minjaesong
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b02f4d7703
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sprite: emissive layer
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2024-01-27 01:27:45 +09:00 |
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minjaesong
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b843438d2d
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registering gamemode 'survival'
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2023-12-06 00:38:46 +09:00 |
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minjaesong
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647c7ea865
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gamemode on savegame format
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2023-10-20 20:23:38 +09:00 |
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minjaesong
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3d34363525
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added snapshot to versioning scheme
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2023-10-04 21:42:15 +09:00 |
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minjaesong
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72029ed458
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new world screen for loading imported players
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2023-08-25 16:47:00 +09:00 |
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minjaesong
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75fcb5be5b
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new import screen
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2023-08-25 15:49:35 +09:00 |
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minjaesong
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64e05a4f17
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load list: thumbnail on management scr
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2023-07-11 15:18:44 +09:00 |
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minjaesong
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d507d84950
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the file io is cursed
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2023-07-08 03:12:15 +09:00 |
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minjaesong
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057905c3b7
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thumb generation for player saves
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2023-06-27 01:21:05 +09:00 |
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minjaesong
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2b50562002
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save juggling for autosaves
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2023-06-26 23:10:52 +09:00 |
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minjaesong
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71fd92ad17
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Virtual Disk doc fix typos and minor rewrites
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2022-12-21 04:12:37 +09:00 |
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minjaesong
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60c0dd4c06
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tevd: bytearray64 update
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2022-12-17 05:31:37 +09:00 |
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minjaesong
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b2479028af
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adding 'kind flag' to the savegame format so the file can be determined if it contains player or world data
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2022-12-04 16:09:07 +09:00 |
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minjaesong
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400cdd5b3c
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fixed a bug when loading a packaged player, loading a spriteglow would read normal sprite's data instead
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2022-12-04 03:38:17 +09:00 |
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minjaesong
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7905de5481
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serialisation of the world is split into two packages: complex one is moved under the modulebasegame package
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2022-09-03 23:05:49 +09:00 |
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minjaesong
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e4caf29791
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adding loadorder to savegame
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2022-08-31 02:40:46 +09:00 |
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minjaesong
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df6950c0b8
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fixed a bug where a dynamic item would not get saved/loaded at all
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2022-02-22 17:12:49 +09:00 |
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minjaesong
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0a5b9c1f2f
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modification date now writes successfully
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2022-01-12 16:38:43 +09:00 |
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minjaesong
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9797094cae
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savegames array itself is correctly sorted but the UI is not and lastmodified time is also not written
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2022-01-12 11:10:57 +09:00 |
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minjaesong
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d5eef2a687
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rename 'tvda' -> 'savegame'
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2021-10-20 10:38:42 +09:00 |
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