Commit Graph

198 Commits

Author SHA1 Message Date
minjaesong
5bf8b6cad7 on-the-fly sprite assembly WIP 2019-01-19 04:34:50 +09:00
minjaesong
078cdfefa4 See Github issue #15 2019-01-15 05:50:36 +09:00
minjaesong
81f9c92e48 adding test code to export fboRGB 2019-01-15 03:02:40 +09:00
minjaesong
f4cd4f49b2 width fixes in UI 2019-01-14 02:46:23 +09:00
minjaesong
09b039c62f trying to work on issue #15 and I'm stumped 2019-01-13 23:51:04 +09:00
minjaesong
ff8791f48a Gzipping PSDs; every art must be alpha premultiplied; added converter batch 2019-01-13 21:23:01 +09:00
minjaesong
9aa8eb395d fixed various quirks and removed dirty hacks on quickslot bar/pie 2019-01-12 22:56:48 +09:00
minjaesong
4986d570a0 sprite assembler test assets 2019-01-06 00:30:43 +09:00
minjaesong
15868a5a2d forgot to update tga file 2019-01-04 21:19:11 +09:00
minjaesong
3abca8989a somewhat successful walk/idle anim impl 2019-01-04 17:44:22 +09:00
Minjae Song
3b2c38cf0b csv reader can read file, stringify (not real save) and read the save itself wrote 2019-01-02 22:25:44 +09:00
Minjae Song
6ecbb672fb csv editor read file with imperfections 2019-01-02 22:03:52 +09:00
Minjae Song
30954d239a CSV editor: test export of spreadsheet
Seems working?
2019-01-02 10:55:32 +09:00
Minjae Song
db110d1ca4 csv editor wip 2019-01-01 21:00:33 +09:00
Minjae Song
35c0c45500 WIP platforms, at least "should I collide with this?" is one single function 2018-12-30 19:50:22 +09:00
Minjae Song
6c01aa9b0b removed FLUID prop from the blocks 2018-12-29 21:04:27 +09:00
Minjae Song
10128a20a0 rendering scheme of the world changed, fluids draw as intended
But my idea wasn't very stellar, *sigh*
2018-12-22 02:08:08 +09:00
Minjae Song
764945fc30 prep for fluid exclusive render 2018-12-19 22:23:50 +09:00
Minjae Song
3098c0afd2 fluidmap won't have errenous behaviour at the world edge; tga alpha fix 2018-12-19 01:53:09 +09:00
Minjae Song
04c5e32ddf test: tiles tex blend according to seasons 2018-12-17 04:30:08 +09:00
Minjae Song
832e296bc5 rename TARGET_FPS to PHYS_TIME_FRAME; shader to use multiple atlas tex; and things 2018-12-16 15:30:25 +09:00
Minjae Song
4fa44abd3e bugs on fluid sim, Type is NULL but fill isn't 0/new temporary fluid draw 2018-12-16 02:10:04 +09:00
Minjae Song
e31eaf0241 matching blendglow's version with others 2018-12-11 11:06:03 +09:00
minjaesong
091f79c7f8 reconfiguring docs and libs
- Targeting Java 10
- Gdx nightly 20181111 (1.9.9)
2018-11-11 20:13:31 +09:00
minjaesong
8942f352a1 drawing of the tile breakage 2018-11-10 21:09:02 +09:00
minjaesong
1aa90077a4 Can setTitle() cause memleak (right before test commit) 2018-11-08 22:42:27 +09:00
minjaesong
4eee5ee2b1 a new watchface to support seasons instead of months 2018-11-06 23:40:36 +09:00
minjaesong
73d1a1bdc5 new RNG for everything; Joise update 2018-10-27 00:03:06 +09:00
minjaesong
98539e698f World Click events
let's hope it works w/o tests as I can't get to the Ingame now
2018-10-01 23:51:04 +09:00
minjaesong
967eafe8a3 serialised RNG; font update 2018-09-16 03:32:12 +09:00
minjaesong
6d4ac92133 font update; ui remocon fix; save doc elaboration
UI RemoCon fix: RemoCon will no longer widen to the screen width when being used
2018-09-14 01:14:13 +09:00
minjaesong
eee8a18875 dump (another useless message) 2018-08-05 21:57:18 +09:00
minjaesong
e48731b2e3 reducing down HistoricalFigure to nothing
It doesn't seem like a good idea
2018-07-03 22:45:00 +09:00
minjaesong
8f9022827c removing branching on tiling shader, improving performance
Now tga export needs extra care, but boy that 5 FPS improvement
2018-07-03 22:17:34 +09:00
minjaesong
9ade08013f intro screen flipped correctly, build passes 2018-07-03 14:28:30 +09:00
minjaesong
6b929ac107 PostProcessor working: nested FBO won't work, use FrameBufferManager 2018-07-03 13:48:34 +09:00
minjaesong
07681110c7 IngameRenderer: damned thing finally works somewhat 2018-06-30 16:47:22 +09:00
minjaesong
abd1827182 still broken, still renders
because im going to break it once again
See my comment in PostProcessor.kt
2018-06-28 21:31:39 +09:00
minjaesong
9736d39e04 trying to optimise the rendering, this is BEFORE job 2018-06-26 09:10:05 +09:00
minjaesong
8daf0a2c38 still wip modularisation, game somehow boots 2018-06-21 17:33:22 +09:00
minjaesong
6bbfd5d167 scrollable inventory with up/down UI button 2018-05-09 19:41:04 +09:00
minjaesong
4664c9ba0d ModMgr: I can load class by name; dropped Groovy script support, coding must go to JAR 2018-05-09 05:34:39 +09:00
minjaesong
fded7f1dfb computery stuff and new set of wires 2018-03-04 19:15:43 +09:00
minjaesong
40423ede52 adopting Java 9/Kotlin 1.2 2018-02-10 21:40:17 +09:00
minjaesong
941d9fa107 rain megaparticle experiment 2017-12-18 20:45:32 +09:00
minjaesong
c5fa83b2f4 196 dithering instead of 625 2017-12-10 14:33:12 +09:00
minjaesong
35f2cf6b4d tooltip UI; tooltip in the inventory 2017-11-25 17:56:57 +09:00
minjaesong
f45a3d252a inventory grid mode buttons working highlight 2017-11-07 23:29:07 +09:00
minjaesong
ade77473c4 map & save button for inventory 2017-11-03 22:48:13 +09:00
minjaesong
7cd7b4047f postprocessor for 3dlut colcorr; dithering should be managed in "dirty" way
dirty way: loads dithered/passthru shader according to the game's config (boolean fxdither)
2017-11-02 17:47:52 +09:00