Commit Graph

1126 Commits

Author SHA1 Message Date
Song Minjae
720a5c8440 mouse buttons now configurable
Former-commit-id: 789b34a0a80553afc7fa7f563ffa33350310ac21
Former-commit-id: 8b3687ee15aa53fb6decb8480ebdf6897b5cce61
2016-12-30 23:28:06 +09:00
Song Minjae
0b024dcf70 issue #7 implemented
Former-commit-id: e63de56e81e19c842c519c77019b9750d751851e
Former-commit-id: 6b018d6ac3bb471d5997c1eece4485f967f82ded
2016-12-30 18:07:36 +09:00
Song Minjae
4837962ff5 issue #7 implemented
Former-commit-id: e63de56e81e19c842c519c77019b9750d751851e
Former-commit-id: 6b018d6ac3bb471d5997c1eece4485f967f82ded
2016-12-30 18:07:36 +09:00
Song Minjae
ac05b5edf1 separated Camera from TileDrawer (was MapCamera)
Former-commit-id: b2fe7716722634b03f3750fade420d26022500f9
Former-commit-id: 521826d176c6902007646e6b9b9c7b5d4f3468cf
2016-12-30 02:47:15 +09:00
Song Minjae
f367b35892 separated Camera from TileDrawer (was MapCamera)
Former-commit-id: b2fe7716722634b03f3750fade420d26022500f9
Former-commit-id: 521826d176c6902007646e6b9b9c7b5d4f3468cf
2016-12-30 02:47:15 +09:00
Song Minjae
9a8090038e improved ActorValueTracker: can now change actor currently tracking
Former-commit-id: 71daf44209f700b8702f2b73294583edefda49c9
Former-commit-id: 3ab76c6509086490ba6ea9501b1ba08e444a7e53
2016-12-30 02:22:58 +09:00
Song Minjae
ef59134a3e improved ActorValueTracker: can now change actor currently tracking
Former-commit-id: 71daf44209f700b8702f2b73294583edefda49c9
Former-commit-id: 3ab76c6509086490ba6ea9501b1ba08e444a7e53
2016-12-30 02:22:58 +09:00
Song Minjae
0e60380718 skybox will now scaled properly according to screen zoom
Former-commit-id: 619bfcad7bd14313d8f94c291350ddb5bb9684b4
Former-commit-id: c42d41c7e32a2c44cffc7d1450fa550d7d5c32f7
2016-12-30 02:22:10 +09:00
Song Minjae
061c15d241 skybox will now scaled properly according to screen zoom
Former-commit-id: 619bfcad7bd14313d8f94c291350ddb5bb9684b4
Former-commit-id: c42d41c7e32a2c44cffc7d1450fa550d7d5c32f7
2016-12-30 02:22:10 +09:00
Song Minjae
f7365ea47b more AI, divided ACCELBUFF and ACCELMULT_MOVEMENT
Former-commit-id: f3b4c390c363612dcc58c3d50cb7a47ba7452567
Former-commit-id: 95f71db97104cf55af7aba8e0289eb89efc078a4
2016-12-29 21:10:42 +09:00
Song Minjae
59bf364890 more AI, divided ACCELBUFF and ACCELMULT_MOVEMENT
Former-commit-id: f3b4c390c363612dcc58c3d50cb7a47ba7452567
Former-commit-id: 95f71db97104cf55af7aba8e0289eb89efc078a4
2016-12-29 21:10:42 +09:00
Song Minjae
63bc018550 new debugging tool ActorsList
Former-commit-id: 51109b6766a1ebd92613055064e3fa8bd69c37fc
Former-commit-id: d5fc3d52b208d3cbbdcec47758cd73aef3240dc8
2016-12-29 21:09:44 +09:00
Song Minjae
4c3203a863 new debugging tool ActorsList
Former-commit-id: 51109b6766a1ebd92613055064e3fa8bd69c37fc
Former-commit-id: d5fc3d52b208d3cbbdcec47758cd73aef3240dc8
2016-12-29 21:09:44 +09:00
Song Minjae
bc36cc946d highest ID of dynamicItem reduced to 1048575
Former-commit-id: b1e36d020a57aac497eff5d3db7142940f590fe4
Former-commit-id: c437e8447ba2a58fdc7dfd05f1ac80284f845702
2016-12-29 20:45:42 +09:00
Song Minjae
eb43b016fe highest ID of dynamicItem reduced to 1048575
Former-commit-id: b1e36d020a57aac497eff5d3db7142940f590fe4
Former-commit-id: c437e8447ba2a58fdc7dfd05f1ac80284f845702
2016-12-29 20:45:42 +09:00
Song Minjae
767802e75f new debugging tool ActorValueTracker
Former-commit-id: f30d2a859521082609425722edb91d3c366fbc58
Former-commit-id: 1486ad6b0a85415124c87522f07c012d4a335567
2016-12-29 20:31:05 +09:00
Song Minjae
187dcdd0c1 new debugging tool ActorValueTracker
Former-commit-id: f30d2a859521082609425722edb91d3c366fbc58
Former-commit-id: 1486ad6b0a85415124c87522f07c012d4a335567
2016-12-29 20:31:05 +09:00
Song Minjae
a6bbf256f0 Issue #6 resolved
Former-commit-id: 643ca0b3757f329107a7677fe3bf5f43ffac7639
Former-commit-id: caa5582abb797485e90b8c3e47a6307b177ff456
