Minjae Song
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2335312081
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WIP removing fluid marker block
see "work_files/todo_platforms.png"
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2018-12-29 17:04:46 +09:00 |
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Minjae Song
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abfd9b68fc
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detailed impl of fixtures WIP
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2018-12-29 04:11:26 +09:00 |
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Minjae Song
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47da7d5b81
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Added JoiseDoc
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2018-12-24 22:49:08 +09:00 |
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Minjae Song
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10128a20a0
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rendering scheme of the world changed, fluids draw as intended
But my idea wasn't very stellar, *sigh*
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2018-12-22 02:08:08 +09:00 |
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Minjae Song
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3098c0afd2
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fluidmap won't have errenous behaviour at the world edge; tga alpha fix
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2018-12-19 01:53:09 +09:00 |
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Minjae Song
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4fa44abd3e
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bugs on fluid sim, Type is NULL but fill isn't 0/new temporary fluid draw
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2018-12-16 02:10:04 +09:00 |
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Minjae Song
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191a91cb81
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blockingthreadpool test done
not very effective
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2018-12-15 14:43:55 +09:00 |
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Minjae Song
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16e4067d89
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working very crude fluid sim
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2018-12-14 00:52:10 +09:00 |
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Minjae Song
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ad8d3ba210
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see page 9
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2018-12-12 18:49:18 +09:00 |
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Minjae Song
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e441cdf5f0
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fluid layer data and fluid sim specifications
See added note FLUID_SIMULATION
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2018-12-12 18:39:14 +09:00 |
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minjaesong
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6f0a923df7
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WIP new UI elem
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2018-12-08 23:26:01 +09:00 |
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minjaesong
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8942f352a1
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drawing of the tile breakage
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2018-11-10 21:09:02 +09:00 |
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minjaesong
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3360ab0dfe
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starting day of the game is now Spring 1st
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2018-11-06 23:49:22 +09:00 |
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minjaesong
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4eee5ee2b1
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a new watchface to support seasons instead of months
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2018-11-06 23:40:36 +09:00 |
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minjaesong
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73d1a1bdc5
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new RNG for everything; Joise update
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2018-10-27 00:03:06 +09:00 |
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minjaesong
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d77b552518
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writeworldinfo tested to be working
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2018-10-08 18:15:05 +09:00 |
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Minjae Song
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5f75288dc7
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worldinfo writer
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2018-10-08 01:16:29 +09:00 |
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Minjae Song
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74d76440ee
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new outputstream for bytearray64
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2018-10-06 01:16:26 +09:00 |
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minjaesong
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e072aff897
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testing the GDX's LZMA de/compressor
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2018-10-06 00:49:06 +09:00 |
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minjaesong
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397b2a8795
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abolished a need to pass world as parametre
+ simply changing the single variable (ingame.world) will update all the renderer's behaviour
+ somehow my git changelogs are exploding
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2018-10-05 23:40:03 +09:00 |
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minjaesong
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292de8d56a
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it's not zipping correctly; some fixes on readlayer
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2018-10-05 01:11:12 +09:00 |
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minjaesong
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78fc6fc657
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GameWorld: adding "worldIndex"; more save/load stuffs
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2018-10-03 23:15:24 +09:00 |
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minjaesong
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d2b7c76734
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new map data format and its read/writer
!! UNTESTED !! UNTESTED !! UNTESTED !!
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2018-10-03 19:20:11 +09:00 |
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minjaesong
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4cfd3b8c45
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decided not to GZip the CSVs; hack it away!
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2018-10-02 21:13:02 +09:00 |
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minjaesong
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e645eaade9
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newer map data format
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2018-10-02 21:10:02 +09:00 |
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minjaesong
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98539e698f
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World Click events
let's hope it works w/o tests as I can't get to the Ingame now
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2018-10-01 23:51:04 +09:00 |
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minjaesong
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967eafe8a3
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serialised RNG; font update
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2018-09-16 03:32:12 +09:00 |
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minjaesong
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6d4ac92133
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font update; ui remocon fix; save doc elaboration
UI RemoCon fix: RemoCon will no longer widen to the screen width when being used
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2018-09-14 01:14:13 +09:00 |
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minjaesong
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c381250665
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UI Remote Controller reworked (now 90% less stupidity)
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2018-08-30 17:24:53 +09:00 |
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minjaesong
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497a88c8de
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font updates; PBS
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2018-08-23 21:06:08 +09:00 |
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minjaesong
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eee8a18875
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dump (another useless message)
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2018-08-05 21:57:18 +09:00 |
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minjaesong
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24b2e2a2af
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ENVIRON guide update straight from my observation
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2018-07-21 19:58:56 +09:00 |
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minjaesong
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8f9022827c
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removing branching on tiling shader, improving performance
Now tga export needs extra care, but boy that 5 FPS improvement
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2018-07-03 22:17:34 +09:00 |
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minjaesong
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6b929ac107
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PostProcessor working: nested FBO won't work, use FrameBufferManager
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2018-07-03 13:48:34 +09:00 |
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minjaesong
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9736d39e04
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trying to optimise the rendering, this is BEFORE job
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2018-06-26 09:10:05 +09:00 |
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minjaesong
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8daf0a2c38
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still wip modularisation, game somehow boots
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2018-06-21 17:33:22 +09:00 |
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minjaesong
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4664c9ba0d
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ModMgr: I can load class by name; dropped Groovy script support, coding must go to JAR
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2018-05-09 05:34:39 +09:00 |
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minjaesong
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fded7f1dfb
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computery stuff and new set of wires
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2018-03-04 19:15:43 +09:00 |
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minjaesong
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d11fd281f4
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colourutil update
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2018-02-16 10:49:13 +09:00 |
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minjaesong
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40423ede52
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adopting Java 9/Kotlin 1.2
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2018-02-10 21:40:17 +09:00 |
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minjaesong
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941d9fa107
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rain megaparticle experiment
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2017-12-18 20:45:32 +09:00 |
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minjaesong
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35f2cf6b4d
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tooltip UI; tooltip in the inventory
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2017-11-25 17:56:57 +09:00 |
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minjaesong
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f45a3d252a
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inventory grid mode buttons working highlight
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2017-11-07 23:29:07 +09:00 |
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minjaesong
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ade77473c4
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map & save button for inventory
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2017-11-03 22:48:13 +09:00 |
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minjaesong
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948f922041
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encumbrance meter for new inventory
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2017-10-30 04:28:27 +09:00 |
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minjaesong
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6c72bef0de
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black background for inventory
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2017-10-29 13:26:34 +09:00 |
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minjaesong
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fe21340186
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working "equipped" view with unequip
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2017-10-28 15:07:58 +09:00 |
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minjaesong
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77b563396e
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at least some of the new UIs are working
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2017-10-23 03:44:45 +09:00 |
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minjaesong
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98a67c80c6
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new inventory design: is it good?
See work_files/inventory_nouveau_2.psd
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2017-10-22 02:03:23 +09:00 |
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minjaesong
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6df79b96dd
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lightmap draw shift fixed; game will properly resize
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2017-10-16 22:47:16 +09:00 |
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