Song Minjae
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0510ac230b
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blocks now have properly formatted ids
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2017-04-29 00:05:10 +09:00 |
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Song Minjae
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df3afab5ee
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clean ice tex fix
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2017-04-28 21:52:05 +09:00 |
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Song Minjae
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e2b523c4c4
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Sandstone connectivity change
- TODO do the same with ice block
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2017-04-28 17:07:45 +09:00 |
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Song Minjae
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996d578d3e
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quickslot works, new event for actor "actorValueChanged"
- "unpacking" fresh new tool would un-register quickslot desig.
- priority issue on "equipped by quickslot change" and "equipped by inventory UI"
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2017-04-28 12:21:27 +09:00 |
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Song Minjae
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13e817e154
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blocks name update
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2017-04-28 01:49:32 +09:00 |
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Song Minjae
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048f96b554
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modularised lang
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2017-04-27 23:41:19 +09:00 |
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Song Minjae
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3602ee3848
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working walls, quickbar and piemenu fixed
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2017-04-27 17:22:56 +09:00 |
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Song Minjae
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b76a4f3925
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working quickbar and piemenu
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2017-04-27 14:45:55 +09:00 |
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Song Minjae
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b4b2c0d85b
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Tile -> Block && Map -> World
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2017-04-27 01:57:45 +09:00 |
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Song Minjae
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49d3c9f55b
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Loading item from module using Groovy
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2017-04-26 23:53:22 +09:00 |
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Song Minjae
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d70cb2524d
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Resolving issues #16 and #20
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2017-04-24 02:23:13 +09:00 |
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Song Minjae
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41b2b8a694
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Resolving issue #18 and #19
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2017-04-23 22:53:49 +09:00 |
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Song Minjae
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4e14b24011
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wenquanyi: fixed bad code point allocation
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2017-04-20 20:48:23 +09:00 |
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Song Minjae
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261d78f1d2
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about issue #17
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2017-04-19 21:15:09 +09:00 |
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Song Minjae
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6e4e52d693
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Some space saving, terrain reads GZip directly
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2017-04-19 16:15:14 +09:00 |
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Song Minjae
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56d78d50ca
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pickaxe working as intended
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2017-04-18 01:14:25 +09:00 |
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Song Minjae
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cec266d396
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modular first test
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2017-04-17 16:14:35 +09:00 |
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Song Minjae
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98d7548ce8
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mod support design wip
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2017-04-17 04:03:58 +09:00 |
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Song Minjae
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4c928f2772
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fixes, bits and pieces, changes in ID referencing, terrain and wall takes damage, working test pickaxe, and a new issue
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2017-04-17 02:18:52 +09:00 |
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Song Minjae
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c20524836d
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clickable inventory for (un)equip
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2017-04-11 02:30:34 +09:00 |
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Song Minjae
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61ad40672e
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inventory UI wip update
Two columns, some marginal spaces to make it look better
Former-commit-id: c26d11e499970280b78193772d29937295916ae2
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2017-03-27 02:58:52 +09:00 |
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Song Minjae
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e47ffff126
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inventory UI: quickslot designation
Former-commit-id: b2bddf7c271c678213f8f346d1de4b5c1dc27f60
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2017-03-26 00:42:41 +09:00 |
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Song Minjae
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a3fc937d6f
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new runes impl and test
Former-commit-id: f92f6d528128ed19aadffee7e112daa5736d50e3
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2017-03-24 23:59:57 +09:00 |
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Song Minjae
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d61970af05
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string for GPL 3
Former-commit-id: f114ac32817d94b1fca3bc7463a8afc24d166f74
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2017-03-23 16:38:53 +09:00 |
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Song Minjae
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75aaa7a3ab
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font upd kana
Former-commit-id: c61920ca695eeafb3a9e200b5083b323b11814e6
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2017-03-17 17:28:22 +09:00 |
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Song Minjae
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204945139a
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kana font wip
Former-commit-id: 0290410638e7ddd5981aba5d40acc2c1008b0658
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2017-03-17 03:30:18 +09:00 |
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Song Minjae
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0e7ac916b7
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inventory and its ui
Former-commit-id: b1a073c5636ac4516e6c9cf41bb97a844057de3f
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2017-03-17 03:28:47 +09:00 |
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Song Minjae
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03bf6e95e4
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TextButtonList working kinematic background
Former-commit-id: 8976d3b3d1e40731adf13430ad747351a6401b24
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2017-03-15 01:06:13 +09:00 |
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Song Minjae
