minjaesong
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9670b5771f
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Hosek skylight model translated from C to Kotlin
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2020-04-20 04:47:40 +09:00 |
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minjaesong
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9e3008d6fe
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adding the missing pdf file
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2020-04-19 01:21:03 +09:00 |
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minjaesong
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ae390fe6f5
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updating LibGDX to 1.9.10
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2020-04-19 01:06:25 +09:00 |
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minjaesong
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02ad64487b
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minor improvement on rotund r
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2020-04-14 07:25:47 +09:00 |
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minjaesong
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8f08609d65
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font support for LatinExt-D
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2020-04-14 06:31:05 +09:00 |
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minjaesong
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42b26597b4
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comment
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2020-04-13 05:03:53 +09:00 |
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minjaesong
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9e082e914d
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simplified the tiling shader a bit
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2020-04-13 02:13:24 +09:00 |
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minjaesong
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a08d09b1b8
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Reducing hierarchy by merging ActorWithBody with ActorWBMovable
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2020-03-20 19:30:17 +09:00 |
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minjaesong
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3982933aad
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closing issue #34, it was just hitbox not properly being updated
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2020-03-10 23:34:36 +09:00 |
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minjaesong
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ed5c823154
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fixing bug where the hitbox won't change when actor is rescaled, wip issue #34
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2020-03-10 06:52:40 +09:00 |
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minjaesong
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8589f1f8fa
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Fixing bad quickslot behaviour where it would unequip things when the selection changed
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2020-03-09 04:01:03 +09:00 |
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minjaesong
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16f85f6bfa
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some code pruning
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2020-03-07 03:39:26 +09:00 |
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minjaesong
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6b2970cbfd
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Tentatively fixed the issue #35
if it's truly been fixed, the culprit was the mixed use of lx/ly and worldx/worldy
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2020-03-07 02:39:01 +09:00 |
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minjaesong
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a501a353dd
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Pre-calculation. Plagued with segfaults. Feel free to roll back.
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2020-03-06 21:52:06 +09:00 |
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minjaesong
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47d5d9c1b2
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more functions
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2020-03-06 21:51:06 +09:00 |
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minjaesong
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9ddfa48cd9
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commenting out the assert code that is called ~50 000 times per frame
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2020-03-06 01:54:18 +09:00 |
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minjaesong
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3b793d5ad4
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fixing bug where blocks cant be placed if mouse is over quickslot and watch
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2020-03-06 01:30:33 +09:00 |
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minjaesong
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82514180ea
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stupid idea that didnt work
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2020-03-04 10:32:05 +09:00 |
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minjaesong
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b31d5fcb89
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see issue #31
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2020-03-01 01:03:25 +09:00 |
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minjaesong
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aaba6976b3
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fixing unlit torch bug
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2020-02-29 20:28:55 +09:00 |
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minjaesong
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facf29b34c
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gitignore: linux temp files
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2020-02-28 17:47:14 +09:00 |
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minjaesong
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19f0225e0d
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back to octagonal lightspreading and one more failed test
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2020-02-28 05:39:46 +09:00 |
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minjaesong
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c629013a59
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more comments
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2020-02-28 05:14:13 +09:00 |
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minjaesong
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0d23d13401
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removing temporary-zoom snippet
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2020-02-27 18:18:55 +09:00 |
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minjaesong
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90c8609f54
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determining array base offset: replaced trick code with proper code
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2020-02-27 17:54:35 +09:00 |
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minjaesong
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fa19d0ae51
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middle click to open pie menu
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2020-02-27 05:41:57 +09:00 |
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minjaesong
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4a177c5f76
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TEST: 5-pass performs better than 2-split idea
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2020-02-25 00:05:54 +09:00 |
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minjaesong
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fac45e8a97
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lightsource randomiser hash will be same even when x < 0
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2020-02-24 14:46:37 +09:00 |
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minjaesong
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e2195ba809
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using proper hashing function
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2020-02-24 14:45:12 +09:00 |
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minjaesong
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b4533b86df
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setting default res to 1108:740, an OBS-friendly number
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2020-02-24 01:23:24 +09:00 |
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minjaesong
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d4f349eda3
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randomised torch flicker
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2020-02-24 01:00:11 +09:00 |
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minjaesong
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819eb612cd
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amending last commit
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2020-02-23 15:57:33 +09:00 |
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minjaesong
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12b9ec3c06
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another attempt
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2020-02-23 03:35:50 +09:00 |
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minjaesong
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d65305569c
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fixing bad code regarding lightsource detection
...I'm stupid
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2020-02-22 22:43:33 +09:00 |
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minjaesong
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8b68e8917b
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memoised dynamic luminosity
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2020-02-22 15:47:34 +09:00 |
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minjaesong
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7eee6e34d1
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half-assed but working radiator with no directional quirks
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2020-02-22 06:07:24 +09:00 |
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minjaesong
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bf9f46756f
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comment
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2020-02-22 00:15:55 +09:00 |
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minjaesong
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3035887ff7
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radiosity: nice try but works half-assed and is slower
better optimise the old method, there's lots of overlaps there
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2020-02-21 21:28:55 +09:00 |
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minjaesong
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88fbe7a5c1
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quick idea
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2020-02-21 05:07:34 +09:00 |
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minjaesong
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4a7b5952b0
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new lightmap: nice try but didn't work
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2020-02-21 03:40:37 +09:00 |
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minjaesong
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42b87d30a0
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make quickslots work with dynamic items
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2020-02-13 15:08:59 +09:00 |
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minjaesong
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54bbc473b1
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global framerate limit
should help with some edge cases that occur when GPU is overloaded
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2020-02-11 02:46:15 +09:00 |
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CuriousTorvald
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c626c5b833
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Create energy_flow.gv
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2020-01-19 18:09:00 +09:00 |
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minjaesong
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016f8ab554
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re-draw floater gui texture
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2020-01-05 21:44:44 +09:00 |
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minjaesong
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c7251d1139
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testing borders on inventory cells
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2019-12-29 00:27:20 +09:00 |
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minjaesong
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27af9ea7e0
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test commit
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2019-12-23 18:46:10 +09:00 |
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minjaesong
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3f58fcfb75
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small remedy for KDE Plasma
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2019-12-23 04:48:30 +09:00 |
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minjaesong
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e7b0bf74e2
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re-impl skybox vertical parallax
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2019-12-22 22:24:16 +09:00 |
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minjaesong
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3e5a581e89
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making dithering work on skybox drawing
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2019-12-15 12:39:20 +09:00 |
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minjaesong
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b319485637
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wip2
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2019-12-10 18:04:37 +09:00 |
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