Commit Graph

39 Commits

Author SHA1 Message Date
minjaesong
7a442f26fa some sort of error screen impl 2017-08-20 22:10:47 +09:00
minjaesong
65aa6a9a47 RemoCons fully working; also fixed my stupidity 2017-07-26 17:03:22 +09:00
minjaesong
3335aaba12 leak patched I guess 2017-07-23 17:38:57 +09:00
minjaesong
6f2c1e578e parallax (sky looks bluer when you go up) 2017-07-20 18:39:05 +09:00
minjaesong
5d86f054e8 limitedly successful attempt to create a title screen 2017-07-20 00:36:41 +09:00
minjaesong
b6f92d87cc Ingame's Player is now mandatory; player spawn on right position 2017-07-18 00:19:55 +09:00
minjaesong
75795677be wall render bug fixed
- wall wouldn't render if transparent-yet-sold tiles like glass is placed on top of it
2017-07-15 00:02:00 +09:00
minjaesong
448c5f0fca working UV simulation using alpha channel 2017-07-12 02:35:36 +09:00
minjaesong
ca83322df9 working world-glow blend 2017-07-11 13:34:14 +09:00
minjaesong
dfcc57eb68 diching RGB10; colors are now fully vec3 2017-07-09 02:21:24 +09:00
minjaesong
383a2f7259 asynch update and render (aka frameskip) 2017-07-08 20:38:05 +09:00
minjaesong
8774506690 putting ore vein prototype on main sheet; also a commit before fuck-up 2017-07-03 19:26:00 +09:00
minjaesong
8e5e95e5a9 LibGDX, here I am. 2017-06-22 02:31:07 +09:00
minjaesong
2ca8c2c263 more minor changes 2017-06-11 18:01:03 +09:00
minjaesong
b4b18c2457 test watches 2017-06-11 01:22:46 +09:00
minjaesong
51c11a2d67 lightmap and skybox update 2017-06-03 00:07:47 +09:00
minjaesong
0d778c86bd code cleanup unrelated 2017-05-10 21:02:57 +09:00
minjaesong
791aaa3482 removing moveDelta to utilise externalForce and controllerMoveDelta separately, for great justice 2017-05-08 21:19:28 +09:00
minjaesong
27dcfacf27 fucked up while making ActorValue delegated – not applicable; can't have default value
making commits for files to keep so that I can discard changes
2017-05-07 18:39:26 +09:00
minjaesong
49a418b69c forgot to commit... 2017-05-07 00:48:57 +09:00
Song Minjae
4a6effff96 A commit to save my soul as I'm going to fuck up things a bit... 2017-04-30 21:26:20 +09:00
Song Minjae
9a819ffec3 inventoryItem -> gameItem 2017-04-29 23:11:54 +09:00
Song Minjae
09b4e3719f kotlin runtime update 2017-04-29 22:53:32 +09:00
Song Minjae
0510ac230b blocks now have properly formatted ids 2017-04-29 00:05:10 +09:00
Song Minjae
df3afab5ee clean ice tex fix 2017-04-28 21:52:05 +09:00
Song Minjae
e2b523c4c4 Sandstone connectivity change
- TODO do the same with ice block
2017-04-28 17:07:45 +09:00
Song Minjae
996d578d3e quickslot works, new event for actor "actorValueChanged"
- "unpacking" fresh new tool would un-register quickslot desig.
- priority issue on "equipped by quickslot change" and "equipped by inventory UI"
2017-04-28 12:21:27 +09:00
Song Minjae
13e817e154 blocks name update 2017-04-28 01:49:32 +09:00
Song Minjae
048f96b554 modularised lang 2017-04-27 23:41:19 +09:00
Song Minjae
3602ee3848 working walls, quickbar and piemenu fixed 2017-04-27 17:22:56 +09:00
Song Minjae
b4b2c0d85b Tile -> Block && Map -> World 2017-04-27 01:57:45 +09:00
Song Minjae
49d3c9f55b Loading item from module using Groovy 2017-04-26 23:53:22 +09:00
Song Minjae
d70cb2524d Resolving issues #16 and #20 2017-04-24 02:23:13 +09:00
Song Minjae
41b2b8a694 Resolving issue #18 and #19 2017-04-23 22:53:49 +09:00
Song Minjae
261d78f1d2 about issue #17 2017-04-19 21:15:09 +09:00
Song Minjae
6e4e52d693 Some space saving, terrain reads GZip directly 2017-04-19 16:15:14 +09:00
Song Minjae
56d78d50ca pickaxe working as intended 2017-04-18 01:14:25 +09:00
Song Minjae
cec266d396 modular first test 2017-04-17 16:14:35 +09:00
Song Minjae
98d7548ce8 mod support design wip 2017-04-17 04:03:58 +09:00