minjaesong
|
6d4ac92133
|
font update; ui remocon fix; save doc elaboration
UI RemoCon fix: RemoCon will no longer widen to the screen width when being used
|
2018-09-14 01:14:13 +09:00 |
|
minjaesong
|
b40af8e1b3
|
more remoCon thingies
|
2018-08-30 21:30:39 +09:00 |
|
minjaesong
|
c381250665
|
UI Remote Controller reworked (now 90% less stupidity)
|
2018-08-30 17:24:53 +09:00 |
|
minjaesong
|
497a88c8de
|
font updates; PBS
|
2018-08-23 21:06:08 +09:00 |
|
minjaesong
|
0bad86bb9d
|
partially working sky model
|
2018-08-05 21:57:39 +09:00 |
|
minjaesong
|
eee8a18875
|
dump (another useless message)
|
2018-08-05 21:57:18 +09:00 |
|
minjaesong
|
24b2e2a2af
|
ENVIRON guide update straight from my observation
|
2018-07-21 19:58:56 +09:00 |
|
minjaesong
|
e48731b2e3
|
reducing down HistoricalFigure to nothing
It doesn't seem like a good idea
|
2018-07-03 22:45:00 +09:00 |
|
minjaesong
|
8f9022827c
|
removing branching on tiling shader, improving performance
Now tga export needs extra care, but boy that 5 FPS improvement
|
2018-07-03 22:17:34 +09:00 |
|
minjaesong
|
de19f49d26
|
making debugwindow to appear again
|
2018-07-03 14:33:20 +09:00 |
|
minjaesong
|
9ade08013f
|
intro screen flipped correctly, build passes
|
2018-07-03 14:28:30 +09:00 |
|
minjaesong
|
6b929ac107
|
PostProcessor working: nested FBO won't work, use FrameBufferManager
|
2018-07-03 13:48:34 +09:00 |
|
minjaesong
|
108a3e6188
|
title screen using IngameRenderer
|
2018-07-01 01:38:07 +09:00 |
|
minjaesong
|
07681110c7
|
IngameRenderer: damned thing finally works somewhat
|
2018-06-30 16:47:22 +09:00 |
|
minjaesong
|
abd1827182
|
still broken, still renders
because im going to break it once again
See my comment in PostProcessor.kt
|
2018-06-28 21:31:39 +09:00 |
|
minjaesong
|
9736d39e04
|
trying to optimise the rendering, this is BEFORE job
|
2018-06-26 09:10:05 +09:00 |
|
minjaesong
|
8daf0a2c38
|
still wip modularisation, game somehow boots
|
2018-06-21 17:33:22 +09:00 |
|
minjaesong
|
6bbfd5d167
|
scrollable inventory with up/down UI button
|
2018-05-09 19:41:04 +09:00 |
|
minjaesong
|
4664c9ba0d
|
ModMgr: I can load class by name; dropped Groovy script support, coding must go to JAR
|
2018-05-09 05:34:39 +09:00 |
|
minjaesong
|
fded7f1dfb
|
computery stuff and new set of wires
|
2018-03-04 19:15:43 +09:00 |
|
minjaesong
|
d11fd281f4
|
colourutil update
|
2018-02-16 10:49:13 +09:00 |
|
minjaesong
|
40423ede52
|
adopting Java 9/Kotlin 1.2
|
2018-02-10 21:40:17 +09:00 |
|
minjaesong
|
941d9fa107
|
rain megaparticle experiment
|
2017-12-18 20:45:32 +09:00 |
|
minjaesong
|
c5fa83b2f4
|
196 dithering instead of 625
|
2017-12-10 14:33:12 +09:00 |
|
minjaesong
|
51a2e47430
|
cheat detected notification
|
2017-12-10 14:32:32 +09:00 |
|
minjaesong
|
6715308f88
|
language vars are fully moved to apploader
|
2017-11-25 22:29:59 +09:00 |
|
minjaesong
|
35f2cf6b4d
|
tooltip UI; tooltip in the inventory
|
2017-11-25 17:56:57 +09:00 |
|
minjaesong
|
f45a3d252a
|
inventory grid mode buttons working highlight
|
2017-11-07 23:29:07 +09:00 |
|
minjaesong
|
ade77473c4
|
map & save button for inventory
|
2017-11-03 22:48:13 +09:00 |
|
minjaesong
|
7cd7b4047f
|
postprocessor for 3dlut colcorr; dithering should be managed in "dirty" way
dirty way: loads dithered/passthru shader according to the game's config (boolean fxdither)
|
2017-11-02 17:47:52 +09:00 |
|
minjaesong
|
f5636fe0d3
|
hacked the titlescreen to fix resize-related UI shit
|
2017-11-01 15:46:09 +09:00 |
|
minjaesong
|
948f922041
|
encumbrance meter for new inventory
|
2017-10-30 04:28:27 +09:00 |
|
minjaesong
|
6c72bef0de
|
black background for inventory
|
2017-10-29 13:26:34 +09:00 |
|
minjaesong
|
fe21340186
|
working "equipped" view with unequip
|
2017-10-28 15:07:58 +09:00 |
|
minjaesong
|
516314c47f
|
"equipped" indicator on item grid
|
2017-10-25 05:53:39 +09:00 |
|
minjaesong
|
55cdac9269
|
fixed uiItem stupidity with uiCanvas; it activated even if its parent is invisible
|
2017-10-24 07:25:05 +09:00 |
|
minjaesong
|
a506269906
|
catbar and grid: updates and renders as intended
|
2017-10-24 00:21:13 +09:00 |
|
minjaesong
|
77b563396e
|
at least some of the new UIs are working
|
2017-10-23 03:44:45 +09:00 |
|
minjaesong
|
98a67c80c6
|
new inventory design: is it good?
See work_files/inventory_nouveau_2.psd
|
2017-10-22 02:03:23 +09:00 |
|
minjaesong
|
a8398765c6
|
somehow fixed a consolewin bug
- It would read a key even if it's closed
|
2017-10-18 03:52:11 +09:00 |
|
minjaesong
|
6df79b96dd
|
lightmap draw shift fixed; game will properly resize
|
2017-10-16 22:47:16 +09:00 |
|
minjaesong
|
83b9f74100
|
renderFront is fixed
|
2017-10-14 02:48:52 +09:00 |
|
minjaesong
|
d9a01a70c3
|
sprite shift re-fixed with a correct method
|
2017-10-14 02:13:06 +09:00 |
|
minjaesong
|
06949848f8
|
player sprites now aligned to hitbox && drawn at centre of the screen
|
2017-10-13 00:36:03 +09:00 |
|
minjaesong
|
0e1c46f18d
|
Houston, we have a render (again)
|
2017-10-07 22:21:37 +09:00 |
|
minjaesong
|
fe8163c1e4
|
Feature idea I had around for months
|
2017-09-22 00:22:35 +09:00 |
|
minjaesong
|
e3ac877c3d
|
Rectified heretic YY-MM-DD to standard YYYY-MM-DD
|
2017-09-20 14:36:40 +09:00 |
|
minjaesong
|
b560011d2f
|
Scientifically correct moondial
Flipped crescents are my mistake 😄
|
2017-09-19 14:43:06 +09:00 |
|
minjaesong
|
e76458bff6
|
we've got something
- except actor's RGB won't draw; only the glow does
|
2017-09-18 02:32:47 +09:00 |
|
minjaesong
|
558430b4f3
|
fixed camera not putting actor at the centre of the screen
- Actually may not be fixed, but it does not cause render bugs at least!
|
2017-09-17 23:42:13 +09:00 |
|