minjaesong
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7a442f26fa
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some sort of error screen impl
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2017-08-20 22:10:47 +09:00 |
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minjaesong
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99d8b5b7f2
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better dithering
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2017-08-07 01:09:04 +09:00 |
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minjaesong
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4c973a3502
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load app using apploader -- no more black screen on app load
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2017-08-01 23:55:48 +09:00 |
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minjaesong
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65aa6a9a47
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RemoCons fully working; also fixed my stupidity
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2017-07-26 17:03:22 +09:00 |
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minjaesong
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093dc6dfa1
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UIs wont FOR SURE update (more like, process events) anymore when they are not visible
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2017-07-25 18:34:23 +09:00 |
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minjaesong
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46b4dd7532
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UI: sub-UIs work?
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2017-07-25 17:21:02 +09:00 |
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minjaesong
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2ddb2af0e4
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fixed quickbar and piemenu texture
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2017-07-23 19:55:06 +09:00 |
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minjaesong
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70a53c895d
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more compatible shader
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2017-07-23 18:23:53 +09:00 |
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minjaesong
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3335aaba12
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leak patched I guess
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2017-07-23 17:38:57 +09:00 |
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minjaesong
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3a0c2d8101
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titlescreen: camera follows terraini undulation
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2017-07-22 18:27:58 +09:00 |
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minjaesong
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2108f1a44c
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title screen renders well
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2017-07-21 20:28:12 +09:00 |
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minjaesong
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c67c79ed85
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generalised things so that they would work outside of ingame.world; title screen wip
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2017-07-21 19:59:51 +09:00 |
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minjaesong
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78b09b2790
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action listener on textbutton list
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2017-07-20 22:25:40 +09:00 |
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minjaesong
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6f2c1e578e
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parallax (sky looks bluer when you go up)
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2017-07-20 18:39:05 +09:00 |
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minjaesong
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5d86f054e8
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limitedly successful attempt to create a title screen
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2017-07-20 00:36:41 +09:00 |
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minjaesong
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b6f92d87cc
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Ingame's Player is now mandatory; player spawn on right position
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2017-07-18 00:19:55 +09:00 |
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minjaesong
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fe0f87e428
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Inventory UI: items page button
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2017-07-17 14:37:10 +09:00 |
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minjaesong
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6476fe88bb
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some bayer matrix things and my discoveries
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2017-07-17 12:22:15 +09:00 |
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minjaesong
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d6f2f4158c
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simplified a structure of UIs a bit
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2017-07-16 23:15:32 +09:00 |
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minjaesong
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bf47b82445
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dithered skybox
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2017-07-16 05:03:04 +09:00 |
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minjaesong
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3505b2dd6a
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bayer-dithering shader revisited
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2017-07-15 18:35:57 +09:00 |
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minjaesong
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f7867c1a6b
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camera clamping, UI resize
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2017-07-15 02:02:30 +09:00 |
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minjaesong
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75795677be
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wall render bug fixed
- wall wouldn't render if transparent-yet-sold tiles like glass is placed on top of it
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2017-07-15 00:02:00 +09:00 |
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minjaesong
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1a10a9b33f
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load screen adj, faster gravity response for standard
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2017-07-14 18:48:48 +09:00 |
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minjaesong
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0288fa58d9
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Rudimentary load screen works (only with Ingame screen)
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2017-07-13 19:10:11 +09:00 |
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minjaesong
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7742d5b0d4
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GenuineSonic
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2017-07-13 18:07:12 +09:00 |
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minjaesong
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c2fe538b78
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disposable UI; loading screen mockup (i heard like loading screen -- sonic 06)
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2017-07-13 17:53:40 +09:00 |
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minjaesong
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c87e51d426
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load screen render, fixed some init code of the app
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2017-07-13 03:59:26 +09:00 |
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minjaesong
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a4fe26adf8
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how changing the screen should be done
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2017-07-13 01:34:09 +09:00 |
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minjaesong
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ed5997d5b4
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lightmap downsample works, sampling bug fixed with Filter.NEAREST, now having shrinkage issue
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2017-07-12 14:33:59 +09:00 |
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minjaesong
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448c5f0fca
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working UV simulation using alpha channel
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2017-07-12 02:35:36 +09:00 |
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minjaesong
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ca83322df9
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working world-glow blend
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2017-07-11 13:34:14 +09:00 |
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minjaesong
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63a33ae0cf
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prep for draw glow
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2017-07-09 20:29:35 +09:00 |
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minjaesong
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dfcc57eb68
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diching RGB10; colors are now fully vec3
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2017-07-09 02:21:24 +09:00 |
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minjaesong
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d0b8f811c8
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float lightmap seems it does have little boost on fps
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2017-07-09 00:51:25 +09:00 |
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minjaesong
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482cb5ff21
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failed attempt at multithreading
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2017-07-08 22:34:45 +09:00 |
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minjaesong
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383a2f7259
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asynch update and render (aka frameskip)
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2017-07-08 20:38:05 +09:00 |
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minjaesong
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eba5d5e709
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former bug fixed; now we have ceiling-stair-clip bug
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2017-07-07 02:11:24 +09:00 |
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minjaesong
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40b9897a23
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improved collision displacer: no more clip-to-climb-up-rightside-only thingy
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2017-07-07 00:01:20 +09:00 |
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minjaesong
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1059031443
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new collision displacer: got one-block-ceiling-passthru bug, but otherwise tolerable
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2017-07-06 16:35:58 +09:00 |
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minjaesong
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539b06aec2
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4096 shader finally works... perhaps it needs bayer matrix?
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2017-07-05 18:30:53 +09:00 |
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minjaesong
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0f20f01e66
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downsampling sorta works, ONLY WHEN (width or height % 4) is 0 or 1
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2017-07-05 16:03:50 +09:00 |
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minjaesong
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6998b652e1
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control scheme update
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2017-07-05 12:49:26 +09:00 |
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minjaesong
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4d04aadc58
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Ladies and Gents, we have shader-powered smooth lighting!
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2017-07-05 02:20:10 +09:00 |
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minjaesong
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f5d229105c
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shader seems working!; it's messed up by all the test codes but I commit anyway
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2017-07-05 02:05:03 +09:00 |
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minjaesong
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c29f663a0e
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blur shader works
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2017-07-04 23:30:48 +09:00 |
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minjaesong
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3e64d8447c
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shader does work at least...
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2017-07-04 22:04:07 +09:00 |
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minjaesong
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ecc883f9ca
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killed old zoom so that framebuffer would render without hack
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2017-07-04 20:11:54 +09:00 |
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minjaesong
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4a6f88ea29
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needs more shader (for smoothing out lightmap render)
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2017-07-04 14:58:18 +09:00 |
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minjaesong
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b2a8fe5bd7
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barely managed to fix inventory UI
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2017-07-04 01:27:18 +09:00 |
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