minjaesong
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07a70ffba4
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srceen-meshes now use GL_TRIANGLE_FAN
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2023-09-09 21:51:27 +09:00 |
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minjaesong
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6c97a9d5ab
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cloud stage has more depth
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2023-09-06 18:01:33 +09:00 |
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minjaesong
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cd00ab4c7f
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fix: hq2x results graphical issue on some systems
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2023-08-07 14:30:36 +09:00 |
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minjaesong
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fbce707cac
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option for screen filtering mode
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2023-07-21 13:14:02 +09:00 |
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minjaesong
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64e05a4f17
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load list: thumbnail on management scr
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2023-07-11 15:18:44 +09:00 |
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minjaesong
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79f19120f2
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replacing min/max usage with kotlin's
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2023-07-11 01:54:46 +09:00 |
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minjaesong
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cba24456e9
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changed shaders enough that the game now runs on Apple M2
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2023-02-28 17:47:09 +09:00 |
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minjaesong
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3393ba6466
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check if pointer-checker is still there on non dev build
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2023-01-07 17:10:17 +09:00 |
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minjaesong
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cc7efd0e33
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renaming Toolkit.Theme colour variables
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2022-12-12 16:31:28 +09:00 |
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minjaesong
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1e01d3027e
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delta-t benchmarking will update itself every 64th frame, reducing the performance impact
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2022-12-04 03:37:55 +09:00 |
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minjaesong
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474279aefe
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more descriptive name for the blend-normal function because why there are two fucking standards for an alpha channel
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2022-10-31 01:52:40 +09:00 |
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minjaesong
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ccef7c32a0
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fixed a "bug" that assumed the framerates are normally distributed
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2022-10-15 13:12:14 +09:00 |
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minjaesong
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93af194c8a
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rudimentary framerate benchmarking (turning it on will make the game run significantly slower)
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2022-10-15 01:09:51 +09:00 |
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minjaesong
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2e0f55567f
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halved the number of dither pattern textures and added even more variations using the swizzling
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2022-08-30 01:53:16 +09:00 |
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minjaesong
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f4d8d72715
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magnified screen will display everything correctly scaled (but some buttons wont work for some reason)
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2022-08-10 00:04:26 +09:00 |
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