2016-12-28 18:17:48 +09:00
Song Minjae
13a4bcaaf6 Issue #6 resolved
Former-commit-id: 643ca0b3757f329107a7677fe3bf5f43ffac7639
Former-commit-id: caa5582abb797485e90b8c3e47a6307b177ff456
2016-12-28 18:17:48 +09:00
Song Minjae
e253641471 ActorAI's walk speed can be adjusted now
Former-commit-id: 556677bddf9cc29358471c81f7febc40e8e6cc7d
Former-commit-id: 35b994001dd034e166ba6c6709cb92fd5dca073e
2016-12-28 00:17:52 +09:00
Song Minjae
13faeb2947 ActorAI's walk speed can be adjusted now
Former-commit-id: 556677bddf9cc29358471c81f7febc40e8e6cc7d
Former-commit-id: 35b994001dd034e166ba6c6709cb92fd5dca073e
2016-12-28 00:17:52 +09:00
Song Minjae
2e2e4a0281 buffed Teleport command
Former-commit-id: adc06bc2b24f9ac3ef4dc48756a8e3aa006f620f
Former-commit-id: be364044a1a790da69a4a5012f8d6b832f16abd9
2016-12-27 22:43:30 +09:00
Song Minjae
d461eedd3e buffed Teleport command
Former-commit-id: adc06bc2b24f9ac3ef4dc48756a8e3aa006f620f
Former-commit-id: be364044a1a790da69a4a5012f8d6b832f16abd9
2016-12-27 22:43:30 +09:00
Song Minjae
433612ebdb random roam around AI
Former-commit-id: 5edf7e848f519d440ecb915b7d6e27e9ead8dd6f
Former-commit-id: e89bfcd8b443c77e88d5ec7090f836b77ae5f02b
2016-12-27 22:43:15 +09:00
Song Minjae
10e17c0853 random roam around AI
Former-commit-id: 5edf7e848f519d440ecb915b7d6e27e9ead8dd6f
Former-commit-id: e89bfcd8b443c77e88d5ec7090f836b77ae5f02b
2016-12-27 22:43:15 +09:00
Song Minjae
f06c6f7502 Joise updated to 1.0.2
Former-commit-id: 8fdfe95a5a2be895b55785b1cfc57ae16e10100a
Former-commit-id: 52248306c1b226bca423415d76b0f929e285103e
2016-12-27 22:08:33 +09:00
Song Minjae
1a89bb1b96 Joise updated to 1.0.2
Former-commit-id: 8fdfe95a5a2be895b55785b1cfc57ae16e10100a
Former-commit-id: 52248306c1b226bca423415d76b0f929e285103e
2016-12-27 22:08:33 +09:00
Song Minjae
81e9539381 AI script is now persistent (you can keep variables)
Former-commit-id: 20ca0a8e80f0712c4a3d6a21ee9ae5f15c46c406
Former-commit-id: 2f1cfc2c9b60981053e928a3e7b07117d3b18919
2016-12-27 21:56:34 +09:00
Song Minjae
9fc2d1db08 AI script is now persistent (you can keep variables)
Former-commit-id: 20ca0a8e80f0712c4a3d6a21ee9ae5f15c46c406
Former-commit-id: 2f1cfc2c9b60981053e928a3e7b07117d3b18919
2016-12-27 21:56:34 +09:00
Song Minjae
e88124f065 "mult" renamed to "buff" to prevent confusion with pre-calculated "mult" (character variants)
Former-commit-id: 104d0a57bc67491427d823c2f91688c85e8841c5
Former-commit-id: 5a835c7a759006df25d8783f4f97b568a1517104
2016-12-27 21:56:03 +09:00
Song Minjae
c77a89d0db "mult" renamed to "buff" to prevent confusion with pre-calculated "mult" (character variants)
Former-commit-id: 104d0a57bc67491427d823c2f91688c85e8841c5
Former-commit-id: 5a835c7a759006df25d8783f4f97b568a1517104
2016-12-27 21:56:03 +09:00
Song Minjae
35a723ee0f actor AI from Lua script
Former-commit-id: 184160efc59c4f846f1cc154fe3e60d21b301ee3
Former-commit-id: 4e228542975ea52945a597b7ca1bc06b407c3be7
2016-12-26 23:55:54 +09:00
Song Minjae
bb63816201 actor AI from Lua script
Former-commit-id: 184160efc59c4f846f1cc154fe3e60d21b301ee3
Former-commit-id: 4e228542975ea52945a597b7ca1bc06b407c3be7
2016-12-26 23:55:54 +09:00
Song Minjae
d0109a88af remove hard-drawn shadow from images, they're now drawn by the software
Former-commit-id: fe09a6ba3dd3b2f9e53874c854210f4f73bac160
Former-commit-id: f2b1571609c36cf4e177488ed2978df671ffa80a
2016-12-26 12:50:10 +09:00
Song Minjae
1e1692a697 remove hard-drawn shadow from images, they're now drawn by the software
Former-commit-id: fe09a6ba3dd3b2f9e53874c854210f4f73bac160
Former-commit-id: f2b1571609c36cf4e177488ed2978df671ffa80a
2016-12-26 12:50:10 +09:00
Song Minjae
ae45cf32a7 new blending function for SpriteGlow, which now uses no alpha channel; reduced the number of framebuffer used to draw a world from 2 to 1.
