Commit Graph

14 Commits

Author SHA1 Message Date
minjaesong
15dbd16766 limitedly successful attempt to create a title screen 2017-07-20 00:36:41 +09:00
minjaesong
dfa2a0a86d wall render bug fixed
- wall wouldn't render if transparent-yet-sold tiles like glass is placed on top of it
2017-07-15 00:02:00 +09:00
minjaesong
ecf9387d01 working UV simulation using alpha channel 2017-07-12 02:35:36 +09:00
minjaesong
eba6b3801d working world-glow blend 2017-07-11 13:34:14 +09:00
minjaesong
28d7b44821 diching RGB10; colors are now fully vec3 2017-07-09 02:21:24 +09:00
minjaesong
43fee8aa9d float lightmap seems it does have little boost on fps 2017-07-09 00:51:25 +09:00
minjaesong
b91ba9fc08 asynch update and render (aka frameskip) 2017-07-08 20:38:05 +09:00
minjaesong
ad481853bb LibGDX, here I am. 2017-06-22 02:31:07 +09:00
minjaesong
b4042f0060 fixed LB/RB/BR bug (actor jitters because of false positive collision?) with a hack 2017-06-01 23:10:08 +09:00
minjaesong
a9d35678c5 why things are keep happening? 2017-05-03 14:41:09 +09:00
minjaesong
165ae1777b some organisation, Base32 password generator 2017-05-03 02:37:03 +09:00
Song Minjae
9508249533 blocks now have properly formatted ids 2017-04-29 00:05:10 +09:00
Song Minjae
3e54dcab2c working walls, quickbar and piemenu fixed 2017-04-27 17:22:56 +09:00
Song Minjae
f4db93ca9e Tile -> Block && Map -> World 2017-04-27 01:57:45 +09:00