09:00
minjaesong
84e4c82b60 throwing in a pr-tree onto the project 2019-07-07 22:13:37 +09:00
minjaesong
4c23cde4a9 no more context fuckups on apploader 2019-07-02 04:59:24 +09:00
minjaesong
64bbe6b53b sorta working unsafesvecarray; and then issue #26 is fucking shit up 2019-06-22 04:16:03 +09:00
minjaesong
c632818e03 migration wip java 9 modularise 2019-06-01 03:25:20 +09:00
minjaesong
84a35abb37 no secondary click; tiki torch kinda spawns? 2019-05-26 22:55:50 +09:00
minjaesong
3f692da03c disposable singletons to an array in loader; single float for both notification and tooltip 2019-05-24 20:38:35 +09:00
minjaesong
b52dd12807 furred npc test might delete later 2019-05-20 12:07:01 +09:00
minjaesong
0ccfb0e709 blocksdrawer now draws wire 2019-05-04 18:19:08 +09:00
minjaesong
9282aecd0f removing unused and failed opus impl attempts 2018-12-02 22:45:08 +09:00
minjaesong
158df1cac0 gradle migration 1 2018-12-02 19:31:38 +09:00
minjaesong
133c37456f commiting minor changes cause I need to track down some bugs
- Text on small font goes dark gradually (?)
2018-11-20 04:10:13 +09:00
minjaesong
2b16d05b52 reconfiguring docs and libs
- Targeting Java 10
- Gdx nightly 20181111 (1.9.9)
2018-11-11 20:13:31 +09:00
minjaesong
5d08bc6799 dump (another useless message) 2018-08-05 21:57:18 +09:00
minjaesong
e94ebf9949 adopting Java 9/Kotlin 1.2 2018-02-10 21:40:17 +09:00
minjaesong
faec65eb81 at least some of the new UIs are working 2017-10-23 03:44:45 +09:00
minjaesong
b6f92d87cc Ingame's Player is now mandatory; player spawn on right position 2017-07-18 00:19:55 +09:00
minjaesong
383a2f7259 asynch update and render (aka frameskip) 2017-07-08 20:38:05 +09:00
minjaesong
299dec1476 can see camera working but not the actor gravity 2017-06-28 22:15:42 +09:00
minjaesong
8e5e95e5a9 LibGDX, here I am. 2017-06-22 02:31:07 +09:00
minjaesong
225a18619b various patches and renaming; thai-variable font sheet 2017-05-27 20:05:12 +09:00
Song Minjae
1a3c9d7f65 vt: new filesystem using tevd 2017-04-07 19:12:27 +09:00
Song Minjae
41b236e303 new WorldTime based on TIME_T 2017-04-05 02:52:00 +09:00
Song Minjae
74250150de bunch of codes:
- Test InputStream() on VirtualComputer (blocking/unblocking using simple semaphore) -- no more dirty lua impl of io.read
- Typealias Kotlin 1.1
- Primitive box drawing on VideoCard
- Removing unnecessary fonts


Former-commit-id: cece88af3a3430678e685856eec78b4a9d598b4f
Former-commit-id: 22eed3a7beb9b4cb34636cbab2ff0e94989bdb31
2017-03-02 02:11:50 +09:00
Song Minjae
059abff814 added sources for Slick
Former-commit-id: 1647fa32ef6894bd7db44f741f07c2f4dcdf9054
Former-commit-id: 0e5810dcfbe1fd59b13e7cabe9f1e93c5542da2d
2016-12-30 23:29:12 +09:00
Song Minjae
3ab4c167c8 no more gradle
Former-commit-id: 0f6743976fa4337a40e60eb18b7b3e3a91ca0a7d
Former-commit-id: e8749adce56c47c03a86249edc2199884b1ab148
2016-12-17 00:59:54 +09:00
Song Minjae
01f3d10379 youcankillmenow;)
Former-commit-id: 906db790ab715ecdb1b7b9df11c74bc188afceb0
Former-commit-id: c229422f3faeafe31c44870183fa753564b32fa7
2016-12-12 20:35:00 +09:00
Song Minjae
5c75d75e7a Slick wireframes when antialised
Former-commit-id: ff43e4904ace96db4915e9684c07f0ef53d91634
Former-commit-id: 2397086bc1157242df81cdc0d3fb3cfaa5a02f79
2016-12-10 01:19:44 +09:00
Song Minjae
abf167d6b8 computer with term lib: somewhat works; new cobblestone texture
Former-commit-id: 8a1a21cc1ea874ec1c243cae7b1e920bdab3be4f
Former-commit-id: ee7aeb05896a36960050f0656764ccf477e5f90d
2016-09-14 20:28:43 +09:00
Song Minjae
d8b70887a9 new item type, "Dynamic Item"; working text terminal
Former-commit-id: 81e6d836f5f1e6490027d38146a32d404cf9ce3e
Former-commit-id: af6557340f9cd0ea0b67eb7a8825aeffe75f9d82
2016-09-10 16:45:04 +09:00
Song Minjae
ee647652d2 fixed a bug where colourmap won't interpolate properly. BUG: fadeout/fadein is somewhat glitched, UIQuickBar does not fade-in/out instead it just (dis)appears with no effect
Former-commit-id: 029f504b7e2e4d85676ec8b36b27dcbed5e5db47
Former-commit-id: 0b56ca1e8976bfc5e7ea8d665e6ed6496a52de85
2016-07-27 00:20:36 +09:00
Song Minjae
a1e12e59d7 Conditional overscanning for lightmap, actor/uiContainers are now LinkedList, added methods to retrieve/delete actors
Former-commit-id: 866789452965a62871e87713fa6c450e16f99895
Former-commit-id: b7a9b20d2a648ca0f10d4cf2f0ffdf449c38c1ae
2016-04-10 15:38:58 +09:00
Song Minjae
2a26c12821 Make package names comply with the naming conventions, new player tester "Cynthia", creature-making factories now use CreatureRawInjector to create their ActorValues.