Former-commit-id: 823182690f0c0dfc73a46474e194cbf6470fe5ad
Former-commit-id: 9c4e041ef2799841d905c2b6dc32d578d9c082a3
2016-12-25 16:33:56 +09:00
Song Minjae
b99355e492 new blending function for SpriteGlow, which now uses no alpha channel; reduced the number of framebuffer used to draw a world from 2 to 1.
Former-commit-id: 823182690f0c0dfc73a46474e194cbf6470fe5ad
Former-commit-id: 9c4e041ef2799841d905c2b6dc32d578d9c082a3
2016-12-25 16:33:56 +09:00
Song Minjae
a9a2b93341 visible actors are defaulted to Visible, SpriteAnimations now has "parent" actors and uses its Visible property
Former-commit-id: 0e240de4ca38a59724f364df4624c8dc79c0112d
Former-commit-id: b017b24ab7591ea2fd2518308bd5656597c14f47
2016-12-23 20:49:29 +09:00
Song Minjae
944c71d691 visible actors are defaulted to Visible, SpriteAnimations now has "parent" actors and uses its Visible property
Former-commit-id: 0e240de4ca38a59724f364df4624c8dc79c0112d
Former-commit-id: b017b24ab7591ea2fd2518308bd5656597c14f47
2016-12-23 20:49:29 +09:00
Song Minjae
639f1c158e multithreading now should divide jobs evenly without any job missing out
Former-commit-id: 0511065489b0813fef82361b74369040fc2ad887
Former-commit-id: fe23e50fa33d6cf0c5118916bb29669d69bed5b9
2016-12-23 00:38:21 +09:00
Song Minjae
106afb4f49 multithreading now should divide jobs evenly without any job missing out
Former-commit-id: 0511065489b0813fef82361b74369040fc2ad887
Former-commit-id: fe23e50fa33d6cf0c5118916bb29669d69bed5b9
2016-12-23 00:38:21 +09:00
Song Minjae
1362f6921e resolving issue #5
Former-commit-id: 12d11b683a242172a7c3ec831efb7d65f552951f
Former-commit-id: fd276318b77ac5ef9b1963e84fb33380ddbae45c
2016-12-22 22:20:49 +09:00
Song Minjae
272c1a6ae9 resolving issue #5
Former-commit-id: 12d11b683a242172a7c3ec831efb7d65f552951f
Former-commit-id: fd276318b77ac5ef9b1963e84fb33380ddbae45c
2016-12-22 22:20:49 +09:00
Song Minjae
611b78ffa5 texture update
Former-commit-id: 8b056329db1403b163e635e22141e0d021580805
Former-commit-id: c9e0605ba6021ac4889f199799268df61517a794
2016-12-22 13:21:03 +09:00
Song Minjae
110b6f9a82 texture update
Former-commit-id: 8b056329db1403b163e635e22141e0d021580805
Former-commit-id: c9e0605ba6021ac4889f199799268df61517a794
2016-12-22 13:21:03 +09:00
Song Minjae
c1e7b3537d noise texture generator: multithreded
Former-commit-id: 4d9539a53aa058eff1fe47f6fce95528a44dff40
Former-commit-id: a0301f167412d1c67ca0cc6956d9e7683e82efaf
2016-12-22 13:19:40 +09:00
Song Minjae
2f4d29d7c4 noise texture generator: multithreded
Former-commit-id: 4d9539a53aa058eff1fe47f6fce95528a44dff40
Former-commit-id: a0301f167412d1c67ca0cc6956d9e7683e82efaf
2016-12-22 13:19:40 +09:00
Song Minjae
72e348b5e5 messing around w/ GL blend equations, think got something working...
Former-commit-id: 6c9bb1a9d49c9ea0a5f8a68f4b2d05b0d8390b96
Former-commit-id: 7947f3b32dbe0d17a7bd206b3fd8850fdf3ea9c1
2016-12-22 03:05:13 +09:00
Song Minjae
8a655592d3 messing around w/ GL blend equations, think got something working...
Former-commit-id: 6c9bb1a9d49c9ea0a5f8a68f4b2d05b0d8390b96
Former-commit-id: 7947f3b32dbe0d17a7bd206b3fd8850fdf3ea9c1
2016-12-22 03:05:13 +09:00
Song Minjae
e76f8840ba updating TODO tags
Former-commit-id: f0ce830cc72911b9c1974a394581003726dfc4e1
Former-commit-id: dfc012568d8362de583b7efa95fd79e35a22b83a
2016-12-22 02:20:23 +09:00