Commit Graph

554 Commits

Author SHA1 Message Date
minjaesong
3727a9d27f Ingame's Player is now mandatory; player spawn on right position 2017-07-18 00:19:55 +09:00
minjaesong
2f75e276b2 Inventory UI: items page button 2017-07-17 14:37:10 +09:00
minjaesong
5a0b3c6eb1 some bayer matrix things and my discoveries 2017-07-17 12:22:15 +09:00
minjaesong
dad876308c simplified a structure of UIs a bit 2017-07-16 23:15:32 +09:00
minjaesong
98409f09c0 dithered skybox 2017-07-16 05:03:04 +09:00
minjaesong
b9c93dd6b0 bayer-dithering shader revisited 2017-07-15 18:35:57 +09:00
minjaesong
81acfecbd7 camera clamping, UI resize 2017-07-15 02:02:30 +09:00
minjaesong
1002f910e4 wall render bug fixed
- wall wouldn't render if transparent-yet-sold tiles like glass is placed on top of it
2017-07-15 00:02:00 +09:00
minjaesong
eff1cb1e62 load screen adj, faster gravity response for standard 2017-07-14 18:48:48 +09:00
minjaesong
70236f42ff Rudimentary load screen works (only with Ingame screen) 2017-07-13 19:10:11 +09:00
minjaesong
9a935c2e15 GenuineSonic 2017-07-13 18:07:12 +09:00
minjaesong
8438714062 disposable UI; loading screen mockup (i heard like loading screen -- sonic 06) 2017-07-13 17:53:40 +09:00
minjaesong
fcdac4b759 load screen render, fixed some init code of the app 2017-07-13 03:59:26 +09:00
minjaesong
e74a738274 how changing the screen should be done 2017-07-13 01:34:09 +09:00
minjaesong
86fad6390f lightmap downsample works, sampling bug fixed with Filter.NEAREST, now having shrinkage issue 2017-07-12 14:33:59 +09:00
minjaesong
7fc2d85c46 working UV simulation using alpha channel 2017-07-12 02:35:36 +09:00
minjaesong
e01ad32849 working world-glow blend 2017-07-11 13:34:14 +09:00
minjaesong
06cab5effc prep for draw glow 2017-07-09 20:29:35 +09:00
minjaesong
c96fb5e017 diching RGB10; colors are now fully vec3 2017-07-09 02:21:24 +09:00
minjaesong
b3a355f51d float lightmap seems it does have little boost on fps 2017-07-09 00:51:25 +09:00
minjaesong
b57b0cb04c failed attempt at multithreading 2017-07-08 22:34:45 +09:00
minjaesong
f71905b880 asynch update and render (aka frameskip) 2017-07-08 20:38:05 +09:00
minjaesong
235f774ff6 former bug fixed; now we have ceiling-stair-clip bug 2017-07-07 02:11:24 +09:00
minjaesong
3b99546f33 improved collision displacer: no more clip-to-climb-up-rightside-only thingy 2017-07-07 00:01:20 +09:00
minjaesong
19a094b2fa new collision displacer: got one-block-ceiling-passthru bug, but otherwise tolerable 2017-07-06 16:35:58 +09:00
minjaesong
3eadb6b5e5 4096 shader finally works... perhaps it needs bayer matrix? 2017-07-05 18:30:53 +09:00
minjaesong
1ca162f72e downsampling sorta works, ONLY WHEN (width or height % 4) is 0 or 1 2017-07-05 16:03:50 +09:00
minjaesong
28b67ec68b control scheme update 2017-07-05 12:49:26 +09:00
minjaesong
c7add8f0a8 Ladies and Gents, we have shader-powered smooth lighting! 2017-07-05 02:20:10 +09:00
minjaesong
d707287754 shader seems working!; it's messed up by all the test codes but I commit anyway 2017-07-05 02:05:03 +09:00
minjaesong
cf6e268ff6 blur shader works 2017-07-04 23:30:48 +09:00
minjaesong
bba2f3ce20 shader does work at least... 2017-07-04 22:04:07 +09:00
minjaesong
2ac7efeaac killed old zoom so that framebuffer would render without hack 2017-07-04 20:11:54 +09:00
minjaesong
fbe02ab19c needs more shader (for smoothing out lightmap render) 2017-07-04 14:58:18 +09:00
minjaesong
7ca4d03cf8 barely managed to fix inventory UI 2017-07-04 01:27:18 +09:00
minjaesong
924c7db5eb dunno why but setting camera position to negative works... 2017-07-03 23:42:59 +09:00
minjaesong
6b37b2b9d6 putting ore vein prototype on main sheet; also a commit before fuck-up 2017-07-03 19:26:00 +09:00
minjaesong
b04d062935 fixed bug: things go dark as inventory is opened
Not cloning the color when MULing was the culprit
2017-07-03 02:55:33 +09:00
minjaesong
d357ef0245 fixed bad color rendering on blocksdrawer and lightmaprenderer 2017-07-02 21:53:50 +09:00
minjaesong
3b24ce306f debugger's got its colour codes back 2017-07-02 15:28:45 +09:00
minjaesong
7f5760f84e proper sprite flip draw 2017-07-02 00:45:57 +09:00
minjaesong
e2da14da8a keyboard control ported to GDX (at least as much as I can right now) 2017-07-01 18:31:00 +09:00
minjaesong
54c643b35e ore veins 2017-06-30 02:06:53 +09:00
minjaesong
5ad34b96ac blocks camera and framebuffer seems working 2017-06-30 01:50:06 +09:00
minjaesong
62ff6e9ded can see camera working but not the actor gravity 2017-06-28 22:15:42 +09:00
minjaesong
b0031c8a67 a commit before heading to the airport 2017-06-23 02:18:03 +09:00
minjaesong
05fb0808ce More game-related documentations 2017-06-22 19:00:15 +09:00
minjaesong
2ebe4bc519 Just got enought to render without error (no display tho) 2017-06-22 18:59:53 +09:00
minjaesong
8e5e95e5a9 LibGDX, here I am. 2017-06-22 02:31:07 +09:00
minjaesong
ae00e2b8a6 gdx font: thai works good enough; RIP performance tho 2017-06-16 22:06:08 +09:00