Ingame: great, nothing renders :(

This commit is contained in:
minjaesong
2017-09-15 00:40:11 +09:00
parent 1d8e66a9cc
commit ef176909b4
7 changed files with 78 additions and 81 deletions

View File

@@ -145,7 +145,7 @@ class FuckingWorldRenderer(val batch: SpriteBatch) : Screen {
//demoWorld.time.timeDelta = 150
LightmapRendererNew.world = demoWorld
LightmapRenderer.world = demoWorld
BlocksDrawer.world = demoWorld
FeaturesDrawer.world = demoWorld
@@ -220,12 +220,12 @@ class FuckingWorldRenderer(val batch: SpriteBatch) : Screen {
LightmapRendererNew.fireRecalculateEvent() // don't half-frame update; it will jitter!
LightmapRenderer.fireRecalculateEvent() // don't half-frame update; it will jitter!
}
fun renderScreen() {
processBlur(LightmapRendererNew.DRAW_FOR_RGB)
processBlur(LightmapRenderer.DRAW_FOR_RGB)
//camera.setToOrtho(true, Terrarum.WIDTH.toFloat(), Terrarum.HEIGHT.toFloat())
// render world
@@ -360,7 +360,7 @@ class FuckingWorldRenderer(val batch: SpriteBatch) : Screen {
initViewPort(Terrarum.WIDTH, Terrarum.HEIGHT)
BlocksDrawer.resize(Terrarum.WIDTH, Terrarum.HEIGHT)
LightmapRendererNew.resize(Terrarum.WIDTH, Terrarum.HEIGHT)
LightmapRenderer.resize(Terrarum.WIDTH, Terrarum.HEIGHT)
if (loadDone) {
// resize UI by re-creating it (!!)
@@ -374,14 +374,14 @@ class FuckingWorldRenderer(val batch: SpriteBatch) : Screen {
}
lightmapFboA = FrameBuffer(
lightFBOformat,
LightmapRendererNew.lightBuffer.width * LightmapRendererNew.DRAW_TILE_SIZE.toInt(),
LightmapRendererNew.lightBuffer.height * LightmapRendererNew.DRAW_TILE_SIZE.toInt(),
LightmapRenderer.lightBuffer.width * LightmapRenderer.DRAW_TILE_SIZE.toInt(),
LightmapRenderer.lightBuffer.height * LightmapRenderer.DRAW_TILE_SIZE.toInt(),
false
)
lightmapFboB = FrameBuffer(
lightFBOformat,
LightmapRendererNew.lightBuffer.width * LightmapRendererNew.DRAW_TILE_SIZE.toInt(),
LightmapRendererNew.lightBuffer.height * LightmapRendererNew.DRAW_TILE_SIZE.toInt(),
LightmapRenderer.lightBuffer.width * LightmapRenderer.DRAW_TILE_SIZE.toInt(),
LightmapRenderer.lightBuffer.height * LightmapRenderer.DRAW_TILE_SIZE.toInt(),
false
)
lightmapInitialised = true // are you the first time?
@@ -420,13 +420,13 @@ class FuckingWorldRenderer(val batch: SpriteBatch) : Screen {
}
if (mode == LightmapRendererNew.DRAW_FOR_RGB) {
if (mode == LightmapRenderer.DRAW_FOR_RGB) {
// initialise readBuffer with untreated lightmap
blurReadBuffer.inAction(camera, batch) {
batch.inUse {
blendNormal(batch)
batch.color = Color.WHITE
LightmapRendererNew.draw(batch, LightmapRendererNew.DRAW_FOR_RGB)
LightmapRenderer.draw(batch, LightmapRenderer.DRAW_FOR_RGB)
}
}
}
@@ -436,7 +436,7 @@ class FuckingWorldRenderer(val batch: SpriteBatch) : Screen {
batch.inUse {
blendNormal(batch)
batch.color = Color.WHITE
LightmapRendererNew.draw(batch, LightmapRendererNew.DRAW_FOR_ALPHA)
LightmapRenderer.draw(batch, LightmapRenderer.DRAW_FOR_ALPHA)
}
}
}

