minjaesong
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49df5f9676
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gradle script fix typo and add assertion jvm option
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2019-05-12 01:03:35 +09:00 |
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minjaesong
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52d6955ffc
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blocksdrawer now draws wire
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2019-05-04 18:19:08 +09:00 |
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minjaesong
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c423190725
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block functions now share one centralised core function
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2019-05-04 03:29:59 +09:00 |
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minjaesong
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61078cf5a8
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debug info for upcoming wires
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2019-05-02 00:56:25 +09:00 |
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minjaesong
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eafdeddc94
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fixed a long bug where item would be used twice but discounted by only one on single click
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2019-05-01 23:26:01 +09:00 |
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minjaesong
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bc2b1f68d1
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always sorting arraylist; more wire stuffs
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2019-03-12 22:27:26 +09:00 |
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minjaesong
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4b91f485a5
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game item to load its own image if needed; common resource pool to assist that
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2019-03-10 17:46:48 +09:00 |
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minjaesong
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464e0380e4
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rudimentary minimap draw only
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2019-03-08 18:49:38 +09:00 |
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minjaesong
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3cc13f32c9
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createtileatlas: fixing a mistake where non-47 blocks won't be rendered to atlas
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2019-03-03 21:53:56 +09:00 |
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minjaesong
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f3c2ddb3e2
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did my best to draw fluids. The thing is, tiles suck at this and I need polygon-based render for fluids
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2019-03-03 12:18:04 +09:00 |
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minjaesong
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58bbb73cb1
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codes to produce fluid atlas
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2019-03-03 00:25:42 +09:00 |
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minjaesong
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98d013267e
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new blocksdrawer: works well with masktype 0 and 2
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2019-03-02 00:57:26 +09:00 |
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minjaesong
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522279fec6
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blocksdrawer: now generates terrain and wall item image
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2019-03-01 23:25:23 +09:00 |
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minjaesong
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4a9b003fe5
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test impl of the new block atlas maker
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2019-03-01 01:20:07 +09:00 |
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minjaesong
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adcedaeba8
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dynamic shape: added metadata doc
sililar to the one used in the game's font
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2019-02-28 21:57:56 +09:00 |
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minjaesong
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a66afb7b6a
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terrain mask PSDs
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2019-02-26 17:26:19 +09:00 |
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minjaesong
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53737bd746
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gson test in progress
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2019-02-22 04:50:43 +09:00 |
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minjaesong
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7a62c06bc6
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buildingmaker penmenu; resolving mouse click clash between world and UIs
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2019-02-16 17:11:36 +09:00 |
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minjaesong
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28cf447ec4
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inventory screen doesn't need two char info display
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2019-02-06 11:05:58 +09:00 |
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minjaesong
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e8b39fc668
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blocksdrawer use offsetted time_t
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2019-02-02 01:08:14 +09:00 |
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minjaesong
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4c3fc2352c
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#21, also making seasonal grasses easier on PSD
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2019-02-01 18:47:02 +09:00 |
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minjaesong
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01094d49eb
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wall block item to use its own texture (for real)
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2019-02-01 17:28:08 +09:00 |
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minjaesong
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7d3bf0eece
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terrain texture change by all seasons
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2019-02-01 15:59:54 +09:00 |
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minjaesong
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b10e8aa777
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lol
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2019-01-16 01:23:23 +09:00 |
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minjaesong
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81f9c92e48
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adding test code to export fboRGB
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2019-01-15 03:02:40 +09:00 |
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minjaesong
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09b039c62f
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trying to work on issue #15 and I'm stumped
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2019-01-13 23:51:04 +09:00 |
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Minjae Song
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6c01aa9b0b
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removed FLUID prop from the blocks
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2018-12-29 21:04:27 +09:00 |
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Minjae Song
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2335312081
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WIP removing fluid marker block
see "work_files/todo_platforms.png"
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2018-12-29 17:04:46 +09:00 |
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Minjae Song
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00fc4f1b8c
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reduced boot time by not using proper wall tex; darker wall draw
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2018-12-25 16:28:38 +09:00 |
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Minjae Song
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98755fab61
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still cleaning up
Making wall item textures takes SO long
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2018-12-25 15:39:01 +09:00 |
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Minjae Song
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ef3690765d
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simplified fluid render
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2018-12-23 02:13:41 +09:00 |
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Minjae Song
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10128a20a0
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rendering scheme of the world changed, fluids draw as intended
But my idea wasn't very stellar, *sigh*
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2018-12-22 02:08:08 +09:00 |
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Minjae Song
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764945fc30
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prep for fluid exclusive render
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2018-12-19 22:23:50 +09:00 |
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Minjae Song
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3098c0afd2
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fluidmap won't have errenous behaviour at the world edge; tga alpha fix
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2018-12-19 01:53:09 +09:00 |
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Minjae Song
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a1661fbb4e
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fluid multiplies themselves ?!
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2018-12-17 22:39:19 +09:00 |
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Minjae Song
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04c5e32ddf
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test: tiles tex blend according to seasons
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2018-12-17 04:30:08 +09:00 |
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Minjae Song
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832e296bc5
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rename TARGET_FPS to PHYS_TIME_FRAME; shader to use multiple atlas tex; and things
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2018-12-16 15:30:25 +09:00 |
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Minjae Song
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46e5860143
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at least this fluid sim passes collection assertion codes
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2018-12-16 02:55:12 +09:00 |
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Minjae Song
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4fa44abd3e
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bugs on fluid sim, Type is NULL but fill isn't 0/new temporary fluid draw
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2018-12-16 02:10:04 +09:00 |
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Minjae Song
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6d553ea583
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replacing water/lava tiles with one fluid marker
actual fluid not implemented
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2018-12-12 20:32:13 +09:00 |
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Minjae Song
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258273fd25
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nonprivate lateinits are bitch
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2018-12-11 16:39:27 +09:00 |
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minjaesong
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4b04bf3781
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replaced a hack that starts random game on title screen
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2018-12-08 18:30:10 +09:00 |
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minjaesong
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d588f73ed6
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Memory leak alleviated FUCK YEAH?
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2018-12-08 04:26:01 +09:00 |
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minjaesong
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f3b0044d5f
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fixing one of the new bugs: block duplication artefact on render
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2018-11-20 22:16:20 +09:00 |
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minjaesong
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f5d36e2c92
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physics anomaly at x 0..33? are fixed, other issues (re)introduced
See ActorWBMovable@Line1238
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2018-11-20 06:08:21 +09:00 |
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minjaesong
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091f79c7f8
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reconfiguring docs and libs
- Targeting Java 10
- Gdx nightly 20181111 (1.9.9)
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2018-11-11 20:13:31 +09:00 |
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minjaesong
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8942f352a1
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drawing of the tile breakage
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2018-11-10 21:09:02 +09:00 |
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minjaesong
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1aa90077a4
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Can setTitle() cause memleak (right before test commit)
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2018-11-08 22:42:27 +09:00 |
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minjaesong
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4eee5ee2b1
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a new watchface to support seasons instead of months
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2018-11-06 23:40:36 +09:00 |
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minjaesong
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69eb2d7a3b
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title remocon: menu UI with no child should be displayed now
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2018-09-15 01:08:10 +09:00 |
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