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18ce52e407
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text labels now has background
Former-commit-id: 05f2767134b385960deb65c2e76c97432c8303ad
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2017-03-14 15:08:18 +09:00 |
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Song Minjae
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f1151977d9
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UI testing env and working text buttons
Former-commit-id: b8fd27c7f71f9bc8da259ae132badcbc9ce117ac
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2017-03-13 21:40:50 +09:00 |
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Song Minjae
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ef8469d2d6
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git gud
Former-commit-id: 86d4fba868dbe1c2841e1829f2857ff47187cc57
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2017-03-05 01:31:40 +09:00 |
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Song Minjae
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4598c8cf80
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have no idea how LFS works :/
Former-commit-id: 81595f4fd40bb497150c26b063c994e7dd267cda
Former-commit-id: 94aeebbd5f3949f014497bcd79f8e83f6dd84d5a
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2017-03-03 12:18:14 +09:00 |
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Song Minjae
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018008ab57
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removing old test sounds
Former-commit-id: 916a2b8fb5f290451cfb604fe4b2b3b2abd5bc81
Former-commit-id: 2be333efeff82648db00057975d7c02bd7dfddda
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2017-03-03 04:31:34 +09:00 |
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Song Minjae
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1909a02d85
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assets update
Former-commit-id: 2988c67408159e5b17dd40a10b3eca4ea187d10f
Former-commit-id: b255a9c812f71f13d17922e11257afde59648ada
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2017-02-04 22:55:55 +09:00 |
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Song Minjae
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59349f8b65
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space saving by converting tga back to png on large matte images
Former-commit-id: 8f3289355692b3e73d383522ce037e1233651efc
Former-commit-id: 3710b500b5184c500eb67f44ff0373b7cf00012d
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2017-01-25 17:54:05 +09:00 |
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Song Minjae
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f46991ffbb
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VT redraw on request
Former-commit-id: 3ada71215d9291760704a982cc3952061dbc7afe
Former-commit-id: ca1495e668e88bc7214429472ad918621a650189
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2017-01-24 00:50:12 +09:00 |
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Song Minjae
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47e3ffb6ce
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PNG -> TGA
Former-commit-id: 394d3af24b5f1a125c40197a09f47867cc6fc566
Former-commit-id: 5428b1d2d7370b5a912851d5f5aa9f6b036f64f5
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2017-01-16 18:24:19 +09:00 |
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Song Minjae
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3130e0eb63
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working tapestry decoder and fixture object
Former-commit-id: dd61b61e6061cfb3dc2ad9d9f65fd1b272475718
Former-commit-id: 7acc72a0e59203c0ea56c355eadaeed1474e3ac1
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2017-01-14 16:00:07 +09:00 |
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Song Minjae
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e7e6cfedd7
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test image from blur test
Former-commit-id: 6f4ebae0f8fe170567082f1e9973763d5c0e3654
Former-commit-id: 48712cd1144ab3718e568945b9dd39d8db710708
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2017-01-12 21:03:31 +09:00 |
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Song Minjae
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a0569f79d7
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wall now uses terrain tileset
Former-commit-id: 13b5389d905c1c302ec4e7991fbfdd06ed333814
Former-commit-id: 1416055d9aa0755147c461512f9b638e25df908e
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2017-01-09 22:56:15 +09:00 |
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Song Minjae
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1c8baa7a46
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lang update
Former-commit-id: 89a4f1725dbe386aede2954d88c3465ffaa8dba2
Former-commit-id: 7ba3fee3c2ca48dfabd879c9e19c0b3fb8deadf0
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2017-01-06 00:00:41 +09:00 |
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Song Minjae
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fb2f96e424
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issue #9
Former-commit-id: 8e4257f62c97c5b8defd9d722624fb1448e0209a
Former-commit-id: 01e47cdbe82ab0832695f6d6b0cbd6cf5ddf1458
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2017-01-04 23:04:27 +09:00 |
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Song Minjae
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1d160e54aa
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sprite updates
Former-commit-id: a52e024a231e54e7e837b7c717606f4f0d187758
Former-commit-id: fcdb5a9e12802c9671bea24481c94a8876dfd418
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2017-01-04 22:46:51 +09:00 |
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Song Minjae
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b3fd949988
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ThreadPool renamed to PhreadParallel, tweaks on font
Former-commit-id: 52c6d53764449cecd9ab1aa96b23810e5e406cc2
Former-commit-id: cf8ff86f3c62851c8be2370774b426e09410ad6f
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2017-01-01 15:06:19 +09:00 |
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Song Minjae
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cb6e18c1c5
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64 colour palette test
Former-commit-id: 44420079369d6a7ea4752d390608ca2174594a99
Former-commit-id: 84c6fcd4f7deb0e8648e0e8a8b6cf578ff872cb4
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2016-12-29 21:35:46 +09:00 |
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Song Minjae
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919e02f914
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better character shading
Former-commit-id: 8c10062edbb66c1a184f24067873deaf59d0447f
Former-commit-id: 4193fcfa61d3d14e82622f6bf6849cd75377c4ee
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2016-12-29 21:35:28 +09:00 |
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Song Minjae
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9fc2d1db08
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AI script is now persistent (you can keep variables)
Former-commit-id: 20ca0a8e80f0712c4a3d6a21ee9ae5f15c46c406
Former-commit-id: 2f1cfc2c9b60981053e928a3e7b07117d3b18919
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2016-12-27 21:56:34 +09:00 |
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Song Minjae
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bb63816201
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actor AI from Lua script
Former-commit-id: 184160efc59c4f846f1cc154fe3e60d21b301ee3
Former-commit-id: 4e228542975ea52945a597b7ca1bc06b407c3be7
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2016-12-26 23:55:54 +09:00 |
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Song Minjae
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1e1692a697
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remove hard-drawn shadow from images, they're now drawn by the software
Former-commit-id: fe09a6ba3dd3b2f9e53874c854210f4f73bac160
Former-commit-id: f2b1571609c36cf4e177488ed2978df671ffa80a
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2016-12-26 12:50:10 +09:00 |
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Song Minjae
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b99355e492
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new blending function for SpriteGlow, which now uses no alpha channel; reduced the number of framebuffer used to draw a world from 2 to 1.
Former-commit-id: 823182690f0c0dfc73a46474e194cbf6470fe5ad
Former-commit-id: 9c4e041ef2799841d905c2b6dc32d578d9c082a3
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2016-12-25 16:33:56 +09:00 |
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