Commit Graph

20 Commits

Author SHA1 Message Date
minjaesong
b02f4d7703 sprite: emissive layer 2024-01-27 01:27:45 +09:00
minjaesong
b843438d2d registering gamemode 'survival' 2023-12-06 00:38:46 +09:00
minjaesong
647c7ea865 gamemode on savegame format 2023-10-20 20:23:38 +09:00
minjaesong
3d34363525 added snapshot to versioning scheme 2023-10-04 21:42:15 +09:00
minjaesong
72029ed458 new world screen for loading imported players 2023-08-25 16:47:00 +09:00
minjaesong
75fcb5be5b new import screen 2023-08-25 15:49:35 +09:00
minjaesong
64e05a4f17 load list: thumbnail on management scr 2023-07-11 15:18:44 +09:00
minjaesong
d507d84950 the file io is cursed 2023-07-08 03:12:15 +09:00
minjaesong
057905c3b7 thumb generation for player saves 2023-06-27 01:21:05 +09:00
minjaesong
2b50562002 save juggling for autosaves 2023-06-26 23:10:52 +09:00
minjaesong
71fd92ad17 Virtual Disk doc fix typos and minor rewrites 2022-12-21 04:12:37 +09:00
minjaesong
60c0dd4c06 tevd: bytearray64 update 2022-12-17 05:31:37 +09:00
minjaesong
b2479028af adding 'kind flag' to the savegame format so the file can be determined if it contains player or world data 2022-12-04 16:09:07 +09:00
minjaesong
400cdd5b3c fixed a bug when loading a packaged player, loading a spriteglow would read normal sprite's data instead 2022-12-04 03:38:17 +09:00
minjaesong
7905de5481 serialisation of the world is split into two packages: complex one is moved under the modulebasegame package 2022-09-03 23:05:49 +09:00
minjaesong
e4caf29791 adding loadorder to savegame 2022-08-31 02:40:46 +09:00
minjaesong
df6950c0b8 fixed a bug where a dynamic item would not get saved/loaded at all 2022-02-22 17:12:49 +09:00
minjaesong
0a5b9c1f2f modification date now writes successfully 2022-01-12 16:38:43 +09:00
minjaesong
9797094cae savegames array itself is correctly sorted but the UI is not and lastmodified time is also not written 2022-01-12 11:10:57 +09:00
minjaesong
d5eef2a687 rename 'tvda' -> 'savegame' 2021-10-20 10:38:42 +09:00