View File

@@ -32,6 +32,7 @@ import javax.swing.JOptionPane
import com.badlogic.gdx.graphics.OrthographicCamera
import net.torvald.random.HQRNG
import net.torvald.terrarum.gameworld.fmod
import net.torvald.terrarum.ui.*
import net.torvald.terrarum.worldgenerator.RoguelikeRandomiser
import net.torvald.terrarum.worldgenerator.WorldGenerator
@@ -93,13 +94,11 @@ class Ingame(val batch: SpriteBatch) : Screen {
var worldGlowFrameBuffer = FrameBuffer(worldFBOformat, Terrarum.WIDTH, Terrarum.HEIGHT, false)
var worldBlendFrameBuffer = FrameBuffer(worldFBOformat, Terrarum.WIDTH, Terrarum.HEIGHT, false)
// RGB elements of Lightmap for Color Vec4(R, G, B, 1.0) 24-bit
var lightmapFboA = FrameBuffer(lightFBOformat, Terrarum.WIDTH.div(lightmapDownsample.toInt()), Terrarum.HEIGHT.div(lightmapDownsample.toInt()), false)
var lightmapFboB = FrameBuffer(lightFBOformat, Terrarum.WIDTH.div(lightmapDownsample.toInt()), Terrarum.HEIGHT.div(lightmapDownsample.toInt()), false)
private lateinit var lightmapFboA: FrameBuffer
private lateinit var lightmapFboB: FrameBuffer
init {
println("worldDrawFrameBuffer.colorBufferTexture.textureData.format: ${worldDrawFrameBuffer.colorBufferTexture.textureData.format}")
println("lightmapFboB.colorBufferTexture.textureData.format: ${lightmapFboB.colorBufferTexture.textureData.format}")
}
@@ -157,6 +156,8 @@ class Ingame(val batch: SpriteBatch) : Screen {
private set
private val TILE_SIZEF = FeaturesDrawer.TILE_SIZE.toFloat()
//////////////
// GDX code //
//////////////
@@ -523,9 +524,6 @@ class Ingame(val batch: SpriteBatch) : Screen {
}
private var blurWriteBuffer = lightmapFboA
private var blurReadBuffer = lightmapFboB
private fun renderGame(batch: SpriteBatch) {
Gdx.gl.glClearColor(.094f, .094f, .094f, 0f)
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT)
@@ -539,10 +537,7 @@ class Ingame(val batch: SpriteBatch) : Screen {
// update lightmap on every other frames, OR full-frame if the option is true
if (Terrarum.getConfigBoolean("fullframelightupdate") or (TerrarumAppLoader.GLOBAL_RENDER_TIMER % 2 == 1)) {
LightmapRenderer.fireRecalculateEvent()
}
LightmapRenderer.fireRecalculateEvent()
@@ -608,17 +603,20 @@ class Ingame(val batch: SpriteBatch) : Screen {
batch.shader.setUniformf("gcount", 64f)
batch.shader.setUniformf("bcount", 64f) // de-banding
val lightTex = blurWriteBuffer.colorBufferTexture // TODO zoom!
lightTex.setFilter(Texture.TextureFilter.Linear, Texture.TextureFilter.Linear)
val lightTex = lightmapFboB.colorBufferTexture // A or B? flipped in Y means you chose wrong buffer; use one that works correctly
lightTex.setFilter(Texture.TextureFilter.Nearest, Texture.TextureFilter.Nearest) // blocky feeling for A E S T H E T I C S
if (KeyToggler.isOn(KEY_LIGHTMAP_RENDER)) blendNormal()
else blendMul()
batch.color = Color.WHITE
val xrem = -(WorldCamera.x.toFloat() fmod TILE_SIZEF)
val yrem = -(WorldCamera.y.toFloat() fmod TILE_SIZEF)
batch.draw(lightTex,
0f, 0f,
lightTex.width * lightmapDownsample, lightTex.height * lightmapDownsample
xrem,
yrem,
lightTex.width * Ingame.lightmapDownsample, lightTex.height * Ingame.lightmapDownsample
//lightTex.width.toFloat(), lightTex.height.toFloat() // for debugging
)
}
@@ -677,17 +675,20 @@ class Ingame(val batch: SpriteBatch) : Screen {
batch.shader.setUniformf("gcount", 64f)
batch.shader.setUniformf("bcount", 64f) // de-banding
val lightTex = blurWriteBuffer.colorBufferTexture // TODO zoom!
lightTex.setFilter(Texture.TextureFilter.Linear, Texture.TextureFilter.Linear)
val lightTex = lightmapFboB.colorBufferTexture // A or B? flipped in Y means you chose wrong buffer; use one that works correctly
lightTex.setFilter(Texture.TextureFilter.Nearest, Texture.TextureFilter.Nearest) // blocky feeling for A E S T H E T I C S
if (KeyToggler.isOn(KEY_LIGHTMAP_RENDER)) blendNormal()
