minjaesong
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d1a2e6b8f2
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issue #16: walking fixed, jump not
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2019-01-19 16:44:59 +09:00 |
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minjaesong
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5bf8b6cad7
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on-the-fly sprite assembly WIP
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2019-01-19 04:34:50 +09:00 |
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minjaesong
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68df2a223e
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parallel light always does this random noise
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2019-01-18 04:24:14 +09:00 |
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minjaesong
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9040ff2c87
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light: seems like the problem is the ram access time
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2019-01-17 21:08:50 +09:00 |
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minjaesong
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6e33dbdfaf
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ui itemlist scrolls with wheel
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2019-01-16 01:37:44 +09:00 |
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minjaesong
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6a343ae382
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taking screenshot
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2019-01-15 16:10:40 +09:00 |
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minjaesong
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078cdfefa4
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See Github issue #15
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2019-01-15 05:50:36 +09:00 |
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minjaesong
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81f9c92e48
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adding test code to export fboRGB
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2019-01-15 03:02:40 +09:00 |
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minjaesong
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8237188dc3
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a setup to mitigate directional artefacts in light
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2019-01-15 01:18:54 +09:00 |
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minjaesong
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f4cd4f49b2
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width fixes in UI
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2019-01-14 02:46:23 +09:00 |
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minjaesong
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09b039c62f
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trying to work on issue #15 and I'm stumped
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2019-01-13 23:51:04 +09:00 |
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minjaesong
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ff8791f48a
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Gzipping PSDs; every art must be alpha premultiplied; added converter batch
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2019-01-13 21:23:01 +09:00 |
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minjaesong
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33ad8520f8
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quickslot selections are controlled by the ingame rather than the 'bar UI'
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2019-01-13 02:17:49 +09:00 |
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minjaesong
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9aa8eb395d
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fixed various quirks and removed dirty hacks on quickslot bar/pie
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2019-01-12 22:56:48 +09:00 |
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minjaesong
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07e8e21eae
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lightmap edge-case fixed
when camera.x is in -15..-1, all thing shifts to left
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2019-01-11 04:44:52 +09:00 |
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minjaesong
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34a8113d53
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tooltip positioning should work again
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2019-01-11 03:06:45 +09:00 |
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minjaesong
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9140d6d8b0
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prolonged alpha blending issue seemingly fixed?
at least it's partially fixed...
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2019-01-07 17:34:47 +09:00 |
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minjaesong
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3abca8989a
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somewhat successful walk/idle anim impl
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2019-01-04 17:44:22 +09:00 |
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Minjae Song
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edd15a4f79
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watch is semitransparent when EL is off
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2019-01-01 22:29:18 +09:00 |
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Minjae Song
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222aef7e3d
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more screwing around and commenting
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2018-12-31 00:50:44 +09:00 |
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Minjae Song
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cd13e04658
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platform going down with Down button on keeb
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2018-12-30 20:17:28 +09:00 |
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Minjae Song
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6c01aa9b0b
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removed FLUID prop from the blocks
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2018-12-29 21:04:27 +09:00 |
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Minjae Song
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2335312081
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WIP removing fluid marker block
see "work_files/todo_platforms.png"
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2018-12-29 17:04:46 +09:00 |
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Minjae Song
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abfd9b68fc
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detailed impl of fixtures WIP
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2018-12-29 04:11:26 +09:00 |
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Minjae Song
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98755fab61
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still cleaning up
Making wall item textures takes SO long
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2018-12-25 15:39:01 +09:00 |
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Minjae Song
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9080127d38
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when it's not dev build, title bar shows less info
they take some processing time
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2018-12-25 01:58:18 +09:00 |
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Minjae Song
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d7664c7f46
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moved things a lot just so that splash screen shows up WHILE things load
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2018-12-25 01:39:22 +09:00 |
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Minjae Song
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10128a20a0
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rendering scheme of the world changed, fluids draw as intended
But my idea wasn't very stellar, *sigh*
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2018-12-22 02:08:08 +09:00 |
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Minjae Song
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3098c0afd2
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fluidmap won't have errenous behaviour at the world edge; tga alpha fix
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2018-12-19 01:53:09 +09:00 |
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Minjae Song
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101c67a107
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water flow works
turns out, var.coerceIn() returns value and does not modify the var
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2018-12-18 01:48:38 +09:00 |
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Minjae Song
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a1661fbb4e
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fluid multiplies themselves ?!
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2018-12-17 22:39:19 +09:00 |
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Minjae Song
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b78d488044
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duh
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2018-12-16 16:17:05 +09:00 |
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Minjae Song
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832e296bc5
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rename TARGET_FPS to PHYS_TIME_FRAME; shader to use multiple atlas tex; and things
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2018-12-16 15:30:25 +09:00 |
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Minjae Song
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46e5860143
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at least this fluid sim passes collection assertion codes
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2018-12-16 02:55:12 +09:00 |
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Minjae Song
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4fa44abd3e
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bugs on fluid sim, Type is NULL but fill isn't 0/new temporary fluid draw
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2018-12-16 02:10:04 +09:00 |
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Minjae Song
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b1b29387e3
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new thread pooling strategy and test program WIP
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2018-12-14 22:53:25 +09:00 |
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Minjae Song
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16e4067d89
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working very crude fluid sim
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2018-12-14 00:52:10 +09:00 |
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Minjae Song
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05a8f47006
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implementing water sim but not actually working
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2018-12-13 04:45:09 +09:00 |
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Minjae Song
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1f1d6f1eda
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preparing fluid updater: debug water bucket
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2018-12-12 23:29:30 +09:00 |
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Minjae Song
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6d553ea583
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replacing water/lava tiles with one fluid marker
actual fluid not implemented
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2018-12-12 20:32:13 +09:00 |
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Minjae Song
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7a60ae0629
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support for screen-overlay actors; buildingmaker has light now
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2018-12-12 02:52:33 +09:00 |
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Minjae Song
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258273fd25
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nonprivate lateinits are bitch
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2018-12-11 16:39:27 +09:00 |
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Minjae Song
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57c9b7b277
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yaml: adding generic parse-as-invokable
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2018-12-10 04:15:57 +09:00 |
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Minjae Song
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c4b4bfd2fc
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UINSMenu is made to show how to code 'UI dragging'
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2018-12-09 20:00:52 +09:00 |
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Minjae Song
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cf9bce5bac
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NSMenu WIP
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2018-12-09 17:51:17 +09:00 |
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Minjae Song
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a690b46456
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textbuttonlist fixed incorrect vertical placement
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2018-12-09 17:24:26 +09:00 |
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minjaesong
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6f0a923df7
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WIP new UI elem
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2018-12-08 23:26:01 +09:00 |
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minjaesong
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4b04bf3781
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replaced a hack that starts random game on title screen
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2018-12-08 18:30:10 +09:00 |
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minjaesong
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eca0469f32
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bringing back onscreen debug info
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2018-12-08 05:05:42 +09:00 |
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minjaesong
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d588f73ed6
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Memory leak alleviated FUCK YEAH?
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2018-12-08 04:26:01 +09:00 |
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