Former-commit-id: f924467637c8e34ecc9b2ffd00b343253c40aaf7
Former-commit-id: 7779de4420c27e06ee17e8576b643c366d434ef8
2016-03-26 00:16:51 +09:00
Song Minjae
511bbfdc8f more Kotlin, UIs now can open/close with animation, working world time with skybox colour changing (sunlight transition is still WIP), fixed project library settings so that the suggestion in IntelliJ IDEA would work properly
Former-commit-id: 82c857164f2636ad943d5a43f0690a3431ab0f26
Former-commit-id: 7c8b70e6b267f7c5c050d7d0902278739ec18b44
2016-03-22 15:45:31 +09:00
Song Minjae
9335046057 update on Kotlin lib, master sprite (psd) is now Lab 16 bits/px
Former-commit-id: 0c344b7472e4935c1c55f35a718623cdbe1ec993
Former-commit-id: 63e163245cab2037de3efbfc72c3d307402c2b46
2016-03-18 01:17:24 +09:00
Song Minjae
73a8e51c31 moar kotlin
Former-commit-id: b529f2c7fb04433c3bc5f04f451fec384da1dc75
Former-commit-id: 23ea19279fbf275d69e08ea09ea9f734d50f5722
2016-03-15 13:24:21 +09:00
Song Minjae
3f49a8aebe Joise, Kotlin (it's working at least)
Former-commit-id: d5be0e95ba259d566d6d5d20eb576010a149ae7d
Former-commit-id: 9502c7cd7e738147e31d2e9824e48bea24d00abf
2016-03-14 22:43:28 +09:00
Song Minjae
630f0c6118 Temporal fix to collision detector — Full quantisation of float-point hitboxes. "Jump to teleport to ceiling" was my shit
Former-commit-id: a3421b000b9ecf71ca5f03f79f11658cf57a17db
Former-commit-id: e4e540ed339161d3c89228077f217fcb57d01c06
2016-03-02 01:20:22 +09:00
Song Minjae
e3c382e1fb 40-step coloured lighting instead of previous 256 steps, reducing memory usage by half (size of array of 'int' > size of array of 'char'), kerning in bitmap fonts (interchar, spacing of unihan/hangul/kana), new jp/kr unihan font from chinese font as jp/kr language has slightly different glyph for certain han character
Former-commit-id: 5d88e02857e6d33d87421fb5a2a39b423c540e0f
Former-commit-id: e4ea5a98bf738db1478fa91dbd4a43231c2354af
2016-02-21 01:26:56 +09:00
Song Minjae
b4c2108dc3 new library commons-codec, authenticator for cheats, cyrillic support, unicode han logographic support, test for Actor that is 'Luminous', ascii punctuation kerning for Hangul
Former-commit-id: 1d083344abc3d6f08dfb252021c68f2a6cc7e068
Former-commit-id: 3b6dd15580a698bfe36b1dae24d6b2daeaf369c7
2016-02-20 02:22:16 +09:00
Song Minjae
4ddd020d07 implemented tile connection draw, frosty area in map gen, fixed too less floating islands, ocean water now generates properly
Former-commit-id: d280e2f95c10f1060bfaa794b31d91965badc373
Former-commit-id: d0881343a802658b1fe0b2ad59561ca6ceb7a805
2016-02-06 00:48:25 +09:00
Song Minjae
d5c99aad5e First commit
Former-commit-id: 9340873f9cfb15264004c32d6e4b8f8bd6828d94
Former-commit-id: 1916747c109876aa064412e01204c3aeda9bbbc0
2016-02-05 13:36:35 +09:00