minjaesong
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3727a9d27f
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Ingame's Player is now mandatory; player spawn on right position
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2017-07-18 00:19:55 +09:00 |
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minjaesong
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2f75e276b2
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Inventory UI: items page button
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2017-07-17 14:37:10 +09:00 |
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minjaesong
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5a0b3c6eb1
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some bayer matrix things and my discoveries
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2017-07-17 12:22:15 +09:00 |
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minjaesong
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dad876308c
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simplified a structure of UIs a bit
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2017-07-16 23:15:32 +09:00 |
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minjaesong
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98409f09c0
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dithered skybox
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2017-07-16 05:03:04 +09:00 |
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minjaesong
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b9c93dd6b0
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bayer-dithering shader revisited
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2017-07-15 18:35:57 +09:00 |
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minjaesong
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81acfecbd7
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camera clamping, UI resize
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2017-07-15 02:02:30 +09:00 |
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minjaesong
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1002f910e4
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wall render bug fixed
- wall wouldn't render if transparent-yet-sold tiles like glass is placed on top of it
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2017-07-15 00:02:00 +09:00 |
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minjaesong
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eff1cb1e62
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load screen adj, faster gravity response for standard
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2017-07-14 18:48:48 +09:00 |
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minjaesong
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70236f42ff
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Rudimentary load screen works (only with Ingame screen)
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2017-07-13 19:10:11 +09:00 |
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minjaesong
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9a935c2e15
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GenuineSonic
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2017-07-13 18:07:12 +09:00 |
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minjaesong
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8438714062
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disposable UI; loading screen mockup (i heard like loading screen -- sonic 06)
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2017-07-13 17:53:40 +09:00 |
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minjaesong
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fcdac4b759
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load screen render, fixed some init code of the app
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2017-07-13 03:59:26 +09:00 |
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minjaesong
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e74a738274
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how changing the screen should be done
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2017-07-13 01:34:09 +09:00 |
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minjaesong
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86fad6390f
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lightmap downsample works, sampling bug fixed with Filter.NEAREST, now having shrinkage issue
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2017-07-12 14:33:59 +09:00 |
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minjaesong
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7fc2d85c46
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working UV simulation using alpha channel
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2017-07-12 02:35:36 +09:00 |
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minjaesong
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e01ad32849
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working world-glow blend
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2017-07-11 13:34:14 +09:00 |
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minjaesong
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06cab5effc
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prep for draw glow
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2017-07-09 20:29:35 +09:00 |
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minjaesong
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c96fb5e017
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diching RGB10; colors are now fully vec3
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2017-07-09 02:21:24 +09:00 |
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minjaesong
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b3a355f51d
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float lightmap seems it does have little boost on fps
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2017-07-09 00:51:25 +09:00 |
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minjaesong
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b57b0cb04c
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failed attempt at multithreading
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2017-07-08 22:34:45 +09:00 |
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minjaesong
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f71905b880
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asynch update and render (aka frameskip)
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2017-07-08 20:38:05 +09:00 |
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minjaesong
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235f774ff6
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former bug fixed; now we have ceiling-stair-clip bug
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2017-07-07 02:11:24 +09:00 |
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minjaesong
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3b99546f33
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improved collision displacer: no more clip-to-climb-up-rightside-only thingy
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2017-07-07 00:01:20 +09:00 |
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minjaesong
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19a094b2fa
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new collision displacer: got one-block-ceiling-passthru bug, but otherwise tolerable
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2017-07-06 16:35:58 +09:00 |
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minjaesong
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3eadb6b5e5
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4096 shader finally works... perhaps it needs bayer matrix?
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2017-07-05 18:30:53 +09:00 |
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minjaesong
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1ca162f72e
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downsampling sorta works, ONLY WHEN (width or height % 4) is 0 or 1
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2017-07-05 16:03:50 +09:00 |
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minjaesong
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28b67ec68b
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control scheme update
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2017-07-05 12:49:26 +09:00 |
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minjaesong
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c7add8f0a8
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Ladies and Gents, we have shader-powered smooth lighting!
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2017-07-05 02:20:10 +09:00 |
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minjaesong
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d707287754
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shader seems working!; it's messed up by all the test codes but I commit anyway
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2017-07-05 02:05:03 +09:00 |
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minjaesong
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cf6e268ff6
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blur shader works
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2017-07-04 23:30:48 +09:00 |
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minjaesong
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bba2f3ce20
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shader does work at least...
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2017-07-04 22:04:07 +09:00 |
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minjaesong
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2ac7efeaac
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killed old zoom so that framebuffer would render without hack
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2017-07-04 20:11:54 +09:00 |
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minjaesong
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fbe02ab19c
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needs more shader (for smoothing out lightmap render)
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2017-07-04 14:58:18 +09:00 |
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minjaesong
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7ca4d03cf8
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barely managed to fix inventory UI
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2017-07-04 01:27:18 +09:00 |
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minjaesong
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924c7db5eb
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dunno why but setting camera position to negative works...
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2017-07-03 23:42:59 +09:00 |
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minjaesong
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6b37b2b9d6
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putting ore vein prototype on main sheet; also a commit before fuck-up
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2017-07-03 19:26:00 +09:00 |
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minjaesong
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b04d062935
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fixed bug: things go dark as inventory is opened
Not cloning the color when MULing was the culprit
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2017-07-03 02:55:33 +09:00 |
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minjaesong
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d357ef0245
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fixed bad color rendering on blocksdrawer and lightmaprenderer
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2017-07-02 21:53:50 +09:00 |
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minjaesong
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3b24ce306f
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debugger's got its colour codes back
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2017-07-02 15:28:45 +09:00 |
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minjaesong
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7f5760f84e
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proper sprite flip draw
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2017-07-02 00:45:57 +09:00 |
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minjaesong
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e2da14da8a
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keyboard control ported to GDX (at least as much as I can right now)
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2017-07-01 18:31:00 +09:00 |
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minjaesong
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54c643b35e
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ore veins
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2017-06-30 02:06:53 +09:00 |
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minjaesong
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5ad34b96ac
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blocks camera and framebuffer seems working
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2017-06-30 01:50:06 +09:00 |
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minjaesong
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62ff6e9ded
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can see camera working but not the actor gravity
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2017-06-28 22:15:42 +09:00 |
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minjaesong
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b0031c8a67
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a commit before heading to the airport
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2017-06-23 02:18:03 +09:00 |
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minjaesong
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05fb0808ce
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More game-related documentations
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2017-06-22 19:00:15 +09:00 |
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minjaesong
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2ebe4bc519
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Just got enought to render without error (no display tho)
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2017-06-22 18:59:53 +09:00 |
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minjaesong
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8e5e95e5a9
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LibGDX, here I am.
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2017-06-22 02:31:07 +09:00 |
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minjaesong
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ae00e2b8a6
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gdx font: thai works good enough; RIP performance tho
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2017-06-16 22:06:08 +09:00 |
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