Commit Graph

40 Commits

Author SHA1 Message Date
minjaesong
df63824f69 inventorydynamiclist to have more options; fixed wrong shade values for trees; commonresourcepool to check dupes 2019-08-05 04:58:33 +09:00
minjaesong
d767dc1dbf tree impl test; falling blocks won't destroy transparent blocks 2019-07-31 01:38:27 +09:00
minjaesong
8d58c09ffa texture for tree trunk 2019-07-27 00:36:53 +09:00
minjaesong
63d2880d8b grass tex revert to smooth 2019-07-26 03:28:57 +09:00
minjaesong
e628286442 blocks csv fixed wrong opacity value 2019-07-06 20:44:15 +09:00
minjaesong
0396b026fb fallable blocks actually falls 2019-06-25 23:30:22 +09:00
minjaesong
44e12825ac blockprop: fall is now grav 2019-06-11 20:55:28 +09:00
minjaesong
79d7c71000 new block: scaffolding (does not fall yet) 2019-06-10 01:40:10 +09:00
minjaesong
7d5a37cd6d tiki torch spawns but is not centred 2019-05-28 22:46:10 +09:00
minjaesong
75c79d8ca2 no secondary click; tiki torch kinda spawns? 2019-05-26 22:55:50 +09:00
minjaesong
92d5cac2ff furred npc test might delete later 2019-05-20 12:07:01 +09:00
minjaesong
52d6955ffc blocksdrawer now draws wire 2019-05-04 18:19:08 +09:00
minjaesong
80c29f871c reading material from the module; pixaxes use it
But "dynamic item" created from the pickaxe class is not right
2019-03-10 23:38:11 +09:00
minjaesong
efa5d21717 some more blocks 2019-03-04 02:48:49 +09:00
minjaesong
3cc13f32c9 createtileatlas: fixing a mistake where non-47 blocks won't be rendered to atlas 2019-03-03 21:53:56 +09:00
minjaesong
58bbb73cb1 codes to produce fluid atlas 2019-03-03 00:25:42 +09:00
minjaesong
44745bfad1 brighter corners on the tile mask 2019-03-02 22:48:24 +09:00
minjaesong
5daea4fa57 fluid masks tga 2019-03-02 20:20:00 +09:00
minjaesong
dfb9d0d8d9 enough resources to test impl the thing 2019-03-01 03:22:46 +09:00
minjaesong
4a9b003fe5 test impl of the new block atlas maker 2019-03-01 01:20:07 +09:00
minjaesong
3148f18007 terrain quarried stone fix 2019-02-16 19:56:12 +09:00
minjaesong
697449fca9 better and random-coloured grass 2019-02-08 09:27:13 +09:00
minjaesong
4c3fc2352c #21, also making seasonal grasses easier on PSD 2019-02-01 18:47:02 +09:00
minjaesong
bd1c1bff8a amount of fluid affects the light absorption 2019-01-27 16:58:29 +09:00
minjaesong
9937c34d25 light calc takes fluid into account 2019-01-27 00:30:56 +09:00
minjaesong
078cdfefa4 See Github issue #15 2019-01-15 05:50:36 +09:00
minjaesong
ff8791f48a Gzipping PSDs; every art must be alpha premultiplied; added converter batch 2019-01-13 21:23:01 +09:00
Minjae Song
3b2c38cf0b csv reader can read file, stringify (not real save) and read the save itself wrote 2019-01-02 22:25:44 +09:00
Minjae Song
6ecbb672fb csv editor read file with imperfections 2019-01-02 22:03:52 +09:00
Minjae Song
30954d239a CSV editor: test export of spreadsheet
Seems working?
2019-01-02 10:55:32 +09:00
Minjae Song
db110d1ca4 csv editor wip 2019-01-01 21:00:33 +09:00
Minjae Song
35c0c45500 WIP platforms, at least "should I collide with this?" is one single function 2018-12-30 19:50:22 +09:00
Minjae Song
6c01aa9b0b removed FLUID prop from the blocks 2018-12-29 21:04:27 +09:00
Minjae Song
10128a20a0 rendering scheme of the world changed, fluids draw as intended
But my idea wasn't very stellar, *sigh*
2018-12-22 02:08:08 +09:00
Minjae Song
764945fc30 prep for fluid exclusive render 2018-12-19 22:23:50 +09:00
Minjae Song
3098c0afd2 fluidmap won't have errenous behaviour at the world edge; tga alpha fix 2018-12-19 01:53:09 +09:00
Minjae Song
04c5e32ddf test: tiles tex blend according to seasons 2018-12-17 04:30:08 +09:00
Minjae Song
4fa44abd3e bugs on fluid sim, Type is NULL but fill isn't 0/new temporary fluid draw 2018-12-16 02:10:04 +09:00
minjaesong
8f9022827c removing branching on tiling shader, improving performance
Now tga export needs extra care, but boy that 5 FPS improvement
2018-07-03 22:17:34 +09:00
minjaesong
6b929ac107 PostProcessor working: nested FBO won't work, use FrameBufferManager 2018-07-03 13:48:34 +09:00