Commit Graph

224 Commits

Author SHA1 Message Date
minjaesong
33a774b5b7 Ingame's Player is now mandatory; player spawn on right position 2017-07-18 00:19:55 +09:00
minjaesong
61427b849a load screen adj, faster gravity response for standard 2017-07-14 18:48:48 +09:00
minjaesong
d241e5cbb0 disposable UI; loading screen mockup (i heard like loading screen -- sonic 06) 2017-07-13 17:53:40 +09:00
minjaesong
bad6ff296a working UV simulation using alpha channel 2017-07-12 02:35:36 +09:00
minjaesong
1e9c04d7c0 working world-glow blend 2017-07-11 13:34:14 +09:00
minjaesong
3ffdd7233f prep for draw glow 2017-07-09 20:29:35 +09:00
minjaesong
5a5fb45c3b diching RGB10; colors are now fully vec3 2017-07-09 02:21:24 +09:00
minjaesong
1a33c3be5a float lightmap seems it does have little boost on fps 2017-07-09 00:51:25 +09:00
minjaesong
8504337da9 asynch update and render (aka frameskip) 2017-07-08 20:38:05 +09:00
minjaesong
f2f5cd7daf former bug fixed; now we have ceiling-stair-clip bug 2017-07-07 02:11:24 +09:00
minjaesong
464d30a384 improved collision displacer: no more clip-to-climb-up-rightside-only thingy 2017-07-07 00:01:20 +09:00
minjaesong
009b55481b new collision displacer: got one-block-ceiling-passthru bug, but otherwise tolerable 2017-07-06 16:35:58 +09:00
minjaesong
7b2b6caf82 dunno why but setting camera position to negative works... 2017-07-03 23:42:59 +09:00
minjaesong
2ea3ce0c67 fixed bug: things go dark as inventory is opened
Not cloning the color when MULing was the culprit
2017-07-03 02:55:33 +09:00
minjaesong
2129cce7f3 debugger's got its colour codes back 2017-07-02 15:28:45 +09:00
minjaesong
4a54c87826 keyboard control ported to GDX (at least as much as I can right now) 2017-07-01 18:31:00 +09:00
minjaesong
33b5a21c26 blocks camera and framebuffer seems working 2017-06-30 01:50:06 +09:00
minjaesong
1095cb451f can see camera working but not the actor gravity 2017-06-28 22:15:42 +09:00
minjaesong
ad481853bb LibGDX, here I am. 2017-06-22 02:31:07 +09:00
minjaesong
12c6f6fd04 more inlining and minor performance tweaks on LightmapRenderer 2017-06-12 04:04:54 +09:00
minjaesong
980c92f213 more minor changes 2017-06-11 18:01:03 +09:00
minjaesong
7bd7a6532d this fixes *some* case of abnormal displacement 2017-06-03 00:37:47 +09:00
minjaesong
b4042f0060 fixed LB/RB/BR bug (actor jitters because of false positive collision?) with a hack 2017-06-01 23:10:08 +09:00
minjaesong
da2452c84e still sketchy, but at least I can only care about corner cases, as it's not generalised 2017-06-01 16:58:25 +09:00
minjaesong
f0a6c36f8a fixed a problem in prev commit msg somehow 2017-06-01 15:25:40 +09:00
minjaesong
fdb9d38e03 this new method should work (except can't escape after right/bottom collision) 2017-06-01 14:52:32 +09:00
minjaesong
799a77c929 some realisation after a bad idea (bad idea part is hidden/omitted/overridden in this commit) 2017-06-01 03:25:08 +09:00
minjaesong
41050337f4 I really have no idea if i'm doing it right or wrong 2017-05-30 01:10:10 +09:00
minjaesong
85ab2a2066 various patches and renaming; thai-variable font sheet 2017-05-27 20:05:12 +09:00
minjaesong
06cbac1cc5 phys for player works good (but not perfect); phys for objs are still fucked up 2017-05-27 20:04:41 +09:00
minjaesong
50b597de5f why it's not super-fied? 2017-05-27 15:54:01 +09:00
minjaesong
b96daa7d3d physics sorta works well with player, but not balls
- bounce for downward works, bounce for left/right wall hit does not
- headbutt is still undefined behaviour for all phys objs
2017-05-27 15:48:35 +09:00
minjaesong
80777fcccb now works for both LR but actor sticks to left cliff but not right 2017-05-25 22:30:36 +09:00
minjaesong
a601d4c57b removing 99999 for endX finally works 2017-05-25 22:02:36 +09:00
minjaesong
f7eaa4c4f0 with some hacks, I was able to make LR walk colliding work, but not the headbutt 2017-05-25 20:37:52 +09:00
minjaesong
f466f6f001 no message 2017-05-25 20:23:24 +09:00
minjaesong
2a575351d3 anti-stuck somewhat working 2017-05-25 00:03:12 +09:00
minjaesong
b7ed3dd814 much failure, such note; wow 2017-05-12 17:02:29 +09:00
minjaesong
ccbf56b322 still glitchy but working? 2017-05-12 16:08:23 +09:00
minjaesong
40e48eec21 pre-fuck-up commit inside of pre-fuck-up commit 2017-05-11 19:37:18 +09:00
minjaesong
b421dcf187 av fuck 2017-05-11 03:12:10 +09:00
minjaesong
3de9cedec3 code cleanup related to ActorWithPhysics 2017-05-10 21:02:05 +09:00
minjaesong
31954f3ca7 physics almost works, except for bunch of TODOs and FIXMEs 2017-05-10 03:41:46 +09:00
minjaesong
4262b02faf fixed dividng by zero (Line 756) 2017-05-09 23:38:09 +09:00
minjaesong
46fe5fb1e2 That's it for the today, thanks for coding and have a nice day 2017-05-09 02:52:15 +09:00
minjaesong
23cc28d3bd Features that are reckoned are working (which means the full features are WIP) 2017-05-09 02:40:22 +09:00
minjaesong
9732c6d66f y-down blocking work (can jump down to hit the ground but not the ceiling) 2017-05-09 00:46:38 +09:00
minjaesong
566c76c1a2 removing moveDelta to utilise externalForce and controllerMoveDelta separately, for great justice 2017-05-08 21:19:28 +09:00
minjaesong
81220fa542 ground slide (balls) works; walking works; still no wall... 2017-05-08 02:55:12 +09:00
minjaesong
572fbb4b9c at least it snaps without hacks; adding one important documentaion 2017-05-08 00:47:21 +09:00