else blendMul()
batch.color = Color.WHITE
val xrem = -(WorldCamera.x.toFloat() fmod TILE_SIZEF)
val yrem = -(WorldCamera.y.toFloat() fmod TILE_SIZEF)
batch.draw(lightTex,
0f, 0f,
lightTex.width * lightmapDownsample, lightTex.height * lightmapDownsample
xrem,
yrem,
lightTex.width * Ingame.lightmapDownsample, lightTex.height * Ingame.lightmapDownsample
//lightTex.width.toFloat(), lightTex.height.toFloat() // for debugging
)
}
@@ -856,8 +857,8 @@ class Ingame(val batch: SpriteBatch) : Screen {
val blurIterations = 5 // ideally, 4 * radius; must be even/odd number -- odd/even number will flip the image
val blurRadius = 4f / lightmapDownsample // (5, 4f); using low numbers for pixel-y aesthetics
blurWriteBuffer = lightmapFboA
blurReadBuffer = lightmapFboB
var blurWriteBuffer = lightmapFboA
var blurReadBuffer = lightmapFboB
lightmapFboA.inAction(null, null) {
@@ -874,17 +875,7 @@ class Ingame(val batch: SpriteBatch) : Screen {
// initialise readBuffer with untreated lightmap
blurReadBuffer.inAction(camera, batch) {
batch.inUse {
// using custom code for camera; this is obscure and tricky
camera.position.set(
(WorldCamera.gdxCamX / lightmapDownsample).round(),
(WorldCamera.gdxCamY / lightmapDownsample).round(),
0f
) // make camara work
camera.update()
batch.projectionMatrix = camera.combined
blendNormal()
blendNormal(batch)
batch.color = Color.WHITE
LightmapRenderer.draw(batch, LightmapRenderer.DRAW_FOR_RGB)
}
@@ -894,17 +885,7 @@ class Ingame(val batch: SpriteBatch) : Screen {
// initialise readBuffer with untreated lightmap
blurReadBuffer.inAction(camera, batch) {
batch.inUse {
// using custom code for camera; this is obscure and tricky
camera.position.set(
(WorldCamera.gdxCamX / lightmapDownsample).round(),
(WorldCamera.gdxCamY / lightmapDownsample).round(),
0f
) // make camara work
camera.update()
batch.projectionMatrix = camera.combined
blendNormal()
blendNormal(batch)
batch.color = Color.WHITE
LightmapRenderer.draw(batch, LightmapRenderer.DRAW_FOR_ALPHA)
}
@@ -1346,6 +1327,10 @@ class Ingame(val batch: SpriteBatch) : Screen {
dispose()
}
private var lightmapInitialised = false // to avoid nullability of lightmapFBO
/**
* @param width same as Terrarum.WIDTH
* @param height same as Terrarum.HEIGHT
@@ -1354,6 +1339,7 @@ class Ingame(val batch: SpriteBatch) : Screen {
override fun resize(width: Int, height: Int) {
BlocksDrawer.resize(Terrarum.WIDTH, Terrarum.HEIGHT)
LightmapRenderer.resize(Terrarum.WIDTH, Terrarum.HEIGHT)
worldDrawFrameBuffer.dispose()
worldDrawFrameBuffer = FrameBuffer(worldFBOformat, Terrarum.WIDTH, Terrarum.HEIGHT, false)
@@ -1361,10 +1347,24 @@ class Ingame(val batch: SpriteBatch) : Screen {
worldGlowFrameBuffer = FrameBuffer(worldFBOformat, Terrarum.WIDTH, Terrarum.HEIGHT, false)
worldBlendFrameBuffer.dispose()
worldBlendFrameBuffer = FrameBuffer(worldFBOformat, Terrarum.WIDTH, Terrarum.HEIGHT, false)
lightmapFboA.dispose()
lightmapFboA = FrameBuffer(lightFBOformat, Terrarum.WIDTH.div(lightmapDownsample.toInt()), Terrarum.HEIGHT.div(lightmapDownsample.toInt()), false)
lightmapFboB.dispose()
lightmapFboB = FrameBuffer(lightFBOformat, Terrarum.WIDTH.div(lightmapDownsample.toInt()), Terrarum.HEIGHT.div(lightmapDownsample.toInt()), false)
if (lightmapInitialised) {
lightmapFboA.dispose()
lightmapFboB.dispose()
}
lightmapFboA = FrameBuffer(
lightFBOformat,
LightmapRenderer.lightBuffer.width * LightmapRenderer.DRAW_TILE_SIZE.toInt(),
LightmapRenderer.lightBuffer.height * LightmapRenderer.DRAW_TILE_SIZE.toInt(),
false
)
lightmapFboB = FrameBuffer(
lightFBOformat,
LightmapRenderer.lightBuffer.width * LightmapRenderer.DRAW_TILE_SIZE.toInt(),
LightmapRenderer.lightBuffer.height * LightmapRenderer.DRAW_TILE_SIZE.toInt(),
false
)
lightmapInitialised = true // are you the first time?
// Set up viewport when window is resized

