Song Minjae
5fe604cf45
pickaxe working as intended
2017-04-18 01:14:25 +09:00
Song Minjae
f840dbe7de
modular first test
2017-04-17 16:14:35 +09:00
Song Minjae
f2ae2d9449
fixes, bits and pieces, changes in ID referencing, terrain and wall takes damage, working test pickaxe, and a new issue
2017-04-17 02:18:52 +09:00
Song Minjae
96c6cb2cc6
bunch of codes:
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- Test InputStream() on VirtualComputer (blocking/unblocking using simple semaphore) -- no more dirty lua impl of io.read
- Typealias Kotlin 1.1
- Primitive box drawing on VideoCard
- Removing unnecessary fonts
Former-commit-id: cece88af3a3430678e685856eec78b4a9d598b4f
Former-commit-id: 22eed3a7beb9b4cb34636cbab2ff0e94989bdb31
2017-03-02 02:11:50 +09:00
Song Minjae
e88124f065
"mult" renamed to "buff" to prevent confusion with pre-calculated "mult" (character variants)
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Former-commit-id: 104d0a57bc67491427d823c2f91688c85e8841c5
Former-commit-id: 5a835c7a759006df25d8783f4f97b568a1517104
2016-12-27 21:56:03 +09:00
Song Minjae
35a723ee0f
actor AI from Lua script
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Former-commit-id: 184160efc59c4f846f1cc154fe3e60d21b301ee3
Former-commit-id: 4e228542975ea52945a597b7ca1bc06b407c3be7
2016-12-26 23:55:54 +09:00
Song Minjae
a9a2b93341
visible actors are defaulted to Visible, SpriteAnimations now has "parent" actors and uses its Visible property
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Former-commit-id: 0e240de4ca38a59724f364df4624c8dc79c0112d
Former-commit-id: b017b24ab7591ea2fd2518308bd5656597c14f47
2016-12-23 20:49:29 +09:00