Commit Graph

631 Commits

Author SHA1 Message Date
minjaesong
5d08bc6799 dump (another useless message) 2018-08-05 21:57:18 +09:00
minjaesong
279ea0a9ad ENVIRON guide update straight from my observation 2018-07-21 19:58:56 +09:00
minjaesong
a0cf55642c reducing down HistoricalFigure to nothing
It doesn't seem like a good idea
2018-07-03 22:45:00 +09:00
minjaesong
cca58143d8 removing branching on tiling shader, improving performance
Now tga export needs extra care, but boy that 5 FPS improvement
2018-07-03 22:17:34 +09:00
minjaesong
36c5e2de34 making debugwindow to appear again 2018-07-03 14:33:20 +09:00
minjaesong
f544a5f929 intro screen flipped correctly, build passes 2018-07-03 14:28:30 +09:00
minjaesong
8377fe2156 PostProcessor working: nested FBO won't work, use FrameBufferManager 2018-07-03 13:48:34 +09:00
minjaesong
702cddcc5c title screen using IngameRenderer 2018-07-01 01:38:07 +09:00
minjaesong
ab27522eae IngameRenderer: damned thing finally works somewhat 2018-06-30 16:47:22 +09:00
minjaesong
ce10b69aaa still broken, still renders
because im going to break it once again
See my comment in PostProcessor.kt
2018-06-28 21:31:39 +09:00
minjaesong
673008ecfc trying to optimise the rendering, this is BEFORE job 2018-06-26 09:10:05 +09:00
minjaesong
ac09fa50e2 still wip modularisation, game somehow boots 2018-06-21 17:33:22 +09:00
minjaesong
391cbcff34 scrollable inventory with up/down UI button 2018-05-09 19:41:04 +09:00
minjaesong
0e6682083d ModMgr: I can load class by name; dropped Groovy script support, coding must go to JAR 2018-05-09 05:34:39 +09:00
minjaesong
b3a0a1858e computery stuff and new set of wires 2018-03-04 19:15:43 +09:00
minjaesong
38464dc20f colourutil update 2018-02-16 10:49:13 +09:00
minjaesong
e94ebf9949 adopting Java 9/Kotlin 1.2 2018-02-10 21:40:17 +09:00
minjaesong
f5fba1e273 rain megaparticle experiment 2017-12-18 20:45:32 +09:00
minjaesong
70504509b9 196 dithering instead of 625 2017-12-10 14:33:12 +09:00
minjaesong
119ca8ce1e cheat detected notification 2017-12-10 14:32:32 +09:00
minjaesong
9ddff94070 language vars are fully moved to apploader 2017-11-25 22:29:59 +09:00
minjaesong
dddf005d3d tooltip UI; tooltip in the inventory 2017-11-25 17:56:57 +09:00
minjaesong
753f2ebad4 inventory grid mode buttons working highlight 2017-11-07 23:29:07 +09:00
minjaesong
6fe9ce9da2 map & save button for inventory 2017-11-03 22:48:13 +09:00
minjaesong
9aa4919bab postprocessor for 3dlut colcorr; dithering should be managed in "dirty" way
dirty way: loads dithered/passthru shader according to the game's config (boolean fxdither)
2017-11-02 17:47:52 +09:00
minjaesong
ce8f6bda75 hacked the titlescreen to fix resize-related UI shit 2017-11-01 15:46:09 +09:00
minjaesong
56affcd6b4 encumbrance meter for new inventory 2017-10-30 04:28:27 +09:00
minjaesong
a1a5990490 black background for inventory 2017-10-29 13:26:34 +09:00
minjaesong
d0dea693a7 working "equipped" view with unequip 2017-10-28 15:07:58 +09:00
minjaesong
8aeed037c8 "equipped" indicator on item grid 2017-10-25 05:53:39 +09:00
minjaesong
a3f9373253 fixed uiItem stupidity with uiCanvas; it activated even if its parent is invisible 2017-10-24 07:25:05 +09:00
minjaesong
f1c4eb4015 catbar and grid: updates and renders as intended 2017-10-24 00:21:13 +09:00
minjaesong
faec65eb81 at least some of the new UIs are working 2017-10-23 03:44:45 +09:00
minjaesong
7379c4d979 new inventory design: is it good?
See work_files/inventory_nouveau_2.psd
2017-10-22 02:03:23 +09:00
minjaesong
0959873826 somehow fixed a consolewin bug
- It would read a key even if it's closed
2017-10-18 03:52:11 +09:00
minjaesong
9cf694b5d7 lightmap draw shift fixed; game will properly resize 2017-10-16 22:47:16 +09:00
minjaesong
676be82f7f renderFront is fixed 2017-10-14 02:48:52 +09:00
minjaesong
d225ed9e5f sprite shift re-fixed with a correct method 2017-10-14 02:13:06 +09:00
minjaesong
162ce046fb player sprites now aligned to hitbox && drawn at centre of the screen 2017-10-13 00:36:03 +09:00
minjaesong
969b3e0b81 Houston, we have a render (again) 2017-10-07 22:21:37 +09:00
minjaesong
40af1768a2 Feature idea I had around for months 2017-09-22 00:22:35 +09:00
minjaesong
3726f34f11 Rectified heretic YY-MM-DD to standard YYYY-MM-DD 2017-09-20 14:36:40 +09:00
minjaesong
31c9b85d6d Scientifically correct moondial
Flipped crescents are my mistake 😄
2017-09-19 14:43:06 +09:00
minjaesong
05a45feeff we've got something
- except actor's RGB won't draw; only the glow does
2017-09-18 02:32:47 +09:00
minjaesong
108a44d970 fixed camera not putting actor at the centre of the screen
- Actually may not be fixed, but it does not cause render bugs at least!
2017-09-17 23:42:13 +09:00
minjaesong
edb1ea384f module UI now has margin; game update will drop consecutive updates if its try count is exhausted (reduced lag after window move/resize) 2017-09-15 01:40:12 +09:00
minjaesong
3cc2393841 Ingame: great, nothing renders :( 2017-09-15 00:40:11 +09:00
minjaesong
5b96739cea simple hack for out-of-place render of terrain and lightmap
- Just made them not have negative value
2017-09-14 02:13:37 +09:00
minjaesong
e3a5516c55 Guess it's fully working for titlescreen 2017-09-13 18:10:03 +09:00
minjaesong
966a96b290 NOT using a trick in issue #5 was the key, also closes issue #8 2017-09-13 01:06:01 +09:00