Commit Graph

117 Commits

Author SHA1 Message Date
minjaesong
65aa6a9a47 RemoCons fully working; also fixed my stupidity 2017-07-26 17:03:22 +09:00
minjaesong
093dc6dfa1 UIs wont FOR SURE update (more like, process events) anymore when they are not visible 2017-07-25 18:34:23 +09:00
minjaesong
46b4dd7532 UI: sub-UIs work? 2017-07-25 17:21:02 +09:00
minjaesong
2ddb2af0e4 fixed quickbar and piemenu texture 2017-07-23 19:55:06 +09:00
minjaesong
3335aaba12 leak patched I guess 2017-07-23 17:38:57 +09:00
minjaesong
3a0c2d8101 titlescreen: camera follows terraini undulation 2017-07-22 18:27:58 +09:00
minjaesong
2108f1a44c title screen renders well 2017-07-21 20:28:12 +09:00
minjaesong
c67c79ed85 generalised things so that they would work outside of ingame.world; title screen wip 2017-07-21 19:59:51 +09:00
minjaesong
78b09b2790 action listener on textbutton list 2017-07-20 22:25:40 +09:00
minjaesong
6f2c1e578e parallax (sky looks bluer when you go up) 2017-07-20 18:39:05 +09:00
minjaesong
5d86f054e8 limitedly successful attempt to create a title screen 2017-07-20 00:36:41 +09:00
minjaesong
b6f92d87cc Ingame's Player is now mandatory; player spawn on right position 2017-07-18 00:19:55 +09:00
minjaesong
fe0f87e428 Inventory UI: items page button 2017-07-17 14:37:10 +09:00
minjaesong
d6f2f4158c simplified a structure of UIs a bit 2017-07-16 23:15:32 +09:00
minjaesong
bf47b82445 dithered skybox 2017-07-16 05:03:04 +09:00
minjaesong
f7867c1a6b camera clamping, UI resize 2017-07-15 02:02:30 +09:00
minjaesong
c2fe538b78 disposable UI; loading screen mockup (i heard like loading screen -- sonic 06) 2017-07-13 17:53:40 +09:00
minjaesong
448c5f0fca working UV simulation using alpha channel 2017-07-12 02:35:36 +09:00
minjaesong
ca83322df9 working world-glow blend 2017-07-11 13:34:14 +09:00
minjaesong
dfcc57eb68 diching RGB10; colors are now fully vec3 2017-07-09 02:21:24 +09:00
minjaesong
d0b8f811c8 float lightmap seems it does have little boost on fps 2017-07-09 00:51:25 +09:00
minjaesong
383a2f7259 asynch update and render (aka frameskip) 2017-07-08 20:38:05 +09:00
minjaesong
0f20f01e66 downsampling sorta works, ONLY WHEN (width or height % 4) is 0 or 1 2017-07-05 16:03:50 +09:00
minjaesong
f5d229105c shader seems working!; it's messed up by all the test codes but I commit anyway 2017-07-05 02:05:03 +09:00
minjaesong
b2a8fe5bd7 barely managed to fix inventory UI 2017-07-04 01:27:18 +09:00
minjaesong
70849582ee dunno why but setting camera position to negative works... 2017-07-03 23:42:59 +09:00
minjaesong
8774506690 putting ore vein prototype on main sheet; also a commit before fuck-up 2017-07-03 19:26:00 +09:00
minjaesong
5c24f57d03 fixed bug: things go dark as inventory is opened
Not cloning the color when MULing was the culprit
2017-07-03 02:55:33 +09:00
minjaesong
bbc68110d9 fixed bad color rendering on blocksdrawer and lightmaprenderer 2017-07-02 21:53:50 +09:00
minjaesong
bea125b66d debugger's got its colour codes back 2017-07-02 15:28:45 +09:00
minjaesong
d680656f64 keyboard control ported to GDX (at least as much as I can right now) 2017-07-01 18:31:00 +09:00
minjaesong
8e5e95e5a9 LibGDX, here I am. 2017-06-22 02:31:07 +09:00
minjaesong
ded19d3ae7 more inlining and minor performance tweaks on LightmapRenderer 2017-06-12 04:04:54 +09:00
minjaesong
2ca8c2c263 more minor changes 2017-06-11 18:01:03 +09:00
minjaesong
b4b18c2457 test watches 2017-06-11 01:22:46 +09:00
minjaesong
225a18619b various patches and renaming; thai-variable font sheet 2017-05-27 20:05:12 +09:00
minjaesong
8651a11ae5 av fuck 2017-05-11 03:12:10 +09:00
minjaesong
57419a9a24 no ui toggle when console is open 2017-05-10 21:01:19 +09:00
minjaesong
79c2025509 y-down blocking work (can jump down to hit the ground but not the ceiling) 2017-05-09 00:46:38 +09:00
minjaesong
1f1fcfdf5f sorta works? 2017-05-07 00:24:00 +09:00
Song Minjae
9a819ffec3 inventoryItem -> gameItem 2017-04-29 23:11:54 +09:00
Song Minjae
0510ac230b blocks now have properly formatted ids 2017-04-29 00:05:10 +09:00
Song Minjae
996d578d3e quickslot works, new event for actor "actorValueChanged"
- "unpacking" fresh new tool would un-register quickslot desig.
- priority issue on "equipped by quickslot change" and "equipped by inventory UI"
2017-04-28 12:21:27 +09:00
Song Minjae
55578ccc1e Quickbar: all working except for equip/unequip 2017-04-28 01:48:51 +09:00
Song Minjae
3602ee3848 working walls, quickbar and piemenu fixed 2017-04-27 17:22:56 +09:00
Song Minjae
b76a4f3925 working quickbar and piemenu 2017-04-27 14:45:55 +09:00
Song Minjae
b4b2c0d85b Tile -> Block && Map -> World 2017-04-27 01:57:45 +09:00
Song Minjae
49d3c9f55b Loading item from module using Groovy 2017-04-26 23:53:22 +09:00
Song Minjae
ce08b47423 fresh-new dynamic items (e.g. pickaxe) can be stacked 2017-04-25 02:59:59 +09:00
Song Minjae
d70cb2524d Resolving issues #16 and #20 2017-04-24 02:23:13 +09:00