Commit Graph

1315 Commits

Author SHA1 Message Date
minjaesong
f5636fe0d3 hacked the titlescreen to fix resize-related UI shit 2017-11-01 15:46:09 +09:00
minjaesong
b892d2e70c hacked the titlescreen to fix resize-related UI shit 2017-11-01 15:46:09 +09:00
minjaesong
948f922041 encumbrance meter for new inventory 2017-10-30 04:28:27 +09:00
minjaesong
cec6d9c3c2 encumbrance meter for new inventory 2017-10-30 04:28:27 +09:00
minjaesong
6c72bef0de black background for inventory 2017-10-29 13:26:34 +09:00
minjaesong
0266f518fc black background for inventory 2017-10-29 13:26:34 +09:00
minjaesong
fe21340186 working "equipped" view with unequip 2017-10-28 15:07:58 +09:00
minjaesong
f72f18a821 working "equipped" view with unequip 2017-10-28 15:07:58 +09:00
minjaesong
516314c47f "equipped" indicator on item grid 2017-10-25 05:53:39 +09:00
minjaesong
c2ac328cab "equipped" indicator on item grid 2017-10-25 05:53:39 +09:00
minjaesong
55cdac9269 fixed uiItem stupidity with uiCanvas; it activated even if its parent is invisible 2017-10-24 07:25:05 +09:00
minjaesong
07d609ca72 fixed uiItem stupidity with uiCanvas; it activated even if its parent is invisible 2017-10-24 07:25:05 +09:00
minjaesong
a506269906 catbar and grid: updates and renders as intended 2017-10-24 00:21:13 +09:00
minjaesong
af027e616d catbar and grid: updates and renders as intended 2017-10-24 00:21:13 +09:00
minjaesong
77b563396e at least some of the new UIs are working 2017-10-23 03:44:45 +09:00
minjaesong
04161525eb at least some of the new UIs are working 2017-10-23 03:44:45 +09:00
minjaesong
98a67c80c6 new inventory design: is it good?
See work_files/inventory_nouveau_2.psd
2017-10-22 02:03:23 +09:00
minjaesong
0023b4a4a8 new inventory design: is it good?
See work_files/inventory_nouveau_2.psd
2017-10-22 02:03:23 +09:00
minjaesong
a8398765c6 somehow fixed a consolewin bug
- It would read a key even if it's closed
2017-10-18 03:52:11 +09:00
minjaesong
a5d0d5e525 somehow fixed a consolewin bug
- It would read a key even if it's closed
2017-10-18 03:52:11 +09:00
minjaesong
6df79b96dd lightmap draw shift fixed; game will properly resize 2017-10-16 22:47:16 +09:00
minjaesong
5b8bee6777 lightmap draw shift fixed; game will properly resize 2017-10-16 22:47:16 +09:00
minjaesong
83b9f74100 renderFront is fixed 2017-10-14 02:48:52 +09:00
minjaesong
76260cbc18 renderFront is fixed 2017-10-14 02:48:52 +09:00
minjaesong
d9a01a70c3 sprite shift re-fixed with a correct method 2017-10-14 02:13:06 +09:00
minjaesong
a7849d2635 sprite shift re-fixed with a correct method 2017-10-14 02:13:06 +09:00
minjaesong
06949848f8 player sprites now aligned to hitbox && drawn at centre of the screen 2017-10-13 00:36:03 +09:00
minjaesong
595681d6e9 player sprites now aligned to hitbox && drawn at centre of the screen 2017-10-13 00:36:03 +09:00
minjaesong
0e1c46f18d Houston, we have a render (again) 2017-10-07 22:21:37 +09:00
minjaesong
3505b38789 Houston, we have a render (again) 2017-10-07 22:21:37 +09:00
minjaesong
fe8163c1e4 Feature idea I had around for months 2017-09-22 00:22:35 +09:00
minjaesong
42efbd5297 Feature idea I had around for months 2017-09-22 00:22:35 +09:00
minjaesong
e3ac877c3d Rectified heretic YY-MM-DD to standard YYYY-MM-DD 2017-09-20 14:36:40 +09:00
minjaesong
3569e3ccbf Rectified heretic YY-MM-DD to standard YYYY-MM-DD 2017-09-20 14:36:40 +09:00
minjaesong
b560011d2f Scientifically correct moondial
Flipped crescents are my mistake 😄
2017-09-19 14:43:06 +09:00
minjaesong
e31640cba6 Scientifically correct moondial
Flipped crescents are my mistake 😄
2017-09-19 14:43:06 +09:00
minjaesong
e76458bff6 we've got something
- except actor's RGB won't draw; only the glow does
2017-09-18 02:32:47 +09:00
minjaesong
9645b28674 we've got something
- except actor's RGB won't draw; only the glow does
2017-09-18 02:32:47 +09:00
minjaesong
558430b4f3 fixed camera not putting actor at the centre of the screen
- Actually may not be fixed, but it does not cause render bugs at least!
2017-09-17 23:42:13 +09:00
minjaesong
e9f8f47e20 fixed camera not putting actor at the centre of the screen
- Actually may not be fixed, but it does not cause render bugs at least!
2017-09-17 23:42:13 +09:00
minjaesong
1149311076 module UI now has margin; game update will drop consecutive updates if its try count is exhausted (reduced lag after window move/resize) 2017-09-15 01:40:12 +09:00
minjaesong
d3b54ae300 module UI now has margin; game update will drop consecutive updates if its try count is exhausted (reduced lag after window move/resize) 2017-09-15 01:40:12 +09:00
minjaesong
ef176909b4 Ingame: great, nothing renders :( 2017-09-15 00:40:11 +09:00
minjaesong
553816e8c4 Ingame: great, nothing renders :( 2017-09-15 00:40:11 +09:00
minjaesong
1d8e66a9cc simple hack for out-of-place render of terrain and lightmap
- Just made them not have negative value
2017-09-14 02:13:37 +09:00
minjaesong
772436b16b simple hack for out-of-place render of terrain and lightmap
- Just made them not have negative value
2017-09-14 02:13:37 +09:00
minjaesong
cdf961df09 Guess it's fully working for titlescreen 2017-09-13 18:10:03 +09:00
minjaesong
f6c5d22dc2 Guess it's fully working for titlescreen 2017-09-13 18:10:03 +09:00
minjaesong
01a32ad00c NOT using a trick in issue #5 was the key, also closes issue #8 2017-09-13 01:06:01 +09:00
minjaesong
dcd21bc3fa NOT using a trick in issue #5 was the key, also closes issue #8 2017-09-13 01:06:01 +09:00