minjaesong
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0e6eaf2db9
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fixing one of the new bugs: block duplication artefact on render
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2018-11-20 22:16:20 +09:00 |
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minjaesong
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9e327c091c
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physics anomaly at x 0..33? are fixed, other issues (re)introduced
See ActorWBMovable@Line1238
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2018-11-20 06:08:21 +09:00 |
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minjaesong
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133c37456f
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commiting minor changes cause I need to track down some bugs
- Text on small font goes dark gradually (?)
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2018-11-20 04:10:13 +09:00 |
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minjaesong
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6c998b616b
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1dim-ised lightmap
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2018-11-16 22:44:54 +09:00 |
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minjaesong
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c8209b49f3
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lightbufferastex is now properly disposed of
should help with my mem leak probs
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2018-11-16 20:42:30 +09:00 |
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minjaesong
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2b16d05b52
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reconfiguring docs and libs
- Targeting Java 10
- Gdx nightly 20181111 (1.9.9)
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2018-11-11 20:13:31 +09:00 |
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minjaesong
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fa675f1658
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drawing of the tile breakage
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2018-11-10 21:09:02 +09:00 |
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minjaesong
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83bd81853f
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Can setTitle() cause memleak (right before test commit)
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2018-11-08 22:42:27 +09:00 |
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minjaesong
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71f387ed94
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a new watchface to support seasons instead of months
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2018-11-06 23:40:36 +09:00 |
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minjaesong
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0cb64ece86
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abolished a need to pass world as parametre
+ simply changing the single variable (ingame.world) will update all the renderer's behaviour
+ somehow my git changelogs are exploding
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2018-10-05 23:40:03 +09:00 |
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minjaesong
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d95eaf5be0
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player is now nullable; wtf is calling Ingame 5 times?
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2018-09-17 01:46:50 +09:00 |
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minjaesong
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930598b5de
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title remocon: menu UI with no child should be displayed now
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2018-09-15 01:08:10 +09:00 |
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minjaesong
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5d08bc6799
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dump (another useless message)
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2018-08-05 21:57:18 +09:00 |
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minjaesong
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ab27522eae
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IngameRenderer: damned thing finally works somewhat
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2018-06-30 16:47:22 +09:00 |
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minjaesong
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ac09fa50e2
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still wip modularisation, game somehow boots
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2018-06-21 17:33:22 +09:00 |
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minjaesong
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f5fba1e273
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rain megaparticle experiment
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2017-12-18 20:45:32 +09:00 |
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minjaesong
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ce8f6bda75
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hacked the titlescreen to fix resize-related UI shit
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2017-11-01 15:46:09 +09:00 |
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minjaesong
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0959873826
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somehow fixed a consolewin bug
- It would read a key even if it's closed
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2017-10-18 03:52:11 +09:00 |
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minjaesong
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9cf694b5d7
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lightmap draw shift fixed; game will properly resize
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2017-10-16 22:47:16 +09:00 |
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minjaesong
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676be82f7f
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renderFront is fixed
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2017-10-14 02:48:52 +09:00 |
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minjaesong
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d225ed9e5f
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sprite shift re-fixed with a correct method
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2017-10-14 02:13:06 +09:00 |
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minjaesong
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162ce046fb
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player sprites now aligned to hitbox && drawn at centre of the screen
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2017-10-13 00:36:03 +09:00 |
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minjaesong
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969b3e0b81
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Houston, we have a render (again)
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2017-10-07 22:21:37 +09:00 |
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minjaesong
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3726f34f11
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Rectified heretic YY-MM-DD to standard YYYY-MM-DD
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2017-09-20 14:36:40 +09:00 |
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minjaesong
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108a44d970
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fixed camera not putting actor at the centre of the screen
- Actually may not be fixed, but it does not cause render bugs at least!
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2017-09-17 23:42:13 +09:00 |
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minjaesong
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3cc2393841
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Ingame: great, nothing renders :(
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2017-09-15 00:40:11 +09:00 |
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minjaesong
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5b96739cea
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simple hack for out-of-place render of terrain and lightmap
- Just made them not have negative value
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2017-09-14 02:13:37 +09:00 |
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minjaesong
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7041f7e37b
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almost works but dae fucking jitter again
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2017-09-12 23:52:16 +09:00 |
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minjaesong
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02e0c1365b
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Light fuck: At least I've figured out what the fuck was wrong with.
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2017-09-12 21:29:45 +09:00 |
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minjaesong
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ade53831a8
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at least now I know which part is to be patched...
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2017-09-09 02:45:58 +09:00 |
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minjaesong
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bc27d7b84f
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terrain AND wall renders
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2017-09-01 01:05:21 +09:00 |
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minjaesong
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390ac37b8d
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now I can't even tell if it's working as intended or not
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2017-08-30 22:16:10 +09:00 |
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minjaesong
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5f9b46ec63
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new blocks drawer WIP
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2017-08-29 21:06:30 +09:00 |
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minjaesong
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63ed1f6ba0
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trying to tile by shader
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2017-08-25 19:37:12 +09:00 |
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minjaesong
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3335aaba12
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leak patched I guess
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2017-07-23 17:38:57 +09:00 |
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minjaesong
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c67c79ed85
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generalised things so that they would work outside of ingame.world; title screen wip
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2017-07-21 19:59:51 +09:00 |
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minjaesong
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5d86f054e8
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limitedly successful attempt to create a title screen
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2017-07-20 00:36:41 +09:00 |
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minjaesong
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3505b2dd6a
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bayer-dithering shader revisited
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2017-07-15 18:35:57 +09:00 |
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minjaesong
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f7867c1a6b
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camera clamping, UI resize
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2017-07-15 02:02:30 +09:00 |
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minjaesong
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75795677be
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wall render bug fixed
- wall wouldn't render if transparent-yet-sold tiles like glass is placed on top of it
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2017-07-15 00:02:00 +09:00 |
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minjaesong
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ed5997d5b4
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lightmap downsample works, sampling bug fixed with Filter.NEAREST, now having shrinkage issue
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2017-07-12 14:33:59 +09:00 |
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minjaesong
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448c5f0fca
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working UV simulation using alpha channel
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2017-07-12 02:35:36 +09:00 |
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minjaesong
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ca83322df9
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working world-glow blend
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2017-07-11 13:34:14 +09:00 |
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minjaesong
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63a33ae0cf
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prep for draw glow
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2017-07-09 20:29:35 +09:00 |
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minjaesong
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dfcc57eb68
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diching RGB10; colors are now fully vec3
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2017-07-09 02:21:24 +09:00 |
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minjaesong
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d0b8f811c8
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float lightmap seems it does have little boost on fps
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2017-07-09 00:51:25 +09:00 |
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minjaesong
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482cb5ff21
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failed attempt at multithreading
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2017-07-08 22:34:45 +09:00 |
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minjaesong
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383a2f7259
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asynch update and render (aka frameskip)
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2017-07-08 20:38:05 +09:00 |
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minjaesong
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0f20f01e66
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downsampling sorta works, ONLY WHEN (width or height % 4) is 0 or 1
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2017-07-05 16:03:50 +09:00 |
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minjaesong
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4d04aadc58
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Ladies and Gents, we have shader-powered smooth lighting!
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2017-07-05 02:20:10 +09:00 |
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