minjaesong
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15dbd16766
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limitedly successful attempt to create a title screen
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2017-07-20 00:36:41 +09:00 |
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minjaesong
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3a1379e376
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Ingame's Player is now mandatory; player spawn on right position
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2017-07-18 00:19:55 +09:00 |
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minjaesong
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a3d7e42a22
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Inventory UI: items page button
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2017-07-17 14:37:10 +09:00 |
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minjaesong
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2423c7540b
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some bayer matrix things and my discoveries
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2017-07-17 12:22:15 +09:00 |
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minjaesong
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485cbe1206
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simplified a structure of UIs a bit
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2017-07-16 23:15:32 +09:00 |
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minjaesong
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942971f456
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dithered skybox
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2017-07-16 05:03:04 +09:00 |
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minjaesong
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9f56ca2e99
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bayer-dithering shader revisited
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2017-07-15 18:35:57 +09:00 |
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minjaesong
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1f0608b768
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camera clamping, UI resize
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2017-07-15 02:02:30 +09:00 |
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minjaesong
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dfa2a0a86d
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wall render bug fixed
- wall wouldn't render if transparent-yet-sold tiles like glass is placed on top of it
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2017-07-15 00:02:00 +09:00 |
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minjaesong
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75cd080023
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load screen adj, faster gravity response for standard
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2017-07-14 18:48:48 +09:00 |
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minjaesong
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8675fa927e
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Rudimentary load screen works (only with Ingame screen)
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2017-07-13 19:10:11 +09:00 |
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minjaesong
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d5c1c9e400
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GenuineSonic
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2017-07-13 18:07:12 +09:00 |
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minjaesong
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2a5cb3ee38
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disposable UI; loading screen mockup (i heard like loading screen -- sonic 06)
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2017-07-13 17:53:40 +09:00 |
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minjaesong
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fb899dae2d
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load screen render, fixed some init code of the app
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2017-07-13 03:59:26 +09:00 |
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minjaesong
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149d17ed13
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how changing the screen should be done
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2017-07-13 01:34:09 +09:00 |
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minjaesong
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50c32574e0
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lightmap downsample works, sampling bug fixed with Filter.NEAREST, now having shrinkage issue
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2017-07-12 14:33:59 +09:00 |
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minjaesong
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ecf9387d01
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working UV simulation using alpha channel
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2017-07-12 02:35:36 +09:00 |
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minjaesong
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eba6b3801d
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working world-glow blend
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2017-07-11 13:34:14 +09:00 |
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minjaesong
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56cca83028
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prep for draw glow
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2017-07-09 20:29:35 +09:00 |
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minjaesong
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28d7b44821
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diching RGB10; colors are now fully vec3
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2017-07-09 02:21:24 +09:00 |
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minjaesong
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43fee8aa9d
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float lightmap seems it does have little boost on fps
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2017-07-09 00:51:25 +09:00 |
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minjaesong
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fe8ca3bbd8
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failed attempt at multithreading
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2017-07-08 22:34:45 +09:00 |
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minjaesong
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b91ba9fc08
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asynch update and render (aka frameskip)
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2017-07-08 20:38:05 +09:00 |
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minjaesong
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4120fa102d
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former bug fixed; now we have ceiling-stair-clip bug
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2017-07-07 02:11:24 +09:00 |
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minjaesong
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f732c3ca2b
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improved collision displacer: no more clip-to-climb-up-rightside-only thingy
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2017-07-07 00:01:20 +09:00 |
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minjaesong
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e1642ae351
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new collision displacer: got one-block-ceiling-passthru bug, but otherwise tolerable
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2017-07-06 16:35:58 +09:00 |
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minjaesong
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f39ff87ee9
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4096 shader finally works... perhaps it needs bayer matrix?
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2017-07-05 18:30:53 +09:00 |
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minjaesong
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2d5761d66c
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downsampling sorta works, ONLY WHEN (width or height % 4) is 0 or 1
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2017-07-05 16:03:50 +09:00 |
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minjaesong
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e54822a7e4
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control scheme update
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2017-07-05 12:49:26 +09:00 |
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minjaesong
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60a3c6518f
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Ladies and Gents, we have shader-powered smooth lighting!
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2017-07-05 02:20:10 +09:00 |
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minjaesong
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3af196004e
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shader seems working!; it's messed up by all the test codes but I commit anyway
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2017-07-05 02:05:03 +09:00 |
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minjaesong
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cf2932a519
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blur shader works
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2017-07-04 23:30:48 +09:00 |
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minjaesong
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75d449cc10
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shader does work at least...
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2017-07-04 22:04:07 +09:00 |
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minjaesong
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14a745b18d
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killed old zoom so that framebuffer would render without hack
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2017-07-04 20:11:54 +09:00 |
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minjaesong
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db2fd0c8e4
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needs more shader (for smoothing out lightmap render)
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2017-07-04 14:58:18 +09:00 |
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minjaesong
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9027f85d1d
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barely managed to fix inventory UI
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2017-07-04 01:27:18 +09:00 |
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minjaesong
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6057bd9c22
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dunno why but setting camera position to negative works...
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2017-07-03 23:42:59 +09:00 |
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minjaesong
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7e417ed8c7
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putting ore vein prototype on main sheet; also a commit before fuck-up
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2017-07-03 19:26:00 +09:00 |
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minjaesong
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04db52ca3a
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fixed bug: things go dark as inventory is opened
Not cloning the color when MULing was the culprit
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2017-07-03 02:55:33 +09:00 |
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minjaesong
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65ef9c2787
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fixed bad color rendering on blocksdrawer and lightmaprenderer
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2017-07-02 21:53:50 +09:00 |
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minjaesong
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a91cbb8924
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debugger's got its colour codes back
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2017-07-02 15:28:45 +09:00 |
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minjaesong
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cc6a2d6898
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proper sprite flip draw
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2017-07-02 00:45:57 +09:00 |
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minjaesong
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cbcd32e132
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keyboard control ported to GDX (at least as much as I can right now)
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2017-07-01 18:31:00 +09:00 |
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minjaesong
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f2a2966d6c
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ore veins
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2017-06-30 02:06:53 +09:00 |
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minjaesong
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b97f5162a5
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blocks camera and framebuffer seems working
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2017-06-30 01:50:06 +09:00 |
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minjaesong
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f0e73cda1d
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can see camera working but not the actor gravity
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2017-06-28 22:15:42 +09:00 |
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minjaesong
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4472722c5d
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a commit before heading to the airport
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2017-06-23 02:18:03 +09:00 |
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minjaesong
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ab846ad805
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More game-related documentations
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2017-06-22 19:00:15 +09:00 |
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minjaesong
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187277d6a8
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Just got enought to render without error (no display tho)
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2017-06-22 18:59:53 +09:00 |
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minjaesong
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ad481853bb
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LibGDX, here I am.
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2017-06-22 02:31:07 +09:00 |
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