minjaesong
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fd7d724f39
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parallax (sky looks bluer when you go up)
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2017-07-20 18:39:05 +09:00 |
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minjaesong
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329beb3197
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parallax (sky looks bluer when you go up)
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2017-07-20 18:39:05 +09:00 |
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minjaesong
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528fdc9fc5
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limitedly successful attempt to create a title screen
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2017-07-20 00:36:41 +09:00 |
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minjaesong
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81f0499c9d
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limitedly successful attempt to create a title screen
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2017-07-20 00:36:41 +09:00 |
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minjaesong
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33a774b5b7
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Ingame's Player is now mandatory; player spawn on right position
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2017-07-18 00:19:55 +09:00 |
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minjaesong
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3727a9d27f
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Ingame's Player is now mandatory; player spawn on right position
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2017-07-18 00:19:55 +09:00 |
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minjaesong
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58205e5eb5
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Inventory UI: items page button
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2017-07-17 14:37:10 +09:00 |
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minjaesong
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2f75e276b2
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Inventory UI: items page button
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2017-07-17 14:37:10 +09:00 |
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minjaesong
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31b7203d01
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some bayer matrix things and my discoveries
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2017-07-17 12:22:15 +09:00 |
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minjaesong
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5a0b3c6eb1
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some bayer matrix things and my discoveries
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2017-07-17 12:22:15 +09:00 |
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minjaesong
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c9932fc81b
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simplified a structure of UIs a bit
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2017-07-16 23:15:32 +09:00 |
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minjaesong
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dad876308c
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simplified a structure of UIs a bit
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2017-07-16 23:15:32 +09:00 |
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minjaesong
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145a4e5e71
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dithered skybox
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2017-07-16 05:03:04 +09:00 |
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minjaesong
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98409f09c0
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dithered skybox
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2017-07-16 05:03:04 +09:00 |
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minjaesong
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81529eb215
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bayer-dithering shader revisited
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2017-07-15 18:35:57 +09:00 |
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minjaesong
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b9c93dd6b0
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bayer-dithering shader revisited
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2017-07-15 18:35:57 +09:00 |
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minjaesong
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057df6632a
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camera clamping, UI resize
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2017-07-15 02:02:30 +09:00 |
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minjaesong
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81acfecbd7
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camera clamping, UI resize
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2017-07-15 02:02:30 +09:00 |
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minjaesong
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5499ded796
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wall render bug fixed
- wall wouldn't render if transparent-yet-sold tiles like glass is placed on top of it
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2017-07-15 00:02:00 +09:00 |
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minjaesong
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1002f910e4
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wall render bug fixed
- wall wouldn't render if transparent-yet-sold tiles like glass is placed on top of it
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2017-07-15 00:02:00 +09:00 |
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minjaesong
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61427b849a
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load screen adj, faster gravity response for standard
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2017-07-14 18:48:48 +09:00 |
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minjaesong
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eff1cb1e62
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load screen adj, faster gravity response for standard
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2017-07-14 18:48:48 +09:00 |
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minjaesong
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a53f818ba6
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Rudimentary load screen works (only with Ingame screen)
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2017-07-13 19:10:11 +09:00 |
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minjaesong
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70236f42ff
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Rudimentary load screen works (only with Ingame screen)
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2017-07-13 19:10:11 +09:00 |
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minjaesong
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d9a3318768
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GenuineSonic
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2017-07-13 18:07:12 +09:00 |
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minjaesong
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9a935c2e15
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GenuineSonic
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2017-07-13 18:07:12 +09:00 |
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minjaesong
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d241e5cbb0
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disposable UI; loading screen mockup (i heard like loading screen -- sonic 06)
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2017-07-13 17:53:40 +09:00 |
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minjaesong
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8438714062
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disposable UI; loading screen mockup (i heard like loading screen -- sonic 06)
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2017-07-13 17:53:40 +09:00 |
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minjaesong
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49a9278c59
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load screen render, fixed some init code of the app
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2017-07-13 03:59:26 +09:00 |
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minjaesong
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fcdac4b759
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load screen render, fixed some init code of the app
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2017-07-13 03:59:26 +09:00 |
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minjaesong
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fc9516fd39
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how changing the screen should be done
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2017-07-13 01:34:09 +09:00 |
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minjaesong
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e74a738274
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how changing the screen should be done
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2017-07-13 01:34:09 +09:00 |
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minjaesong
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6bff02d91e
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lightmap downsample works, sampling bug fixed with Filter.NEAREST, now having shrinkage issue
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2017-07-12 14:33:59 +09:00 |
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minjaesong
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86fad6390f
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lightmap downsample works, sampling bug fixed with Filter.NEAREST, now having shrinkage issue
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2017-07-12 14:33:59 +09:00 |
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minjaesong
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bad6ff296a
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working UV simulation using alpha channel
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2017-07-12 02:35:36 +09:00 |
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minjaesong
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7fc2d85c46
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working UV simulation using alpha channel
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2017-07-12 02:35:36 +09:00 |
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minjaesong
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1e9c04d7c0
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working world-glow blend
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2017-07-11 13:34:14 +09:00 |
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minjaesong
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e01ad32849
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working world-glow blend
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2017-07-11 13:34:14 +09:00 |
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minjaesong
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3ffdd7233f
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prep for draw glow
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2017-07-09 20:29:35 +09:00 |
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minjaesong
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06cab5effc
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prep for draw glow
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2017-07-09 20:29:35 +09:00 |
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minjaesong
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5a5fb45c3b
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diching RGB10; colors are now fully vec3
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2017-07-09 02:21:24 +09:00 |
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minjaesong
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c96fb5e017
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diching RGB10; colors are now fully vec3
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2017-07-09 02:21:24 +09:00 |
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minjaesong
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1a33c3be5a
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float lightmap seems it does have little boost on fps
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2017-07-09 00:51:25 +09:00 |
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minjaesong
|
b3a355f51d
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float lightmap seems it does have little boost on fps
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2017-07-09 00:51:25 +09:00 |
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minjaesong
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0ad7db3b51
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failed attempt at multithreading
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2017-07-08 22:34:45 +09:00 |
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minjaesong
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b57b0cb04c
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failed attempt at multithreading
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2017-07-08 22:34:45 +09:00 |
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minjaesong
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8504337da9
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asynch update and render (aka frameskip)
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2017-07-08 20:38:05 +09:00 |
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minjaesong
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f71905b880
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asynch update and render (aka frameskip)
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2017-07-08 20:38:05 +09:00 |
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minjaesong
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f2f5cd7daf
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former bug fixed; now we have ceiling-stair-clip bug
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2017-07-07 02:11:24 +09:00 |
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minjaesong
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235f774ff6
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former bug fixed; now we have ceiling-stair-clip bug
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2017-07-07 02:11:24 +09:00 |
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