minjaesong
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e01ad32849
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working world-glow blend
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2017-07-11 13:34:14 +09:00 |
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minjaesong
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3ffdd7233f
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prep for draw glow
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2017-07-09 20:29:35 +09:00 |
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minjaesong
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06cab5effc
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prep for draw glow
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2017-07-09 20:29:35 +09:00 |
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minjaesong
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5a5fb45c3b
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diching RGB10; colors are now fully vec3
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2017-07-09 02:21:24 +09:00 |
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minjaesong
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c96fb5e017
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diching RGB10; colors are now fully vec3
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2017-07-09 02:21:24 +09:00 |
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minjaesong
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1a33c3be5a
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float lightmap seems it does have little boost on fps
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2017-07-09 00:51:25 +09:00 |
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minjaesong
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b3a355f51d
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float lightmap seems it does have little boost on fps
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2017-07-09 00:51:25 +09:00 |
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minjaesong
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0ad7db3b51
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failed attempt at multithreading
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2017-07-08 22:34:45 +09:00 |
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minjaesong
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b57b0cb04c
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failed attempt at multithreading
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2017-07-08 22:34:45 +09:00 |
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minjaesong
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8504337da9
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asynch update and render (aka frameskip)
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2017-07-08 20:38:05 +09:00 |
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minjaesong
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f71905b880
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asynch update and render (aka frameskip)
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2017-07-08 20:38:05 +09:00 |
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minjaesong
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f2f5cd7daf
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former bug fixed; now we have ceiling-stair-clip bug
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2017-07-07 02:11:24 +09:00 |
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minjaesong
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235f774ff6
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former bug fixed; now we have ceiling-stair-clip bug
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2017-07-07 02:11:24 +09:00 |
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minjaesong
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464d30a384
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improved collision displacer: no more clip-to-climb-up-rightside-only thingy
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2017-07-07 00:01:20 +09:00 |
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minjaesong
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3b99546f33
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improved collision displacer: no more clip-to-climb-up-rightside-only thingy
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2017-07-07 00:01:20 +09:00 |
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minjaesong
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009b55481b
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new collision displacer: got one-block-ceiling-passthru bug, but otherwise tolerable
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2017-07-06 16:35:58 +09:00 |
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minjaesong
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19a094b2fa
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new collision displacer: got one-block-ceiling-passthru bug, but otherwise tolerable
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2017-07-06 16:35:58 +09:00 |
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minjaesong
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72e7931f4d
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4096 shader finally works... perhaps it needs bayer matrix?
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2017-07-05 18:30:53 +09:00 |
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minjaesong
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3eadb6b5e5
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4096 shader finally works... perhaps it needs bayer matrix?
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2017-07-05 18:30:53 +09:00 |
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minjaesong
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0e4dd79cc1
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downsampling sorta works, ONLY WHEN (width or height % 4) is 0 or 1
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2017-07-05 16:03:50 +09:00 |
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minjaesong
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1ca162f72e
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downsampling sorta works, ONLY WHEN (width or height % 4) is 0 or 1
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2017-07-05 16:03:50 +09:00 |
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minjaesong
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f676938176
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control scheme update
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2017-07-05 12:49:26 +09:00 |
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minjaesong
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28b67ec68b
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control scheme update
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2017-07-05 12:49:26 +09:00 |
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minjaesong
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8a759cb178
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Ladies and Gents, we have shader-powered smooth lighting!
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2017-07-05 02:20:10 +09:00 |
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minjaesong
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c7add8f0a8
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Ladies and Gents, we have shader-powered smooth lighting!
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2017-07-05 02:20:10 +09:00 |
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minjaesong
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66e4dcd1c4
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shader seems working!; it's messed up by all the test codes but I commit anyway
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2017-07-05 02:05:03 +09:00 |
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minjaesong
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d707287754
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shader seems working!; it's messed up by all the test codes but I commit anyway
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2017-07-05 02:05:03 +09:00 |
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minjaesong
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d9381fc58e
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blur shader works
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2017-07-04 23:30:48 +09:00 |
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minjaesong
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cf6e268ff6
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blur shader works
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2017-07-04 23:30:48 +09:00 |
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minjaesong
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039ccea58f
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shader does work at least...
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2017-07-04 22:04:07 +09:00 |
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minjaesong
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bba2f3ce20
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shader does work at least...
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2017-07-04 22:04:07 +09:00 |
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minjaesong
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b592b8fa0f
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killed old zoom so that framebuffer would render without hack
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2017-07-04 20:11:54 +09:00 |
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minjaesong
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2ac7efeaac
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killed old zoom so that framebuffer would render without hack
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2017-07-04 20:11:54 +09:00 |
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minjaesong
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b82d172d58
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needs more shader (for smoothing out lightmap render)
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2017-07-04 14:58:18 +09:00 |
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minjaesong
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fbe02ab19c
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needs more shader (for smoothing out lightmap render)
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2017-07-04 14:58:18 +09:00 |
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minjaesong
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41f9f4032d
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barely managed to fix inventory UI
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2017-07-04 01:27:18 +09:00 |
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minjaesong
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7ca4d03cf8
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barely managed to fix inventory UI
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2017-07-04 01:27:18 +09:00 |
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minjaesong
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7b2b6caf82
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dunno why but setting camera position to negative works...
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2017-07-03 23:42:59 +09:00 |
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minjaesong
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924c7db5eb
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dunno why but setting camera position to negative works...
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2017-07-03 23:42:59 +09:00 |
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minjaesong
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b7fb8ff4da
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putting ore vein prototype on main sheet; also a commit before fuck-up
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2017-07-03 19:26:00 +09:00 |
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minjaesong
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6b37b2b9d6
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putting ore vein prototype on main sheet; also a commit before fuck-up
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2017-07-03 19:26:00 +09:00 |
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minjaesong
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2ea3ce0c67
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fixed bug: things go dark as inventory is opened
Not cloning the color when MULing was the culprit
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2017-07-03 02:55:33 +09:00 |
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minjaesong
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b04d062935
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fixed bug: things go dark as inventory is opened
Not cloning the color when MULing was the culprit
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2017-07-03 02:55:33 +09:00 |
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minjaesong
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9b32cf63ff
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fixed bad color rendering on blocksdrawer and lightmaprenderer
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2017-07-02 21:53:50 +09:00 |
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minjaesong
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d357ef0245
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fixed bad color rendering on blocksdrawer and lightmaprenderer
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2017-07-02 21:53:50 +09:00 |
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minjaesong
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2129cce7f3
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debugger's got its colour codes back
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2017-07-02 15:28:45 +09:00 |
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minjaesong
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3b24ce306f
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debugger's got its colour codes back
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2017-07-02 15:28:45 +09:00 |
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minjaesong
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c8c1bdf836
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proper sprite flip draw
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2017-07-02 00:45:57 +09:00 |
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minjaesong
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7f5760f84e
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proper sprite flip draw
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2017-07-02 00:45:57 +09:00 |
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minjaesong
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4a54c87826
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keyboard control ported to GDX (at least as much as I can right now)
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2017-07-01 18:31:00 +09:00 |
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