minjaesong
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3184e33461
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PostProcessor working: nested FBO won't work, use FrameBufferManager
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2018-07-03 13:48:34 +09:00 |
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minjaesong
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1250bb49c4
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title screen using IngameRenderer
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2018-07-01 01:38:07 +09:00 |
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minjaesong
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cf04b7d22a
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IngameRenderer: damned thing finally works somewhat
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2018-06-30 16:47:22 +09:00 |
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minjaesong
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54a38407e2
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still broken, still renders
because im going to break it once again
See my comment in PostProcessor.kt
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2018-06-28 21:31:39 +09:00 |
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minjaesong
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11aa7f5cb1
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trying to optimise the rendering, this is BEFORE job
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2018-06-26 09:10:05 +09:00 |
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minjaesong
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a6ea2b4e18
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still wip modularisation, game somehow boots
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2018-06-21 17:33:22 +09:00 |
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minjaesong
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f0a6f8b9c2
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scrollable inventory with up/down UI button
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2018-05-09 19:41:04 +09:00 |
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minjaesong
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f0907d9737
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ModMgr: I can load class by name; dropped Groovy script support, coding must go to JAR
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2018-05-09 05:34:39 +09:00 |
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minjaesong
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d70aabc1b4
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computery stuff and new set of wires
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2018-03-04 19:15:43 +09:00 |
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minjaesong
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dde69d2e7e
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colourutil update
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2018-02-16 10:49:13 +09:00 |
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minjaesong
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e565a9f173
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adopting Java 9/Kotlin 1.2
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2018-02-10 21:40:17 +09:00 |
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minjaesong
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f8568899d9
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rain megaparticle experiment
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2017-12-18 20:45:32 +09:00 |
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minjaesong
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3936d381d2
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196 dithering instead of 625
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2017-12-10 14:33:12 +09:00 |
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minjaesong
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fc5273b00e
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cheat detected notification
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2017-12-10 14:32:32 +09:00 |
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minjaesong
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02c4a3148b
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language vars are fully moved to apploader
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2017-11-25 22:29:59 +09:00 |
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minjaesong
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b33309c784
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tooltip UI; tooltip in the inventory
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2017-11-25 17:56:57 +09:00 |
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minjaesong
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40216b1ac9
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inventory grid mode buttons working highlight
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2017-11-07 23:29:07 +09:00 |
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minjaesong
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6e589d5324
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map & save button for inventory
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2017-11-03 22:48:13 +09:00 |
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minjaesong
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f1359386b9
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postprocessor for 3dlut colcorr; dithering should be managed in "dirty" way
dirty way: loads dithered/passthru shader according to the game's config (boolean fxdither)
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2017-11-02 17:47:52 +09:00 |
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minjaesong
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bb8fc25d14
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hacked the titlescreen to fix resize-related UI shit
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2017-11-01 15:46:09 +09:00 |
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minjaesong
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b2e0913ff5
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encumbrance meter for new inventory
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2017-10-30 04:28:27 +09:00 |
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minjaesong
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132664d3bd
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black background for inventory
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2017-10-29 13:26:34 +09:00 |
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minjaesong
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341d5e696c
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working "equipped" view with unequip
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2017-10-28 15:07:58 +09:00 |
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minjaesong
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4e69f21c8b
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"equipped" indicator on item grid
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2017-10-25 05:53:39 +09:00 |
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minjaesong
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977df44316
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fixed uiItem stupidity with uiCanvas; it activated even if its parent is invisible
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2017-10-24 07:25:05 +09:00 |
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minjaesong
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d1f3a491f1
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catbar and grid: updates and renders as intended
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2017-10-24 00:21:13 +09:00 |
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minjaesong
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07c1714751
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at least some of the new UIs are working
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2017-10-23 03:44:45 +09:00 |
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minjaesong
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dee7e5b522
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new inventory design: is it good?
See work_files/inventory_nouveau_2.psd
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2017-10-22 02:03:23 +09:00 |
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minjaesong
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0004240c52
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somehow fixed a consolewin bug
- It would read a key even if it's closed
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2017-10-18 03:52:11 +09:00 |
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minjaesong
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06db25fb1a
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lightmap draw shift fixed; game will properly resize
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2017-10-16 22:47:16 +09:00 |
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minjaesong
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a66fcd2328
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renderFront is fixed
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2017-10-14 02:48:52 +09:00 |
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minjaesong
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fc3fce2f82
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sprite shift re-fixed with a correct method
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2017-10-14 02:13:06 +09:00 |
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minjaesong
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367304d0bb
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player sprites now aligned to hitbox && drawn at centre of the screen
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2017-10-13 00:36:03 +09:00 |
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minjaesong
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681dd84cb3
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Houston, we have a render (again)
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2017-10-07 22:21:37 +09:00 |
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minjaesong
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f1b4252731
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Feature idea I had around for months
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2017-09-22 00:22:35 +09:00 |
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minjaesong
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b16de87dd5
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Rectified heretic YY-MM-DD to standard YYYY-MM-DD
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2017-09-20 14:36:40 +09:00 |
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minjaesong
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5ebb83f1ed
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Scientifically correct moondial
Flipped crescents are my mistake 😄
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2017-09-19 14:43:06 +09:00 |
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minjaesong
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0e9a96420d
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we've got something
- except actor's RGB won't draw; only the glow does
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2017-09-18 02:32:47 +09:00 |
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minjaesong
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10fb2741f1
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fixed camera not putting actor at the centre of the screen
- Actually may not be fixed, but it does not cause render bugs at least!
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2017-09-17 23:42:13 +09:00 |
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minjaesong
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c086722f35
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module UI now has margin; game update will drop consecutive updates if its try count is exhausted (reduced lag after window move/resize)
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2017-09-15 01:40:12 +09:00 |
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minjaesong
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d00c58ba80
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Ingame: great, nothing renders :(
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2017-09-15 00:40:11 +09:00 |
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minjaesong
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f82eab9871
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simple hack for out-of-place render of terrain and lightmap
- Just made them not have negative value
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2017-09-14 02:13:37 +09:00 |
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minjaesong
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efe2e44957
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Guess it's fully working for titlescreen
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2017-09-13 18:10:03 +09:00 |
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minjaesong
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a048381cce
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NOT using a trick in issue #5 was the key, also closes issue #8
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2017-09-13 01:06:01 +09:00 |
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minjaesong
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85c5b2868d
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almost works but dae fucking jitter again
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2017-09-12 23:52:16 +09:00 |
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minjaesong
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d5450cd128
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Light fuck: At least I've figured out what the fuck was wrong with.
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2017-09-12 21:29:45 +09:00 |
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minjaesong
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9ed0046417
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at least now I know which part is to be patched...
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2017-09-09 02:45:58 +09:00 |
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minjaesong
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bbcca225dd
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terrain AND wall renders
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2017-09-01 01:05:21 +09:00 |
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minjaesong
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959019f9b3
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now I can't even tell if it's working as intended or not
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2017-08-30 22:16:10 +09:00 |
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minjaesong
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d8fe375c0c
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new blocks drawer WIP
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2017-08-29 21:06:30 +09:00 |
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