Commit Graph

15 Commits

Author SHA1 Message Date
minjaesong
07a70ffba4 srceen-meshes now use GL_TRIANGLE_FAN 2023-09-09 21:51:27 +09:00
minjaesong
6c97a9d5ab cloud stage has more depth 2023-09-06 18:01:33 +09:00
minjaesong
cd00ab4c7f fix: hq2x results graphical issue on some systems 2023-08-07 14:30:36 +09:00
minjaesong
fbce707cac option for screen filtering mode 2023-07-21 13:14:02 +09:00
minjaesong
64e05a4f17 load list: thumbnail on management scr 2023-07-11 15:18:44 +09:00
minjaesong
79f19120f2 replacing min/max usage with kotlin's 2023-07-11 01:54:46 +09:00
minjaesong
cba24456e9 changed shaders enough that the game now runs on Apple M2 2023-02-28 17:47:09 +09:00
minjaesong
3393ba6466 check if pointer-checker is still there on non dev build 2023-01-07 17:10:17 +09:00
minjaesong
cc7efd0e33 renaming Toolkit.Theme colour variables 2022-12-12 16:31:28 +09:00
minjaesong
1e01d3027e delta-t benchmarking will update itself every 64th frame, reducing the performance impact 2022-12-04 03:37:55 +09:00
minjaesong
474279aefe more descriptive name for the blend-normal function because why there are two fucking standards for an alpha channel 2022-10-31 01:52:40 +09:00
minjaesong
ccef7c32a0 fixed a "bug" that assumed the framerates are normally distributed 2022-10-15 13:12:14 +09:00
minjaesong
93af194c8a rudimentary framerate benchmarking (turning it on will make the game run significantly slower) 2022-10-15 01:09:51 +09:00
minjaesong
2e0f55567f halved the number of dither pattern textures and added even more variations using the swizzling 2022-08-30 01:53:16 +09:00
minjaesong
f4d8d72715 magnified screen will display everything correctly scaled (but some buttons wont work for some reason) 2022-08-10 00:04:26 +09:00