Song Minjae
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511bbfdc8f
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more Kotlin, UIs now can open/close with animation, working world time with skybox colour changing (sunlight transition is still WIP), fixed project library settings so that the suggestion in IntelliJ IDEA would work properly
Former-commit-id: 82c857164f2636ad943d5a43f0690a3431ab0f26
Former-commit-id: 7c8b70e6b267f7c5c050d7d0902278739ec18b44
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2016-03-22 15:45:31 +09:00 |
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Song Minjae
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9335046057
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update on Kotlin lib, master sprite (psd) is now Lab 16 bits/px
Former-commit-id: 0c344b7472e4935c1c55f35a718623cdbe1ec993
Former-commit-id: 63e163245cab2037de3efbfc72c3d307402c2b46
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2016-03-18 01:17:24 +09:00 |
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Song Minjae
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3f49a8aebe
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Joise, Kotlin (it's working at least)
Former-commit-id: d5be0e95ba259d566d6d5d20eb576010a149ae7d
Former-commit-id: 9502c7cd7e738147e31d2e9824e48bea24d00abf
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2016-03-14 22:43:28 +09:00 |
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Song Minjae
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8b558902e7
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more tiles (green sand, sandstones), lightmaprenderer now search for all luminous cator, solid tiles now WILL NOT "hide" walls, EnvColourOverlay will also make screen warm (haven't tested)
Former-commit-id: fc45b4c8992d7bdaf8612ec9b1048eeafe862573
Former-commit-id: 5514775225b569ba2423d97a253b28def9680bc3
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2016-03-10 00:34:51 +09:00 |
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Song Minjae
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4b1c60cfb8
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new wire and gadgets (switcher, cutter, director, bridge), more tweak on sprites, tweak on illuminator light colour
Former-commit-id: 22b5134093b18d7475ca91ca6df16f40b17e748e
Former-commit-id: 7788e32fb535ba5aec444f6355a46ff7c009e6de
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2016-03-08 18:10:06 +09:00 |
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Song Minjae
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37518a9f23
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made tile connectivity clear and explicit, more tiles with graphics, 16-colour pallete has been defined, now you can place arbitrary tile in the game, use ActorValue "selectedtile", fine-tuning and shading on human sprites (see npc_template_cynthia.psd), replacing apostrophe SINGLE_QUOT (') to TYPOGRAPHY_SINGLE_QUOT_CLOSE (’)
Former-commit-id: 7ba22c510956d59af19def7895e329a9d8a3bf1b
Former-commit-id: e8ccd59ff87fe2f6f94b4699c9f4c25a2e7cf9b6
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2016-03-07 23:51:45 +09:00 |
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Song Minjae
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4462fc89a6
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Support for tile damage, increasing available tiles to 4096, has issue on MapCamera where 'nearbyTilesInfo' does not work properly
Former-commit-id: 84b4c7d70604743c3981078c5f53e615be714b0b
Former-commit-id: d8e79628cae968e7636a19e5e36be23a4bf8edd2
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2016-03-06 14:46:29 +09:00 |
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Song Minjae
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ef44aae418
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Redone collision detection. FIXME: Jump to teleport to ceiling (erratic behaviour on negative facing), nameset in CSV, documentation for RAWs, unicode punctuations in font, environmental colour overlaying (mux) in MapDrawer, actor luminosity is now actorvalue, camera now will center to center of the player, test tile remove and place,
Former-commit-id: 890f8a703f9f9f5a6b6a7c26b2f5d9928d63cf40
Former-commit-id: 9b9d5afd32871cc791d525ff2aafe693205d8c54
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2016-02-29 23:44:39 +09:00 |
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Song Minjae
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34a04943ab
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Improvement to light blending (can mix sunlight to transparent and luminous tile), failed attempt to perturb terrain, need better algorithm
Former-commit-id: a8b456401859802fe5d19b7d12a41033f2ed3e44
Former-commit-id: 4f4a976e6f295f45519744216704c864afb6d621
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2016-02-23 13:42:44 +09:00 |
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Song Minjae
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0ce19ea6bd
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Continuous cave for spelunkers using ridged noise
Former-commit-id: 65254151c3e8138b9259bb74c9543774b15501a0
Former-commit-id: 0b384bf49a8806cdb92dde7c41fd720915c08daf
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2016-02-19 00:52:55 +09:00 |
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Song Minjae
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dbce32086f
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global light field in GameMap, CSV tile prop importer, coloured light attenuation (blue lighting for sea floor!) using both 'opacity' and 'lumcolor'
Former-commit-id: c592f661c1dae3c9dc9c9130a06f77a8f082ae79
Former-commit-id: 0df9489aa02393f25eb4b0e8262bc2d9a54dd2e4
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2016-02-17 01:34:35 +09:00 |
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Song Minjae
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e225056b09
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invisible wall for ActorWithBoby to prevent ArrayIndexException, faction system documentation, actor value: new boolean type, improvement on wall drawing
Former-commit-id: 6f90894a004acea32ef9361dbbece06a9b1db26a
Former-commit-id: 80757a7d641eac3687e552f657a0dee5692e6cf8
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2016-02-15 13:47:11 +09:00 |
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Song Minjae
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bde8371ac9
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new kana font and its tester, adjusting baselines of kana/cjkpunct/hangul, new color model 216 instead of 256, proof-of-concept factioning with four relationship models (amicable, neutral, hostile, fearful)
Former-commit-id: ac2ca8d0f4432377f1030afa6ac86df0c6887b3e
Former-commit-id: 855f49d6c0e89da1e7311744683dc83e68ac84e4
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2016-02-15 02:47:40 +09:00 |
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Song Minjae
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224ba8f6be
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ground hit detection and adjust player position accordingly (it's working at least)
Former-commit-id: be639eeeac82b35aae145540ede5e0b1f3b02d01
Former-commit-id: 4d214a5160cd80955909da238c3991ede5488ca6
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2016-02-10 21:27:50 +09:00 |
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Song Minjae
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b25a6f5e98
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Added water tex, now blue water actually makes you (and your glow) look blue-tinted, coloured light will affect colour of your glow altogether.
Former-commit-id: 95de1367817249d84dbc8add5e19e63846bc94e6
Former-commit-id: ab4bb16681c53105e43763547833e49f86bf4718
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2016-02-07 00:19:10 +09:00 |
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Song Minjae
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cc0500fdce
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Converted Terrarum.Game to be a GameState of Slick
Former-commit-id: 6a3b2626d8db5209a2578c6924ee12cfaa5f1f79
Former-commit-id: 33caf533fbf4dc126c54120c7b1da6830106c8ae
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2016-02-06 11:26:34 +09:00 |
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Song Minjae
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4ddd020d07
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implemented tile connection draw, frosty area in map gen, fixed too less floating islands, ocean water now generates properly
Former-commit-id: d280e2f95c10f1060bfaa794b31d91965badc373
Former-commit-id: d0881343a802658b1fe0b2ad59561ca6ceb7a805
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2016-02-06 00:48:25 +09:00 |
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Song Minjae
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d5c99aad5e
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First commit
Former-commit-id: 9340873f9cfb15264004c32d6e4b8f8bd6828d94
Former-commit-id: 1916747c109876aa064412e01204c3aeda9bbbc0
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2016-02-05 13:36:35 +09:00 |
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