minjaesong
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f5636fe0d3
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hacked the titlescreen to fix resize-related UI shit
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2017-11-01 15:46:09 +09:00 |
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minjaesong
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b892d2e70c
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hacked the titlescreen to fix resize-related UI shit
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2017-11-01 15:46:09 +09:00 |
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minjaesong
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948f922041
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encumbrance meter for new inventory
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2017-10-30 04:28:27 +09:00 |
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minjaesong
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cec6d9c3c2
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encumbrance meter for new inventory
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2017-10-30 04:28:27 +09:00 |
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minjaesong
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6c72bef0de
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black background for inventory
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2017-10-29 13:26:34 +09:00 |
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minjaesong
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0266f518fc
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black background for inventory
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2017-10-29 13:26:34 +09:00 |
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minjaesong
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fe21340186
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working "equipped" view with unequip
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2017-10-28 15:07:58 +09:00 |
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minjaesong
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f72f18a821
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working "equipped" view with unequip
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2017-10-28 15:07:58 +09:00 |
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minjaesong
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516314c47f
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"equipped" indicator on item grid
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2017-10-25 05:53:39 +09:00 |
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minjaesong
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c2ac328cab
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"equipped" indicator on item grid
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2017-10-25 05:53:39 +09:00 |
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minjaesong
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55cdac9269
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fixed uiItem stupidity with uiCanvas; it activated even if its parent is invisible
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2017-10-24 07:25:05 +09:00 |
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minjaesong
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07d609ca72
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fixed uiItem stupidity with uiCanvas; it activated even if its parent is invisible
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2017-10-24 07:25:05 +09:00 |
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minjaesong
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a506269906
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catbar and grid: updates and renders as intended
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2017-10-24 00:21:13 +09:00 |
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minjaesong
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af027e616d
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catbar and grid: updates and renders as intended
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2017-10-24 00:21:13 +09:00 |
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minjaesong
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77b563396e
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at least some of the new UIs are working
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2017-10-23 03:44:45 +09:00 |
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minjaesong
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04161525eb
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at least some of the new UIs are working
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2017-10-23 03:44:45 +09:00 |
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minjaesong
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98a67c80c6
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new inventory design: is it good?
See work_files/inventory_nouveau_2.psd
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2017-10-22 02:03:23 +09:00 |
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minjaesong
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0023b4a4a8
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new inventory design: is it good?
See work_files/inventory_nouveau_2.psd
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2017-10-22 02:03:23 +09:00 |
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minjaesong
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a8398765c6
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somehow fixed a consolewin bug
- It would read a key even if it's closed
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2017-10-18 03:52:11 +09:00 |
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minjaesong
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a5d0d5e525
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somehow fixed a consolewin bug
- It would read a key even if it's closed
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2017-10-18 03:52:11 +09:00 |
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minjaesong
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6df79b96dd
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lightmap draw shift fixed; game will properly resize
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2017-10-16 22:47:16 +09:00 |
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minjaesong
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5b8bee6777
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lightmap draw shift fixed; game will properly resize
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2017-10-16 22:47:16 +09:00 |
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minjaesong
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83b9f74100
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renderFront is fixed
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2017-10-14 02:48:52 +09:00 |
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minjaesong
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76260cbc18
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renderFront is fixed
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2017-10-14 02:48:52 +09:00 |
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minjaesong
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d9a01a70c3
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sprite shift re-fixed with a correct method
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2017-10-14 02:13:06 +09:00 |
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minjaesong
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a7849d2635
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sprite shift re-fixed with a correct method
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2017-10-14 02:13:06 +09:00 |
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minjaesong
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06949848f8
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player sprites now aligned to hitbox && drawn at centre of the screen
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2017-10-13 00:36:03 +09:00 |
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minjaesong
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595681d6e9
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player sprites now aligned to hitbox && drawn at centre of the screen
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2017-10-13 00:36:03 +09:00 |
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minjaesong
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0e1c46f18d
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Houston, we have a render (again)
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2017-10-07 22:21:37 +09:00 |
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minjaesong
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3505b38789
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Houston, we have a render (again)
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2017-10-07 22:21:37 +09:00 |
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minjaesong
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fe8163c1e4
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Feature idea I had around for months
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2017-09-22 00:22:35 +09:00 |
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minjaesong
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42efbd5297
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Feature idea I had around for months
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2017-09-22 00:22:35 +09:00 |
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minjaesong
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e3ac877c3d
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Rectified heretic YY-MM-DD to standard YYYY-MM-DD
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2017-09-20 14:36:40 +09:00 |
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minjaesong
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3569e3ccbf
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Rectified heretic YY-MM-DD to standard YYYY-MM-DD
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2017-09-20 14:36:40 +09:00 |
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minjaesong
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b560011d2f
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Scientifically correct moondial
Flipped crescents are my mistake 😄
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2017-09-19 14:43:06 +09:00 |
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minjaesong
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e31640cba6
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Scientifically correct moondial
Flipped crescents are my mistake 😄
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2017-09-19 14:43:06 +09:00 |
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minjaesong
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e76458bff6
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we've got something
- except actor's RGB won't draw; only the glow does
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2017-09-18 02:32:47 +09:00 |
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minjaesong
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9645b28674
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we've got something
- except actor's RGB won't draw; only the glow does
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2017-09-18 02:32:47 +09:00 |
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minjaesong
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558430b4f3
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fixed camera not putting actor at the centre of the screen
- Actually may not be fixed, but it does not cause render bugs at least!
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2017-09-17 23:42:13 +09:00 |
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minjaesong
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e9f8f47e20
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fixed camera not putting actor at the centre of the screen
- Actually may not be fixed, but it does not cause render bugs at least!
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2017-09-17 23:42:13 +09:00 |
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minjaesong
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1149311076
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module UI now has margin; game update will drop consecutive updates if its try count is exhausted (reduced lag after window move/resize)
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2017-09-15 01:40:12 +09:00 |
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minjaesong
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d3b54ae300
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module UI now has margin; game update will drop consecutive updates if its try count is exhausted (reduced lag after window move/resize)
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2017-09-15 01:40:12 +09:00 |
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minjaesong
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ef176909b4
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Ingame: great, nothing renders :(
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2017-09-15 00:40:11 +09:00 |
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minjaesong
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553816e8c4
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Ingame: great, nothing renders :(
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2017-09-15 00:40:11 +09:00 |
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minjaesong
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1d8e66a9cc
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simple hack for out-of-place render of terrain and lightmap
- Just made them not have negative value
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2017-09-14 02:13:37 +09:00 |
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minjaesong
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772436b16b
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simple hack for out-of-place render of terrain and lightmap
- Just made them not have negative value
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2017-09-14 02:13:37 +09:00 |
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minjaesong
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cdf961df09
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Guess it's fully working for titlescreen
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2017-09-13 18:10:03 +09:00 |
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minjaesong
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f6c5d22dc2
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Guess it's fully working for titlescreen
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2017-09-13 18:10:03 +09:00 |
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minjaesong
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01a32ad00c
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NOT using a trick in issue #5 was the key, also closes issue #8
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2017-09-13 01:06:01 +09:00 |
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minjaesong
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dcd21bc3fa
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NOT using a trick in issue #5 was the key, also closes issue #8
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2017-09-13 01:06:01 +09:00 |
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