minjaesong
|
33657624a6
|
UI: sub-UIs work?
|
2017-07-25 17:21:02 +09:00 |
|
minjaesong
|
07ee987411
|
fixed quickbar and piemenu texture
|
2017-07-23 19:55:06 +09:00 |
|
minjaesong
|
3578df4770
|
fixed quickbar and piemenu texture
|
2017-07-23 19:55:06 +09:00 |
|
minjaesong
|
c595270faa
|
leak patched I guess
|
2017-07-23 17:38:57 +09:00 |
|
minjaesong
|
d421d7964b
|
leak patched I guess
|
2017-07-23 17:38:57 +09:00 |
|
minjaesong
|
d753365e54
|
titlescreen: camera follows terraini undulation
|
2017-07-22 18:27:58 +09:00 |
|
minjaesong
|
b6c3467fe1
|
titlescreen: camera follows terraini undulation
|
2017-07-22 18:27:58 +09:00 |
|
minjaesong
|
116b4cc390
|
title screen renders well
|
2017-07-21 20:28:12 +09:00 |
|
minjaesong
|
f912b33f09
|
title screen renders well
|
2017-07-21 20:28:12 +09:00 |
|
minjaesong
|
a5dd5b9e98
|
generalised things so that they would work outside of ingame.world; title screen wip
|
2017-07-21 19:59:51 +09:00 |
|
minjaesong
|
4087a93142
|
generalised things so that they would work outside of ingame.world; title screen wip
|
2017-07-21 19:59:51 +09:00 |
|
minjaesong
|
f51417e709
|
action listener on textbutton list
|
2017-07-20 22:25:40 +09:00 |
|
minjaesong
|
cf9414f2df
|
action listener on textbutton list
|
2017-07-20 22:25:40 +09:00 |
|
minjaesong
|
fd7d724f39
|
parallax (sky looks bluer when you go up)
|
2017-07-20 18:39:05 +09:00 |
|
minjaesong
|
329beb3197
|
parallax (sky looks bluer when you go up)
|
2017-07-20 18:39:05 +09:00 |
|
minjaesong
|
528fdc9fc5
|
limitedly successful attempt to create a title screen
|
2017-07-20 00:36:41 +09:00 |
|
minjaesong
|
81f0499c9d
|
limitedly successful attempt to create a title screen
|
2017-07-20 00:36:41 +09:00 |
|
minjaesong
|
33a774b5b7
|
Ingame's Player is now mandatory; player spawn on right position
|
2017-07-18 00:19:55 +09:00 |
|
minjaesong
|
3727a9d27f
|
Ingame's Player is now mandatory; player spawn on right position
|
2017-07-18 00:19:55 +09:00 |
|
minjaesong
|
58205e5eb5
|
Inventory UI: items page button
|
2017-07-17 14:37:10 +09:00 |
|
minjaesong
|
2f75e276b2
|
Inventory UI: items page button
|
2017-07-17 14:37:10 +09:00 |
|
minjaesong
|
31b7203d01
|
some bayer matrix things and my discoveries
|
2017-07-17 12:22:15 +09:00 |
|
minjaesong
|
5a0b3c6eb1
|
some bayer matrix things and my discoveries
|
2017-07-17 12:22:15 +09:00 |
|
minjaesong
|
c9932fc81b
|
simplified a structure of UIs a bit
|
2017-07-16 23:15:32 +09:00 |
|
minjaesong
|
dad876308c
|
simplified a structure of UIs a bit
|
2017-07-16 23:15:32 +09:00 |
|
minjaesong
|
145a4e5e71
|
dithered skybox
|
2017-07-16 05:03:04 +09:00 |
|
minjaesong
|
98409f09c0
|
dithered skybox
|
2017-07-16 05:03:04 +09:00 |
|
minjaesong
|
81529eb215
|
bayer-dithering shader revisited
|
2017-07-15 18:35:57 +09:00 |
|
minjaesong
|
b9c93dd6b0
|
bayer-dithering shader revisited
|
2017-07-15 18:35:57 +09:00 |
|
minjaesong
|
057df6632a
|
camera clamping, UI resize
|
2017-07-15 02:02:30 +09:00 |
|
minjaesong
|
81acfecbd7
|
camera clamping, UI resize
|
2017-07-15 02:02:30 +09:00 |
|
minjaesong
|
5499ded796
|
wall render bug fixed
- wall wouldn't render if transparent-yet-sold tiles like glass is placed on top of it
|
2017-07-15 00:02:00 +09:00 |
|
minjaesong
|
1002f910e4
|
wall render bug fixed
- wall wouldn't render if transparent-yet-sold tiles like glass is placed on top of it
|
2017-07-15 00:02:00 +09:00 |
|
minjaesong
|
61427b849a
|
load screen adj, faster gravity response for standard
|
2017-07-14 18:48:48 +09:00 |
|
minjaesong
|
eff1cb1e62
|
load screen adj, faster gravity response for standard
|
2017-07-14 18:48:48 +09:00 |
|
minjaesong
|
a53f818ba6
|
Rudimentary load screen works (only with Ingame screen)
|
2017-07-13 19:10:11 +09:00 |
|
minjaesong
|
70236f42ff
|
Rudimentary load screen works (only with Ingame screen)
|
2017-07-13 19:10:11 +09:00 |
|
minjaesong
|
d9a3318768
|
GenuineSonic
|
2017-07-13 18:07:12 +09:00 |
|
minjaesong
|
9a935c2e15
|
GenuineSonic
|
2017-07-13 18:07:12 +09:00 |
|
minjaesong
|
d241e5cbb0
|
disposable UI; loading screen mockup (i heard like loading screen -- sonic 06)
|
2017-07-13 17:53:40 +09:00 |
|
minjaesong
|
8438714062
|
disposable UI; loading screen mockup (i heard like loading screen -- sonic 06)
|
2017-07-13 17:53:40 +09:00 |
|
minjaesong
|
49a9278c59
|
load screen render, fixed some init code of the app
|
2017-07-13 03:59:26 +09:00 |
|
minjaesong
|
fcdac4b759
|
load screen render, fixed some init code of the app
|
2017-07-13 03:59:26 +09:00 |
|
minjaesong
|
fc9516fd39
|
how changing the screen should be done
|
2017-07-13 01:34:09 +09:00 |
|
minjaesong
|
e74a738274
|
how changing the screen should be done
|
2017-07-13 01:34:09 +09:00 |
|
minjaesong
|
6bff02d91e
|
lightmap downsample works, sampling bug fixed with Filter.NEAREST, now having shrinkage issue
|
2017-07-12 14:33:59 +09:00 |
|
minjaesong
|
86fad6390f
|
lightmap downsample works, sampling bug fixed with Filter.NEAREST, now having shrinkage issue
|
2017-07-12 14:33:59 +09:00 |
|
minjaesong
|
bad6ff296a
|
working UV simulation using alpha channel
|
2017-07-12 02:35:36 +09:00 |
|
minjaesong
|
7fc2d85c46
|
working UV simulation using alpha channel
|
2017-07-12 02:35:36 +09:00 |
|
minjaesong
|
1e9c04d7c0
|
working world-glow blend
|
2017-07-11 13:34:14 +09:00 |
|