minjaesong
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36387753b1
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game compiles but: render is wrong; can't have any wall items
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2021-02-20 16:53:22 +09:00 |
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minjaesong
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295dd8b8d6
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wippie
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2021-02-15 16:25:47 +09:00 |
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minjaesong
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0292115f89
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wipwip
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2021-02-14 10:07:08 +09:00 |
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minjaesong
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46b56b8fd0
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more TODO
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2021-02-11 23:33:01 +09:00 |
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minjaesong
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8fdc11288c
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the-flattening wip
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2021-02-10 17:48:01 +09:00 |
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minjaesong
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73acaea025
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65536 Blocks!!!
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2021-02-09 17:53:33 +09:00 |
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minjaesong
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5685243443
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light whitewash version 1
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2020-12-01 17:50:47 +09:00 |
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minjaesong
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7a58cf9edb
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inventory ui transition wip
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2020-08-30 16:09:42 +09:00 |
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minjaesong
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6662d7f96c
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fixing unlit torch bug
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2020-02-29 20:28:55 +09:00 |
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minjaesong
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73c827b77f
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randomised torch flicker
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2020-02-24 01:00:11 +09:00 |
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minjaesong
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fc99ee72c3
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memoised dynamic luminosity
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2020-02-22 15:47:34 +09:00 |
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minjaesong
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b45caebda0
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it turns out the test-entering is broken; will fix later idk; Threadparallel.startAllWaitForDie seems to work as intended
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2019-06-21 16:05:02 +09:00 |
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minjaesong
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23b103892e
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blockprop: fall is now grav
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2019-06-11 20:55:28 +09:00 |
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minjaesong
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15cb42e26b
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80 fps with unsafe access
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2019-06-08 03:00:47 +09:00 |
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minjaesong
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c632818e03
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migration wip java 9 modularise
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2019-06-01 03:25:20 +09:00 |
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minjaesong
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1ac735805d
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not reading material csv issue fixed
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2019-03-12 00:47:06 +09:00 |
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minjaesong
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1bf9228e75
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reading material from the module; pixaxes use it
But "dynamic item" created from the pickaxe class is not right
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2019-03-10 23:38:11 +09:00 |
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minjaesong
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deb82d54b0
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codes to produce fluid atlas
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2019-03-03 00:25:42 +09:00 |
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minjaesong
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a3ef1b435d
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buildingmaker penmenu; resolving mouse click clash between world and UIs
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2019-02-16 17:11:36 +09:00 |
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minjaesong
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820d314e6a
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blockprop opacity to be actually cached
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2019-02-04 17:17:48 +09:00 |
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minjaesong
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89ecdbc608
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nuked fluidcodex
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2019-01-27 05:09:52 +09:00 |
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minjaesong
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02f9a5e127
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light calc takes fluid into account
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2019-01-27 00:30:56 +09:00 |
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Minjae Song
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ccd67b2625
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watch is semitransparent when EL is off
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2019-01-01 22:29:18 +09:00 |
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Minjae Song
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546ddfdb19
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csv editor wip
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2019-01-01 21:00:33 +09:00 |
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Minjae Song
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a0b773aef2
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WIP platforms, at least "should I collide with this?" is one single function
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2018-12-30 19:50:22 +09:00 |
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Minjae Song
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3765678735
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removed FLUID prop from the blocks
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2018-12-29 21:04:27 +09:00 |
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Minjae Song
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8e6fcf0b8a
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bugs on fluid sim, Type is NULL but fill isn't 0/new temporary fluid draw
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2018-12-16 02:10:04 +09:00 |
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Minjae Song
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cc67f69fff
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working very crude fluid sim
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2018-12-14 00:52:10 +09:00 |
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Minjae Song
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783313a4ae
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worldinfo writer
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2018-10-08 01:16:29 +09:00 |
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minjaesong
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07724942b0
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title remocon: menu UI with no child should be displayed now
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2018-09-15 01:08:10 +09:00 |
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minjaesong
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e565a9f173
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adopting Java 9/Kotlin 1.2
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2018-02-10 21:40:17 +09:00 |
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minjaesong
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b16de87dd5
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Rectified heretic YY-MM-DD to standard YYYY-MM-DD
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2017-09-20 14:36:40 +09:00 |
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minjaesong
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dfa2a0a86d
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wall render bug fixed
- wall wouldn't render if transparent-yet-sold tiles like glass is placed on top of it
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2017-07-15 00:02:00 +09:00 |
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minjaesong
|
eba6b3801d
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working world-glow blend
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2017-07-11 13:34:14 +09:00 |
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minjaesong
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28d7b44821
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diching RGB10; colors are now fully vec3
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2017-07-09 02:21:24 +09:00 |
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minjaesong
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b4042f0060
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fixed LB/RB/BR bug (actor jitters because of false positive collision?) with a hack
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2017-06-01 23:10:08 +09:00 |
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minjaesong
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a9d35678c5
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why things are keep happening?
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2017-05-03 14:41:09 +09:00 |
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minjaesong
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165ae1777b
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some organisation, Base32 password generator
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2017-05-03 02:37:03 +09:00 |
|
Song Minjae
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9508249533
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blocks now have properly formatted ids
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2017-04-29 00:05:10 +09:00 |
|
Song Minjae
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f4db93ca9e
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Tile -> Block && Map -> World
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2017-04-27 01:57:45 +09:00 |
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