Song Minjae
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98d7548ce8
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mod support design wip
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2017-04-17 04:03:58 +09:00 |
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Song Minjae
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4c928f2772
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fixes, bits and pieces, changes in ID referencing, terrain and wall takes damage, working test pickaxe, and a new issue
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2017-04-17 02:18:52 +09:00 |
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Song Minjae
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56a012d843
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actorwithbody splitted in favour of new particle type
Former-commit-id: 121bd069d0a9eeef60f5ecb085a11a93c4b4a84d
Former-commit-id: 539b4b6916e808c01298190cf347e928f61fe62e
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2017-01-21 16:52:16 +09:00 |
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Song Minjae
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190c596f7d
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correct actor walk velo/accel control even when submerged; new tileprop Viscosity
Former-commit-id: 164238c9e5e0b33f9291cb09d804e2ce2f2e1721
Former-commit-id: ec07a206dd980b9ee73530f0beab876393030656
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2017-01-19 04:05:57 +09:00 |
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Song Minjae
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944c71d691
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visible actors are defaulted to Visible, SpriteAnimations now has "parent" actors and uses its Visible property
Former-commit-id: 0e240de4ca38a59724f364df4624c8dc79c0112d
Former-commit-id: b017b24ab7591ea2fd2518308bd5656597c14f47
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2016-12-23 20:49:29 +09:00 |
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Song Minjae
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cf4f8ca07e
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code cleanup, shortening things
Former-commit-id: d1c81cf3207fff4dd311e9b6c3beb04c194aebc5
Former-commit-id: 26f5042ba41cd577e681a22465435945434c864b
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2016-12-17 14:16:42 +09:00 |
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