minjaesong
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974ad2ec50
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loading process will try to unstuck the player if the player appears to stuck in the terrain
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2023-05-21 16:57:28 +09:00 |
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minjaesong
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68b5d15944
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disallowing nicknames (may contain non-ascii) on filename: somehow incompatible with BTRFS and Java 17?
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2023-05-17 19:52:51 +09:00 |
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minjaesong
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6302f0402f
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a tily updates to the savegame format handling -- read the SAVE_FORMAT.md
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2023-04-09 12:43:00 +09:00 |
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minjaesong
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856bd93329
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fix: held items now glow (or not glow) under UV as they should
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2022-12-27 04:19:13 +09:00 |
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minjaesong
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60c0dd4c06
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tevd: bytearray64 update
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2022-12-17 05:31:37 +09:00 |
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minjaesong
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b2479028af
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adding 'kind flag' to the savegame format so the file can be determined if it contains player or world data
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2022-12-04 16:09:07 +09:00 |
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minjaesong
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400cdd5b3c
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fixed a bug when loading a packaged player, loading a spriteglow would read normal sprite's data instead
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2022-12-04 03:38:17 +09:00 |
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minjaesong
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7905de5481
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serialisation of the world is split into two packages: complex one is moved under the modulebasegame package
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2022-09-03 23:05:49 +09:00 |
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