Commit Graph

553 Commits

Author SHA1 Message Date
minjaesong
a3d7e42a22 Inventory UI: items page button 2017-07-17 14:37:10 +09:00
minjaesong
2423c7540b some bayer matrix things and my discoveries 2017-07-17 12:22:15 +09:00
minjaesong
485cbe1206 simplified a structure of UIs a bit 2017-07-16 23:15:32 +09:00
minjaesong
942971f456 dithered skybox 2017-07-16 05:03:04 +09:00
minjaesong
9f56ca2e99 bayer-dithering shader revisited 2017-07-15 18:35:57 +09:00
minjaesong
1f0608b768 camera clamping, UI resize 2017-07-15 02:02:30 +09:00
minjaesong
dfa2a0a86d wall render bug fixed
- wall wouldn't render if transparent-yet-sold tiles like glass is placed on top of it
2017-07-15 00:02:00 +09:00
minjaesong
75cd080023 load screen adj, faster gravity response for standard 2017-07-14 18:48:48 +09:00
minjaesong
8675fa927e Rudimentary load screen works (only with Ingame screen) 2017-07-13 19:10:11 +09:00
minjaesong
d5c1c9e400 GenuineSonic 2017-07-13 18:07:12 +09:00
minjaesong
2a5cb3ee38 disposable UI; loading screen mockup (i heard like loading screen -- sonic 06) 2017-07-13 17:53:40 +09:00
minjaesong
fb899dae2d load screen render, fixed some init code of the app 2017-07-13 03:59:26 +09:00
minjaesong
149d17ed13 how changing the screen should be done 2017-07-13 01:34:09 +09:00
minjaesong
50c32574e0 lightmap downsample works, sampling bug fixed with Filter.NEAREST, now having shrinkage issue 2017-07-12 14:33:59 +09:00
minjaesong
ecf9387d01 working UV simulation using alpha channel 2017-07-12 02:35:36 +09:00
minjaesong
eba6b3801d working world-glow blend 2017-07-11 13:34:14 +09:00
minjaesong
56cca83028 prep for draw glow 2017-07-09 20:29:35 +09:00
minjaesong
28d7b44821 diching RGB10; colors are now fully vec3 2017-07-09 02:21:24 +09:00
minjaesong
43fee8aa9d float lightmap seems it does have little boost on fps 2017-07-09 00:51:25 +09:00
minjaesong
fe8ca3bbd8 failed attempt at multithreading 2017-07-08 22:34:45 +09:00
minjaesong
b91ba9fc08 asynch update and render (aka frameskip) 2017-07-08 20:38:05 +09:00
minjaesong
4120fa102d former bug fixed; now we have ceiling-stair-clip bug 2017-07-07 02:11:24 +09:00
minjaesong
f732c3ca2b improved collision displacer: no more clip-to-climb-up-rightside-only thingy 2017-07-07 00:01:20 +09:00
minjaesong
e1642ae351 new collision displacer: got one-block-ceiling-passthru bug, but otherwise tolerable 2017-07-06 16:35:58 +09:00
minjaesong
f39ff87ee9 4096 shader finally works... perhaps it needs bayer matrix? 2017-07-05 18:30:53 +09:00
minjaesong
2d5761d66c downsampling sorta works, ONLY WHEN (width or height % 4) is 0 or 1 2017-07-05 16:03:50 +09:00
minjaesong
e54822a7e4 control scheme update 2017-07-05 12:49:26 +09:00
minjaesong
60a3c6518f Ladies and Gents, we have shader-powered smooth lighting! 2017-07-05 02:20:10 +09:00
minjaesong
3af196004e shader seems working!; it's messed up by all the test codes but I commit anyway 2017-07-05 02:05:03 +09:00
minjaesong
cf2932a519 blur shader works 2017-07-04 23:30:48 +09:00
minjaesong
75d449cc10 shader does work at least... 2017-07-04 22:04:07 +09:00
minjaesong
14a745b18d killed old zoom so that framebuffer would render without hack 2017-07-04 20:11:54 +09:00
minjaesong
db2fd0c8e4 needs more shader (for smoothing out lightmap render) 2017-07-04 14:58:18 +09:00
minjaesong
9027f85d1d barely managed to fix inventory UI 2017-07-04 01:27:18 +09:00
minjaesong
6057bd9c22 dunno why but setting camera position to negative works... 2017-07-03 23:42:59 +09:00
minjaesong
7e417ed8c7 putting ore vein prototype on main sheet; also a commit before fuck-up 2017-07-03 19:26:00 +09:00
minjaesong
04db52ca3a fixed bug: things go dark as inventory is opened
Not cloning the color when MULing was the culprit
2017-07-03 02:55:33 +09:00
minjaesong
65ef9c2787 fixed bad color rendering on blocksdrawer and lightmaprenderer 2017-07-02 21:53:50 +09:00
minjaesong
a91cbb8924 debugger's got its colour codes back 2017-07-02 15:28:45 +09:00
minjaesong
cc6a2d6898 proper sprite flip draw 2017-07-02 00:45:57 +09:00
minjaesong
cbcd32e132 keyboard control ported to GDX (at least as much as I can right now) 2017-07-01 18:31:00 +09:00
minjaesong
f2a2966d6c ore veins 2017-06-30 02:06:53 +09:00
minjaesong
b97f5162a5 blocks camera and framebuffer seems working 2017-06-30 01:50:06 +09:00
minjaesong
f0e73cda1d can see camera working but not the actor gravity 2017-06-28 22:15:42 +09:00
minjaesong
4472722c5d a commit before heading to the airport 2017-06-23 02:18:03 +09:00
minjaesong
ab846ad805 More game-related documentations 2017-06-22 19:00:15 +09:00
minjaesong
187277d6a8 Just got enought to render without error (no display tho) 2017-06-22 18:59:53 +09:00
minjaesong
ad481853bb LibGDX, here I am. 2017-06-22 02:31:07 +09:00
minjaesong
1ecbc57f83 gdx font: thai works good enough; RIP performance tho 2017-06-16 22:06:08 +09:00
minjaesong
41791af764 gdx font: can customise font spritesheet location 2017-06-16 19:29:40 +09:00