View File

@@ -442,8 +442,8 @@ object Terrarum : Screen {
// title screen
//appLoader.setScreen(TitleScreen(batch))
appLoader.setScreen(FuckingWorldRenderer(batch))
appLoader.setScreen(TitleScreen(batch))
//appLoader.setScreen(FuckingWorldRenderer(batch))
}
internal fun setScreen(screen: Screen) {

View File

@@ -136,7 +136,7 @@ class TitleScreen(val batch: SpriteBatch) : Screen {
setHitboxDimension(2, 2, 0, 0)
hitbox.setPosition(
HQRNG().nextInt(demoWorld.width) * FeaturesDrawer.TILE_SIZE.toDouble(),
0.0 // placeholder; camera AI will take it over
0.0 // Y pos: placeholder; camera AI will take it over
)
noClip = true
}
@@ -145,7 +145,7 @@ class TitleScreen(val batch: SpriteBatch) : Screen {
demoWorld.time.timeDelta = 150
LightmapRendererNew.world = demoWorld
LightmapRenderer.world = demoWorld
BlocksDrawer.world = demoWorld
FeaturesDrawer.world = demoWorld
@@ -201,7 +201,7 @@ class TitleScreen(val batch: SpriteBatch) : Screen {
}
fun updateScreen(delta: Float) {
Gdx.graphics.setTitle(TerrarumAppLoader.GAME_NAME +
Gdx.graphics.setTitle("WorldRenderTest" +
" — F: ${Gdx.graphics.framesPerSecond} (${Terrarum.TARGET_INTERNAL_FPS})" +
" — M: ${Terrarum.memInUse}M / ${Terrarum.memTotal}M / ${Terrarum.memXmx}M"
)
@@ -220,12 +220,12 @@ class TitleScreen(val batch: SpriteBatch) : Screen {
LightmapRendererNew.fireRecalculateEvent() // don't half-frame update; it will jitter!
LightmapRenderer.fireRecalculateEvent() // don't half-frame update; it will jitter!
}
fun renderScreen() {
processBlur(LightmapRendererNew.DRAW_FOR_RGB)
processBlur(LightmapRenderer.DRAW_FOR_RGB)
//camera.setToOrtho(true, Terrarum.WIDTH.toFloat(), Terrarum.HEIGHT.toFloat())
// render world
@@ -248,6 +248,7 @@ class TitleScreen(val batch: SpriteBatch) : Screen {
}
private fun renderDemoWorld() {
// draw skybox //
setCameraPosition(0f, 0f)
@@ -354,7 +355,7 @@ class TitleScreen(val batch: SpriteBatch) : Screen {
initViewPort(Terrarum.WIDTH, Terrarum.HEIGHT)
BlocksDrawer.resize(Terrarum.WIDTH, Terrarum.HEIGHT)
LightmapRendererNew.resize(Terrarum.WIDTH, Terrarum.HEIGHT)
LightmapRenderer.resize(Terrarum.WIDTH, Terrarum.HEIGHT)
if (loadDone) {
// resize UI by re-creating it (!!)
@@ -368,14 +369,14 @@ class TitleScreen(val batch: SpriteBatch) : Screen {
}
lightmapFboA = FrameBuffer(
