minjaesong
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7d5a37cd6d
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tiki torch spawns but is not centred
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2019-05-28 22:46:10 +09:00 |
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minjaesong
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75c79d8ca2
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no secondary click; tiki torch kinda spawns?
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2019-05-26 22:55:50 +09:00 |
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minjaesong
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92d5cac2ff
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furred npc test might delete later
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2019-05-20 12:07:01 +09:00 |
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minjaesong
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52d6955ffc
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blocksdrawer now draws wire
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2019-05-04 18:19:08 +09:00 |
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minjaesong
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80c29f871c
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reading material from the module; pixaxes use it
But "dynamic item" created from the pickaxe class is not right
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2019-03-10 23:38:11 +09:00 |
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minjaesong
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efa5d21717
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some more blocks
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2019-03-04 02:48:49 +09:00 |
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minjaesong
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3cc13f32c9
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createtileatlas: fixing a mistake where non-47 blocks won't be rendered to atlas
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2019-03-03 21:53:56 +09:00 |
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minjaesong
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58bbb73cb1
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codes to produce fluid atlas
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2019-03-03 00:25:42 +09:00 |
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minjaesong
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44745bfad1
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brighter corners on the tile mask
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2019-03-02 22:48:24 +09:00 |
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minjaesong
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5daea4fa57
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fluid masks tga
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2019-03-02 20:20:00 +09:00 |
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minjaesong
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dfb9d0d8d9
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enough resources to test impl the thing
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2019-03-01 03:22:46 +09:00 |
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minjaesong
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4a9b003fe5
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test impl of the new block atlas maker
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2019-03-01 01:20:07 +09:00 |
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minjaesong
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3148f18007
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terrain quarried stone fix
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2019-02-16 19:56:12 +09:00 |
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minjaesong
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697449fca9
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better and random-coloured grass
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2019-02-08 09:27:13 +09:00 |
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minjaesong
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4c3fc2352c
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#21, also making seasonal grasses easier on PSD
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2019-02-01 18:47:02 +09:00 |
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minjaesong
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bd1c1bff8a
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amount of fluid affects the light absorption
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2019-01-27 16:58:29 +09:00 |
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minjaesong
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9937c34d25
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light calc takes fluid into account
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2019-01-27 00:30:56 +09:00 |
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minjaesong
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078cdfefa4
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See Github issue #15
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2019-01-15 05:50:36 +09:00 |
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minjaesong
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ff8791f48a
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Gzipping PSDs; every art must be alpha premultiplied; added converter batch
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2019-01-13 21:23:01 +09:00 |
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Minjae Song
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3b2c38cf0b
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csv reader can read file, stringify (not real save) and read the save itself wrote
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2019-01-02 22:25:44 +09:00 |
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Minjae Song
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6ecbb672fb
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csv editor read file with imperfections
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2019-01-02 22:03:52 +09:00 |
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Minjae Song
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30954d239a
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CSV editor: test export of spreadsheet
Seems working?
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2019-01-02 10:55:32 +09:00 |
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Minjae Song
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db110d1ca4
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csv editor wip
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2019-01-01 21:00:33 +09:00 |
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Minjae Song
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35c0c45500
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WIP platforms, at least "should I collide with this?" is one single function
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2018-12-30 19:50:22 +09:00 |
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Minjae Song
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6c01aa9b0b
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removed FLUID prop from the blocks
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2018-12-29 21:04:27 +09:00 |
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Minjae Song
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10128a20a0
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rendering scheme of the world changed, fluids draw as intended
But my idea wasn't very stellar, *sigh*
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2018-12-22 02:08:08 +09:00 |
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Minjae Song
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764945fc30
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prep for fluid exclusive render
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2018-12-19 22:23:50 +09:00 |
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Minjae Song
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3098c0afd2
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fluidmap won't have errenous behaviour at the world edge; tga alpha fix
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2018-12-19 01:53:09 +09:00 |
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Minjae Song
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04c5e32ddf
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test: tiles tex blend according to seasons
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2018-12-17 04:30:08 +09:00 |
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Minjae Song
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4fa44abd3e
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bugs on fluid sim, Type is NULL but fill isn't 0/new temporary fluid draw
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2018-12-16 02:10:04 +09:00 |
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minjaesong
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8f9022827c
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removing branching on tiling shader, improving performance
Now tga export needs extra care, but boy that 5 FPS improvement
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2018-07-03 22:17:34 +09:00 |
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minjaesong
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6b929ac107
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PostProcessor working: nested FBO won't work, use FrameBufferManager
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2018-07-03 13:48:34 +09:00 |
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