Song Minjae
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7078ecfed4
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Echo().execute(message) is now just Echo(message)
Former-commit-id: 851e141fc91b170190d6027f42f59906dda0f31f
Former-commit-id: 03dbb9da1788e1c50e84ae33d95f76194ad9a08d
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2016-12-14 12:40:53 +09:00 |
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Song Minjae
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22bb5d83e1
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Object-ified console commands (singleton!)
Former-commit-id: d04fc939a659fc4a6b952d64894bd28edf97bc38
Former-commit-id: 6c20526f3bdda2d9d08dc156b3b0fe271e89bffb
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2016-12-14 00:28:09 +09:00 |
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Song Minjae
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2e46df67a8
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Separated langpack, concept art for inventory UI
Former-commit-id: 7a98df93b4ef50b47283abcd99576d6fbefc9cc5
Former-commit-id: db6e34417ccf84e59ba68547f30459cb4b188eb7
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2016-07-04 23:08:16 +09:00 |
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Song Minjae
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1dc3e6df3e
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fixing the critical bug in active/dormant thingies, actor ID is now positive integer (I had to), class Actor is now shipped with ID generator, optimisation in add/removeActor
Former-commit-id: f743ecb27ba1cea05215889d7e1a77e10171cb8c
Former-commit-id: 4b88f9711c34542a8a504682cffe79a2f8a43ed8
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2016-04-25 01:58:17 +09:00 |
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Song Minjae
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c4b64140be
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actors are now active/dormant depending on the distance to the player, only the active actors are to be updated. Actors outside of the camera (actually a distance to the player) are not rendered
Former-commit-id: 5f80c2ef3592aab5567723087c264e05458e98b3
Former-commit-id: 7714c6f5a6d7a48d4f5adfe8f6990b249bdb80b0
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2016-04-24 16:37:08 +09:00 |
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