minjaesong
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7ffb417618
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almost works but dae fucking jitter again
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2017-09-12 23:52:16 +09:00 |
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minjaesong
|
82ddfeb6ee
|
Light fuck: At least I've figured out what the fuck was wrong with.
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2017-09-12 21:29:45 +09:00 |
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minjaesong
|
e67b97257c
|
at least now I know which part is to be patched...
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2017-09-09 02:45:58 +09:00 |
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minjaesong
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e6e962ecf7
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terrain AND wall renders
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2017-09-01 01:05:21 +09:00 |
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minjaesong
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749a82bcf7
|
now I can't even tell if it's working as intended or not
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2017-08-30 22:16:10 +09:00 |
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minjaesong
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f9897bc439
|
new blocks drawer WIP
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2017-08-29 21:06:30 +09:00 |
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minjaesong
|
1c6560797d
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terrain atlas: added black patch
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2017-08-28 20:37:39 +09:00 |
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minjaesong
|
75192bef17
|
camera moving works
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2017-08-28 02:27:53 +09:00 |
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minjaesong
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05560cf04c
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Tiling shader -- FIXME: cameraTranslation not working as it should
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2017-08-27 23:55:54 +09:00 |
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minjaesong
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ee7d51c21b
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fucking finally... (needs cleanup)
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2017-08-27 23:47:30 +09:00 |
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minjaesong
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2928aa2eb7
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tiling using shader, sorta works
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2017-08-26 23:48:07 +09:00 |
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minjaesong
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d0702c9159
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trying to tile by shader
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2017-08-25 19:37:12 +09:00 |
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minjaesong
|
2bf9acb07a
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some sort of error screen impl
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2017-08-20 22:10:47 +09:00 |
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minjaesong
|
25ce7958ae
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better dithering
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2017-08-07 01:09:04 +09:00 |
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minjaesong
|
64f36d2d7c
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load app using apploader -- no more black screen on app load
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2017-08-01 23:55:48 +09:00 |
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minjaesong
|
65bc67710c
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RemoCons fully working; also fixed my stupidity
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2017-07-26 17:03:22 +09:00 |
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minjaesong
|
86d3a4a08d
|
UIs wont FOR SURE update (more like, process events) anymore when they are not visible
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2017-07-25 18:34:23 +09:00 |
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minjaesong
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33da9777ea
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UI: sub-UIs work?
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2017-07-25 17:21:02 +09:00 |
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minjaesong
|
07ee987411
|
fixed quickbar and piemenu texture
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2017-07-23 19:55:06 +09:00 |
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minjaesong
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72b7adcf39
|
more compatible shader
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2017-07-23 18:23:53 +09:00 |
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minjaesong
|
c595270faa
|
leak patched I guess
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2017-07-23 17:38:57 +09:00 |
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minjaesong
|
d753365e54
|
titlescreen: camera follows terraini undulation
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2017-07-22 18:27:58 +09:00 |
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minjaesong
|
116b4cc390
|
title screen renders well
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2017-07-21 20:28:12 +09:00 |
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minjaesong
|
a5dd5b9e98
|
generalised things so that they would work outside of ingame.world; title screen wip
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2017-07-21 19:59:51 +09:00 |
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minjaesong
|
f51417e709
|
action listener on textbutton list
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2017-07-20 22:25:40 +09:00 |
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minjaesong
|
fd7d724f39
|
parallax (sky looks bluer when you go up)
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2017-07-20 18:39:05 +09:00 |
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minjaesong
|
528fdc9fc5
|
limitedly successful attempt to create a title screen
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2017-07-20 00:36:41 +09:00 |
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minjaesong
|
33a774b5b7
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Ingame's Player is now mandatory; player spawn on right position
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2017-07-18 00:19:55 +09:00 |
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minjaesong
|
58205e5eb5
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Inventory UI: items page button
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2017-07-17 14:37:10 +09:00 |
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minjaesong
|
31b7203d01
|
some bayer matrix things and my discoveries
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2017-07-17 12:22:15 +09:00 |
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minjaesong
|
c9932fc81b
|
simplified a structure of UIs a bit
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2017-07-16 23:15:32 +09:00 |
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minjaesong
|
145a4e5e71
|
dithered skybox
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2017-07-16 05:03:04 +09:00 |
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minjaesong
|
81529eb215
|
bayer-dithering shader revisited
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2017-07-15 18:35:57 +09:00 |
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minjaesong
|
057df6632a
|
camera clamping, UI resize
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2017-07-15 02:02:30 +09:00 |
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minjaesong
|
5499ded796
|
wall render bug fixed
- wall wouldn't render if transparent-yet-sold tiles like glass is placed on top of it
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2017-07-15 00:02:00 +09:00 |
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minjaesong
|
61427b849a
|
load screen adj, faster gravity response for standard
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2017-07-14 18:48:48 +09:00 |
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minjaesong
|
a53f818ba6
|
Rudimentary load screen works (only with Ingame screen)
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2017-07-13 19:10:11 +09:00 |
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minjaesong
|
d9a3318768
|
GenuineSonic
|
2017-07-13 18:07:12 +09:00 |
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minjaesong
|
d241e5cbb0
|
disposable UI; loading screen mockup (i heard like loading screen -- sonic 06)
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2017-07-13 17:53:40 +09:00 |
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minjaesong
|
49a9278c59
|
load screen render, fixed some init code of the app
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2017-07-13 03:59:26 +09:00 |
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minjaesong
|
fc9516fd39
|
how changing the screen should be done
|
2017-07-13 01:34:09 +09:00 |
|
minjaesong
|
6bff02d91e
|
lightmap downsample works, sampling bug fixed with Filter.NEAREST, now having shrinkage issue
|
2017-07-12 14:33:59 +09:00 |
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minjaesong
|
bad6ff296a
|
working UV simulation using alpha channel
|
2017-07-12 02:35:36 +09:00 |
|
minjaesong
|
1e9c04d7c0
|
working world-glow blend
|
2017-07-11 13:34:14 +09:00 |
|
minjaesong
|
3ffdd7233f
|
prep for draw glow
|
2017-07-09 20:29:35 +09:00 |
|
minjaesong
|
5a5fb45c3b
|
diching RGB10; colors are now fully vec3
|
2017-07-09 02:21:24 +09:00 |
|
minjaesong
|
1a33c3be5a
|
float lightmap seems it does have little boost on fps
|
2017-07-09 00:51:25 +09:00 |
|
minjaesong
|
0ad7db3b51
|
failed attempt at multithreading
|
2017-07-08 22:34:45 +09:00 |
|
minjaesong
|
8504337da9
|
asynch update and render (aka frameskip)
|
2017-07-08 20:38:05 +09:00 |
|
minjaesong
|
f2f5cd7daf
|
former bug fixed; now we have ceiling-stair-clip bug
|
2017-07-07 02:11:24 +09:00 |
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