Commit Graph

8 Commits

Author SHA1 Message Date
minjaesong
4997353f83 wtf 2026-02-07 16:39:33 +09:00
minjaesong
ecf9387d01 working UV simulation using alpha channel 2017-07-12 02:35:36 +09:00
Song Minjae
9a7885fc80 kotlin runtime update 2017-04-29 22:53:32 +09:00
Song Minjae
9508249533 blocks now have properly formatted ids 2017-04-29 00:05:10 +09:00
Song Minjae
a9a2b93341 visible actors are defaulted to Visible, SpriteAnimations now has "parent" actors and uses its Visible property
Former-commit-id: 0e240de4ca38a59724f364df4624c8dc79c0112d
Former-commit-id: b017b24ab7591ea2fd2518308bd5656597c14f47
2016-12-23 20:49:29 +09:00
Song Minjae
fd7a629757 UML updates and an error correction
Former-commit-id: 2458f3e7485f766644ce7382552084889aea8b96
Former-commit-id: 8cc0ce08fcfd8f61b38152de95e484cad2034639
2016-12-16 23:11:40 +09:00
Song Minjae
a89bcff2bd UML for gameactors update
Former-commit-id: 607bd54b185df58d97ca1201979f0a071dd33463
Former-commit-id: 9d27207dc5fdec388844c2d15e4f4edd6f70628d
2016-11-28 13:07:59 +09:00
Song Minjae
c64c511bd3 le me trying StarUML
Former-commit-id: f79426790a5f6600a768b59878786d2ae7a800ad
Former-commit-id: 48a83fc7d7528e120574588bc6bda7ab0bafe631
2016-11-28 00:13:49 +09:00