minjaesong
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aa238eb65c
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load app using apploader -- no more black screen on app load
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2017-08-01 23:55:48 +09:00 |
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minjaesong
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5c2b1e7586
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RemoCons fully working; also fixed my stupidity
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2017-07-26 17:03:22 +09:00 |
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minjaesong
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5990da1d26
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UIs wont FOR SURE update (more like, process events) anymore when they are not visible
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2017-07-25 18:34:23 +09:00 |
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minjaesong
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3d622835c7
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UI: sub-UIs work?
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2017-07-25 17:21:02 +09:00 |
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minjaesong
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30b43eaab5
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fixed quickbar and piemenu texture
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2017-07-23 19:55:06 +09:00 |
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minjaesong
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ca6b74199d
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more compatible shader
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2017-07-23 18:23:53 +09:00 |
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minjaesong
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a3a5b7ff57
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leak patched I guess
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2017-07-23 17:38:57 +09:00 |
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minjaesong
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b50768f2b8
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titlescreen: camera follows terraini undulation
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2017-07-22 18:27:58 +09:00 |
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minjaesong
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d09e35326f
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title screen renders well
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2017-07-21 20:28:12 +09:00 |
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minjaesong
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f1391bea6f
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generalised things so that they would work outside of ingame.world; title screen wip
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2017-07-21 19:59:51 +09:00 |
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minjaesong
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cb8d3fd8b9
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action listener on textbutton list
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2017-07-20 22:25:40 +09:00 |
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minjaesong
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48b8923434
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parallax (sky looks bluer when you go up)
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2017-07-20 18:39:05 +09:00 |
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minjaesong
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15dbd16766
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limitedly successful attempt to create a title screen
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2017-07-20 00:36:41 +09:00 |
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minjaesong
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3a1379e376
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Ingame's Player is now mandatory; player spawn on right position
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2017-07-18 00:19:55 +09:00 |
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minjaesong
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a3d7e42a22
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Inventory UI: items page button
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2017-07-17 14:37:10 +09:00 |
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minjaesong
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2423c7540b
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some bayer matrix things and my discoveries
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2017-07-17 12:22:15 +09:00 |
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minjaesong
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485cbe1206
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simplified a structure of UIs a bit
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2017-07-16 23:15:32 +09:00 |
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minjaesong
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942971f456
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dithered skybox
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2017-07-16 05:03:04 +09:00 |
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minjaesong
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9f56ca2e99
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bayer-dithering shader revisited
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2017-07-15 18:35:57 +09:00 |
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minjaesong
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1f0608b768
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camera clamping, UI resize
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2017-07-15 02:02:30 +09:00 |
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minjaesong
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dfa2a0a86d
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wall render bug fixed
- wall wouldn't render if transparent-yet-sold tiles like glass is placed on top of it
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2017-07-15 00:02:00 +09:00 |
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minjaesong
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75cd080023
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load screen adj, faster gravity response for standard
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2017-07-14 18:48:48 +09:00 |
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minjaesong
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8675fa927e
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Rudimentary load screen works (only with Ingame screen)
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2017-07-13 19:10:11 +09:00 |
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minjaesong
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d5c1c9e400
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GenuineSonic
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2017-07-13 18:07:12 +09:00 |
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minjaesong
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2a5cb3ee38
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disposable UI; loading screen mockup (i heard like loading screen -- sonic 06)
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2017-07-13 17:53:40 +09:00 |
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minjaesong
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fb899dae2d
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load screen render, fixed some init code of the app
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2017-07-13 03:59:26 +09:00 |
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minjaesong
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149d17ed13
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how changing the screen should be done
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2017-07-13 01:34:09 +09:00 |
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minjaesong
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50c32574e0
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lightmap downsample works, sampling bug fixed with Filter.NEAREST, now having shrinkage issue
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2017-07-12 14:33:59 +09:00 |
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minjaesong
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ecf9387d01
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working UV simulation using alpha channel
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2017-07-12 02:35:36 +09:00 |
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minjaesong
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eba6b3801d
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working world-glow blend
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2017-07-11 13:34:14 +09:00 |
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minjaesong
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56cca83028
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prep for draw glow
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2017-07-09 20:29:35 +09:00 |
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minjaesong
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28d7b44821
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diching RGB10; colors are now fully vec3
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2017-07-09 02:21:24 +09:00 |
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minjaesong
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43fee8aa9d
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float lightmap seems it does have little boost on fps
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2017-07-09 00:51:25 +09:00 |
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minjaesong
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fe8ca3bbd8
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failed attempt at multithreading
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2017-07-08 22:34:45 +09:00 |
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minjaesong
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b91ba9fc08
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asynch update and render (aka frameskip)
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2017-07-08 20:38:05 +09:00 |
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minjaesong
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4120fa102d
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former bug fixed; now we have ceiling-stair-clip bug
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2017-07-07 02:11:24 +09:00 |
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minjaesong
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f732c3ca2b
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improved collision displacer: no more clip-to-climb-up-rightside-only thingy
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2017-07-07 00:01:20 +09:00 |
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minjaesong
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e1642ae351
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new collision displacer: got one-block-ceiling-passthru bug, but otherwise tolerable
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2017-07-06 16:35:58 +09:00 |
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minjaesong
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f39ff87ee9
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4096 shader finally works... perhaps it needs bayer matrix?
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2017-07-05 18:30:53 +09:00 |
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minjaesong
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2d5761d66c
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downsampling sorta works, ONLY WHEN (width or height % 4) is 0 or 1
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2017-07-05 16:03:50 +09:00 |
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minjaesong
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e54822a7e4
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control scheme update
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2017-07-05 12:49:26 +09:00 |
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minjaesong
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60a3c6518f
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Ladies and Gents, we have shader-powered smooth lighting!
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2017-07-05 02:20:10 +09:00 |
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minjaesong
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3af196004e
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shader seems working!; it's messed up by all the test codes but I commit anyway
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2017-07-05 02:05:03 +09:00 |
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minjaesong
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cf2932a519
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blur shader works
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2017-07-04 23:30:48 +09:00 |
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minjaesong
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75d449cc10
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shader does work at least...
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2017-07-04 22:04:07 +09:00 |
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minjaesong
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14a745b18d
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killed old zoom so that framebuffer would render without hack
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2017-07-04 20:11:54 +09:00 |
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minjaesong
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db2fd0c8e4
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needs more shader (for smoothing out lightmap render)
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2017-07-04 14:58:18 +09:00 |
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minjaesong
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9027f85d1d
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barely managed to fix inventory UI
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2017-07-04 01:27:18 +09:00 |
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minjaesong
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6057bd9c22
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dunno why but setting camera position to negative works...
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2017-07-03 23:42:59 +09:00 |
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minjaesong
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7e417ed8c7
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putting ore vein prototype on main sheet; also a commit before fuck-up
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2017-07-03 19:26:00 +09:00 |
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