minjaesong
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51a2e47430
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cheat detected notification
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2017-12-10 14:32:32 +09:00 |
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minjaesong
|
f3075dfc18
|
cheat detected notification
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2017-12-10 14:32:32 +09:00 |
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minjaesong
|
6715308f88
|
language vars are fully moved to apploader
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2017-11-25 22:29:59 +09:00 |
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minjaesong
|
6901b17bb6
|
language vars are fully moved to apploader
|
2017-11-25 22:29:59 +09:00 |
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minjaesong
|
35f2cf6b4d
|
tooltip UI; tooltip in the inventory
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2017-11-25 17:56:57 +09:00 |
|
minjaesong
|
d9258bcb84
|
tooltip UI; tooltip in the inventory
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2017-11-25 17:56:57 +09:00 |
|
minjaesong
|
f45a3d252a
|
inventory grid mode buttons working highlight
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2017-11-07 23:29:07 +09:00 |
|
minjaesong
|
b5e908d271
|
inventory grid mode buttons working highlight
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2017-11-07 23:29:07 +09:00 |
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minjaesong
|
ade77473c4
|
map & save button for inventory
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2017-11-03 22:48:13 +09:00 |
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minjaesong
|
60d1a5cea2
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map & save button for inventory
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2017-11-03 22:48:13 +09:00 |
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minjaesong
|
7cd7b4047f
|
postprocessor for 3dlut colcorr; dithering should be managed in "dirty" way
dirty way: loads dithered/passthru shader according to the game's config (boolean fxdither)
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2017-11-02 17:47:52 +09:00 |
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minjaesong
|
a22d2dbb92
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postprocessor for 3dlut colcorr; dithering should be managed in "dirty" way
dirty way: loads dithered/passthru shader according to the game's config (boolean fxdither)
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2017-11-02 17:47:52 +09:00 |
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minjaesong
|
f5636fe0d3
|
hacked the titlescreen to fix resize-related UI shit
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2017-11-01 15:46:09 +09:00 |
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minjaesong
|
b892d2e70c
|
hacked the titlescreen to fix resize-related UI shit
|
2017-11-01 15:46:09 +09:00 |
|
minjaesong
|
948f922041
|
encumbrance meter for new inventory
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2017-10-30 04:28:27 +09:00 |
|
minjaesong
|
cec6d9c3c2
|
encumbrance meter for new inventory
|
2017-10-30 04:28:27 +09:00 |
|
minjaesong
|
6c72bef0de
|
black background for inventory
|
2017-10-29 13:26:34 +09:00 |
|
minjaesong
|
0266f518fc
|
black background for inventory
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2017-10-29 13:26:34 +09:00 |
|
minjaesong
|
fe21340186
|
working "equipped" view with unequip
|
2017-10-28 15:07:58 +09:00 |
|
minjaesong
|
f72f18a821
|
working "equipped" view with unequip
|
2017-10-28 15:07:58 +09:00 |
|
minjaesong
|
516314c47f
|
"equipped" indicator on item grid
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2017-10-25 05:53:39 +09:00 |
|
minjaesong
|
c2ac328cab
|
"equipped" indicator on item grid
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2017-10-25 05:53:39 +09:00 |
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minjaesong
|
55cdac9269
|
fixed uiItem stupidity with uiCanvas; it activated even if its parent is invisible
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2017-10-24 07:25:05 +09:00 |
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minjaesong
|
07d609ca72
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fixed uiItem stupidity with uiCanvas; it activated even if its parent is invisible
|
2017-10-24 07:25:05 +09:00 |
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minjaesong
|
a506269906
|
catbar and grid: updates and renders as intended
|
2017-10-24 00:21:13 +09:00 |
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minjaesong
|
af027e616d
|
catbar and grid: updates and renders as intended
|
2017-10-24 00:21:13 +09:00 |
|
minjaesong
|
77b563396e
|
at least some of the new UIs are working
|
2017-10-23 03:44:45 +09:00 |
|
minjaesong
|
04161525eb
|
at least some of the new UIs are working
|
2017-10-23 03:44:45 +09:00 |
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minjaesong
|
98a67c80c6
|
new inventory design: is it good?
See work_files/inventory_nouveau_2.psd
|
2017-10-22 02:03:23 +09:00 |
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minjaesong
|
0023b4a4a8
|
new inventory design: is it good?
See work_files/inventory_nouveau_2.psd
|
2017-10-22 02:03:23 +09:00 |
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minjaesong
|
a8398765c6
|
somehow fixed a consolewin bug
- It would read a key even if it's closed
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2017-10-18 03:52:11 +09:00 |
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minjaesong
|
a5d0d5e525
|
somehow fixed a consolewin bug
- It would read a key even if it's closed
|
2017-10-18 03:52:11 +09:00 |
|
minjaesong
|
6df79b96dd
|
lightmap draw shift fixed; game will properly resize
|
2017-10-16 22:47:16 +09:00 |
|
minjaesong
|
5b8bee6777
|
lightmap draw shift fixed; game will properly resize
|
2017-10-16 22:47:16 +09:00 |
|
minjaesong
|
83b9f74100
|
renderFront is fixed
|
2017-10-14 02:48:52 +09:00 |
|
minjaesong
|
76260cbc18
|
renderFront is fixed
|
2017-10-14 02:48:52 +09:00 |
|
minjaesong
|
d9a01a70c3
|
sprite shift re-fixed with a correct method
|
2017-10-14 02:13:06 +09:00 |
|
minjaesong
|
a7849d2635
|
sprite shift re-fixed with a correct method
|
2017-10-14 02:13:06 +09:00 |
|
minjaesong
|
06949848f8
|
player sprites now aligned to hitbox && drawn at centre of the screen
|
2017-10-13 00:36:03 +09:00 |
|
minjaesong
|
595681d6e9
|
player sprites now aligned to hitbox && drawn at centre of the screen
|
2017-10-13 00:36:03 +09:00 |
|
minjaesong
|
0e1c46f18d
|
Houston, we have a render (again)
|
2017-10-07 22:21:37 +09:00 |
|
minjaesong
|
3505b38789
|
Houston, we have a render (again)
|
2017-10-07 22:21:37 +09:00 |
|
minjaesong
|
fe8163c1e4
|
Feature idea I had around for months
|
2017-09-22 00:22:35 +09:00 |
|
minjaesong
|
42efbd5297
|
Feature idea I had around for months
|
2017-09-22 00:22:35 +09:00 |
|
minjaesong
|
e3ac877c3d
|
Rectified heretic YY-MM-DD to standard YYYY-MM-DD
|
2017-09-20 14:36:40 +09:00 |
|
minjaesong
|
3569e3ccbf
|
Rectified heretic YY-MM-DD to standard YYYY-MM-DD
|
2017-09-20 14:36:40 +09:00 |
|
minjaesong
|
b560011d2f
|
Scientifically correct moondial
Flipped crescents are my mistake 😄
|
2017-09-19 14:43:06 +09:00 |
|
minjaesong
|
e31640cba6
|
Scientifically correct moondial
Flipped crescents are my mistake 😄
|
2017-09-19 14:43:06 +09:00 |
|
minjaesong
|
e76458bff6
|
we've got something
- except actor's RGB won't draw; only the glow does
|
2017-09-18 02:32:47 +09:00 |
|
minjaesong
|
9645b28674
|
we've got something
- except actor's RGB won't draw; only the glow does
|
2017-09-18 02:32:47 +09:00 |
|