Commit Graph

239 Commits

Author SHA1 Message Date
minjaesong
d0dea693a7 working "equipped" view with unequip 2017-10-28 15:07:58 +09:00
minjaesong
faec65eb81 at least some of the new UIs are working 2017-10-23 03:44:45 +09:00
minjaesong
d225ed9e5f sprite shift re-fixed with a correct method 2017-10-14 02:13:06 +09:00
minjaesong
162ce046fb player sprites now aligned to hitbox && drawn at centre of the screen 2017-10-13 00:36:03 +09:00
minjaesong
3726f34f11 Rectified heretic YY-MM-DD to standard YYYY-MM-DD 2017-09-20 14:36:40 +09:00
minjaesong
05a45feeff we've got something
- except actor's RGB won't draw; only the glow does
2017-09-18 02:32:47 +09:00
minjaesong
108a44d970 fixed camera not putting actor at the centre of the screen
- Actually may not be fixed, but it does not cause render bugs at least!
2017-09-17 23:42:13 +09:00
minjaesong
02e0c1365b Light fuck: At least I've figured out what the fuck was wrong with. 2017-09-12 21:29:45 +09:00
minjaesong
5f9b46ec63 new blocks drawer WIP 2017-08-29 21:06:30 +09:00
minjaesong
7a442f26fa some sort of error screen impl 2017-08-20 22:10:47 +09:00
minjaesong
46b4dd7532 UI: sub-UIs work? 2017-07-25 17:21:02 +09:00
minjaesong
3335aaba12 leak patched I guess 2017-07-23 17:38:57 +09:00
minjaesong
3a0c2d8101 titlescreen: camera follows terraini undulation 2017-07-22 18:27:58 +09:00
minjaesong
c67c79ed85 generalised things so that they would work outside of ingame.world; title screen wip 2017-07-21 19:59:51 +09:00
minjaesong
5d86f054e8 limitedly successful attempt to create a title screen 2017-07-20 00:36:41 +09:00
minjaesong
b6f92d87cc Ingame's Player is now mandatory; player spawn on right position 2017-07-18 00:19:55 +09:00
minjaesong
1a10a9b33f load screen adj, faster gravity response for standard 2017-07-14 18:48:48 +09:00
minjaesong
c2fe538b78 disposable UI; loading screen mockup (i heard like loading screen -- sonic 06) 2017-07-13 17:53:40 +09:00
minjaesong
448c5f0fca working UV simulation using alpha channel 2017-07-12 02:35:36 +09:00
minjaesong
ca83322df9 working world-glow blend 2017-07-11 13:34:14 +09:00
minjaesong
63a33ae0cf prep for draw glow 2017-07-09 20:29:35 +09:00
minjaesong
dfcc57eb68 diching RGB10; colors are now fully vec3 2017-07-09 02:21:24 +09:00
minjaesong
d0b8f811c8 float lightmap seems it does have little boost on fps 2017-07-09 00:51:25 +09:00
minjaesong
383a2f7259 asynch update and render (aka frameskip) 2017-07-08 20:38:05 +09:00
minjaesong
eba5d5e709 former bug fixed; now we have ceiling-stair-clip bug 2017-07-07 02:11:24 +09:00
minjaesong
40b9897a23 improved collision displacer: no more clip-to-climb-up-rightside-only thingy 2017-07-07 00:01:20 +09:00
minjaesong
1059031443 new collision displacer: got one-block-ceiling-passthru bug, but otherwise tolerable 2017-07-06 16:35:58 +09:00
minjaesong
70849582ee dunno why but setting camera position to negative works... 2017-07-03 23:42:59 +09:00
minjaesong
5c24f57d03 fixed bug: things go dark as inventory is opened
Not cloning the color when MULing was the culprit
2017-07-03 02:55:33 +09:00
minjaesong
bea125b66d debugger's got its colour codes back 2017-07-02 15:28:45 +09:00
minjaesong
d680656f64 keyboard control ported to GDX (at least as much as I can right now) 2017-07-01 18:31:00 +09:00
minjaesong
c233eeabbf blocks camera and framebuffer seems working 2017-06-30 01:50:06 +09:00
minjaesong
299dec1476 can see camera working but not the actor gravity 2017-06-28 22:15:42 +09:00
minjaesong
8e5e95e5a9 LibGDX, here I am. 2017-06-22 02:31:07 +09:00
minjaesong
ded19d3ae7 more inlining and minor performance tweaks on LightmapRenderer 2017-06-12 04:04:54 +09:00
minjaesong
2ca8c2c263 more minor changes 2017-06-11 18:01:03 +09:00
minjaesong
49e290e335 this fixes *some* case of abnormal displacement 2017-06-03 00:37:47 +09:00
minjaesong
f464ef8c18 fixed LB/RB/BR bug (actor jitters because of false positive collision?) with a hack 2017-06-01 23:10:08 +09:00
minjaesong
f95cc5b27d still sketchy, but at least I can only care about corner cases, as it's not generalised 2017-06-01 16:58:25 +09:00
minjaesong
3dae7b9d45 fixed a problem in prev commit msg somehow 2017-06-01 15:25:40 +09:00
minjaesong
e8978b3a21 this new method should work (except can't escape after right/bottom collision) 2017-06-01 14:52:32 +09:00
minjaesong
b8080a932c some realisation after a bad idea (bad idea part is hidden/omitted/overridden in this commit) 2017-06-01 03:25:08 +09:00
minjaesong
4caee89864 I really have no idea if i'm doing it right or wrong 2017-05-30 01:10:10 +09:00
minjaesong
225a18619b various patches and renaming; thai-variable font sheet 2017-05-27 20:05:12 +09:00
minjaesong
d5bf9b8279 phys for player works good (but not perfect); phys for objs are still fucked up 2017-05-27 20:04:41 +09:00
minjaesong
2860fa0751 why it's not super-fied? 2017-05-27 15:54:01 +09:00
minjaesong
dd1d1a3d3d physics sorta works well with player, but not balls
- bounce for downward works, bounce for left/right wall hit does not
- headbutt is still undefined behaviour for all phys objs
2017-05-27 15:48:35 +09:00
minjaesong
e24d492239 now works for both LR but actor sticks to left cliff but not right 2017-05-25 22:30:36 +09:00
minjaesong
95f00edd71 removing 99999 for endX finally works 2017-05-25 22:02:36 +09:00
minjaesong
61d0351469 with some hacks, I was able to make LR walk colliding work, but not the headbutt 2017-05-25 20:37:52 +09:00