minjaesong
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f721ad0db9
|
drawing of the tile breakage
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2018-11-10 21:09:02 +09:00 |
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minjaesong
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e156349ec0
|
writeworldinfo tested to be working
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2018-10-08 18:15:05 +09:00 |
|
Minjae Song
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630d6d2fed
|
new outputstream for bytearray64
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2018-10-06 01:16:26 +09:00 |
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minjaesong
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5189c46ce5
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abolished a need to pass world as parametre
+ simply changing the single variable (ingame.world) will update all the renderer's behaviour
+ somehow my git changelogs are exploding
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2018-10-05 23:40:03 +09:00 |
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minjaesong
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5367b97943
|
World Click events
let's hope it works w/o tests as I can't get to the Ingame now
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2018-10-01 23:51:04 +09:00 |
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minjaesong
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79f3e8e28d
|
font update; ui remocon fix; save doc elaboration
UI RemoCon fix: RemoCon will no longer widen to the screen width when being used
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2018-09-14 01:14:13 +09:00 |
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minjaesong
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ad26b0f80c
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UI Remote Controller reworked (now 90% less stupidity)
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2018-08-30 17:24:53 +09:00 |
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minjaesong
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c953d84af9
|
font updates; PBS
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2018-08-23 21:06:08 +09:00 |
|
minjaesong
|
932222a9c6
|
dump (another useless message)
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2018-08-05 21:57:18 +09:00 |
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minjaesong
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ab49846611
|
removing branching on tiling shader, improving performance
Now tga export needs extra care, but boy that 5 FPS improvement
|
2018-07-03 22:17:34 +09:00 |
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minjaesong
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d7c8b7f8f7
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still wip modularisation, game somehow boots
|
2018-06-21 17:33:22 +09:00 |
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minjaesong
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33c326febe
|
ModMgr: I can load class by name; dropped Groovy script support, coding must go to JAR
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2018-05-09 05:34:39 +09:00 |
|
minjaesong
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da796194d6
|
computery stuff and new set of wires
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2018-03-04 19:15:43 +09:00 |
|
minjaesong
|
2701934f89
|
adopting Java 9/Kotlin 1.2
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2018-02-10 21:40:17 +09:00 |
|
minjaesong
|
c8debd351f
|
rain megaparticle experiment
|
2017-12-18 20:45:32 +09:00 |
|
minjaesong
|
d9258bcb84
|
tooltip UI; tooltip in the inventory
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2017-11-25 17:56:57 +09:00 |
|
minjaesong
|
f72f18a821
|
working "equipped" view with unequip
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2017-10-28 15:07:58 +09:00 |
|
minjaesong
|
04161525eb
|
at least some of the new UIs are working
|
2017-10-23 03:44:45 +09:00 |
|
minjaesong
|
5b8bee6777
|
lightmap draw shift fixed; game will properly resize
|
2017-10-16 22:47:16 +09:00 |
|
minjaesong
|
595681d6e9
|
player sprites now aligned to hitbox && drawn at centre of the screen
|
2017-10-13 00:36:03 +09:00 |
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minjaesong
|
3505b38789
|
Houston, we have a render (again)
|
2017-10-07 22:21:37 +09:00 |
|
minjaesong
|
ff95f9e402
|
terrain atlas: added black patch
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2017-08-28 20:37:39 +09:00 |
|
minjaesong
|
1be8e5d0c7
|
trying to tile by shader
|
2017-08-25 19:37:12 +09:00 |
|
minjaesong
|
3727a9d27f
|
Ingame's Player is now mandatory; player spawn on right position
|
2017-07-18 00:19:55 +09:00 |
|
minjaesong
|
1002f910e4
|
wall render bug fixed
- wall wouldn't render if transparent-yet-sold tiles like glass is placed on top of it
|
2017-07-15 00:02:00 +09:00 |
|
minjaesong
|
8438714062
|
disposable UI; loading screen mockup (i heard like loading screen -- sonic 06)
|
2017-07-13 17:53:40 +09:00 |
|
minjaesong
|
fcdac4b759
|
load screen render, fixed some init code of the app
|
2017-07-13 03:59:26 +09:00 |
|
minjaesong
|
e74a738274
|
how changing the screen should be done
|
2017-07-13 01:34:09 +09:00 |
|
minjaesong
|
7fc2d85c46
|
working UV simulation using alpha channel
|
2017-07-12 02:35:36 +09:00 |
|
minjaesong
|
e01ad32849
|
working world-glow blend
|
2017-07-11 13:34:14 +09:00 |
|
minjaesong
|
f71905b880
|
asynch update and render (aka frameskip)
|
2017-07-08 20:38:05 +09:00 |
|
minjaesong
|
7ca4d03cf8
|
barely managed to fix inventory UI
|
2017-07-04 01:27:18 +09:00 |
|
minjaesong
|
6b37b2b9d6
|
putting ore vein prototype on main sheet; also a commit before fuck-up
|
2017-07-03 19:26:00 +09:00 |
|
minjaesong
|
d357ef0245
|
fixed bad color rendering on blocksdrawer and lightmaprenderer
|
2017-07-02 21:53:50 +09:00 |
|
minjaesong
|
e2da14da8a
|
keyboard control ported to GDX (at least as much as I can right now)
|
2017-07-01 18:31:00 +09:00 |
|
minjaesong
|
54c643b35e
|
ore veins
|
2017-06-30 02:06:53 +09:00 |
|
minjaesong
|
5ad34b96ac
|
blocks camera and framebuffer seems working
|
2017-06-30 01:50:06 +09:00 |
|
minjaesong
|
62ff6e9ded
|
can see camera working but not the actor gravity
|
2017-06-28 22:15:42 +09:00 |
|
minjaesong
|
8e5e95e5a9
|
LibGDX, here I am.
|
2017-06-22 02:31:07 +09:00 |
|
minjaesong
|
699402d53f
|
gdx font almost working
- TODO: bulgarian/serbian, shadow
|
2017-06-16 18:52:03 +09:00 |
|
minjaesong
|
47d6d5c17f
|
re-arranged all the docs in more convenient fashion
|
2017-06-16 15:10:55 +09:00 |
|
minjaesong
|
2ca8c2c263
|
more minor changes
|
2017-06-11 18:01:03 +09:00 |
|
minjaesong
|
51c11a2d67
|
lightmap and skybox update
|
2017-06-03 00:07:47 +09:00 |
|
minjaesong
|
225a18619b
|
various patches and renaming; thai-variable font sheet
|
2017-05-27 20:05:12 +09:00 |
|
minjaesong
|
38db0deefe
|
Terrarum Sans Bitmap: wider hangul
|
2017-05-25 00:04:21 +09:00 |
|
minjaesong
|
3c14ca4d1b
|
still glitchy but working?
|
2017-05-12 16:08:23 +09:00 |
|
minjaesong
|
d8cbc090f2
|
lcd font update
|
2017-05-12 04:35:28 +09:00 |
|
minjaesong
|
49a418b69c
|
forgot to commit...
|
2017-05-07 00:48:57 +09:00 |
|
Song Minjae
|
0510ac230b
|
blocks now have properly formatted ids
|
2017-04-29 00:05:10 +09:00 |
|
Song Minjae
|
df3afab5ee
|
clean ice tex fix
|
2017-04-28 21:52:05 +09:00 |
|