lightFBOformat,
LightmapRendererNew.lightBuffer.width * LightmapRendererNew.DRAW_TILE_SIZE.toInt(),
LightmapRendererNew.lightBuffer.height * LightmapRendererNew.DRAW_TILE_SIZE.toInt(),
LightmapRenderer.lightBuffer.width * LightmapRenderer.DRAW_TILE_SIZE.toInt(),
LightmapRenderer.lightBuffer.height * LightmapRenderer.DRAW_TILE_SIZE.toInt(),
false
)
lightmapFboB = FrameBuffer(
lightFBOformat,
LightmapRendererNew.lightBuffer.width * LightmapRendererNew.DRAW_TILE_SIZE.toInt(),
LightmapRendererNew.lightBuffer.height * LightmapRendererNew.DRAW_TILE_SIZE.toInt(),
LightmapRenderer.lightBuffer.width * LightmapRenderer.DRAW_TILE_SIZE.toInt(),
LightmapRenderer.lightBuffer.height * LightmapRenderer.DRAW_TILE_SIZE.toInt(),
false
)
lightmapInitialised = true // are you the first time?
@@ -414,13 +415,13 @@ class TitleScreen(val batch: SpriteBatch) : Screen {
}
if (mode == LightmapRendererNew.DRAW_FOR_RGB) {
if (mode == LightmapRenderer.DRAW_FOR_RGB) {
// initialise readBuffer with untreated lightmap
blurReadBuffer.inAction(camera, batch) {
batch.inUse {
blendNormal(batch)
batch.color = Color.WHITE
LightmapRendererNew.draw(batch, LightmapRendererNew.DRAW_FOR_RGB)
LightmapRenderer.draw(batch, LightmapRenderer.DRAW_FOR_RGB)
}
}
}
@@ -430,7 +431,7 @@ class TitleScreen(val batch: SpriteBatch) : Screen {
batch.inUse {
blendNormal(batch)
batch.color = Color.WHITE
LightmapRendererNew.draw(batch, LightmapRendererNew.DRAW_FOR_ALPHA)
LightmapRenderer.draw(batch, LightmapRenderer.DRAW_FOR_ALPHA)
}
}
}

View File

@@ -55,10 +55,6 @@ object BlocksDrawer {
private val TILE_SIZE = FeaturesDrawer.TILE_SIZE
private val TILE_SIZEF = FeaturesDrawer.TILE_SIZE.toFloat()
// TODO modular
//val tilesTerrain = SpriteSheet(ModMgr.getPath("basegame", "blocks/terrain.tga.gz"), TILE_SIZE, TILE_SIZE) // 64 MB
//val tilesWire = SpriteSheet(ModMgr.getPath("basegame", "blocks/wire.tga.gz"), TILE_SIZE, TILE_SIZE) // 4 MB
val tilesTerrain: TextureRegionPack
val tilesWire: TextureRegionPack
val tileItemWall: TextureRegionPack

View File

@@ -23,7 +23,7 @@ import java.util.*
// NOTE: no Float16 on this thing: 67 kB of memory footage is totally acceptable
object LightmapRenderer {
object LightmapRendererOld {
lateinit var world: GameWorld

View File

@@ -26,7 +26,7 @@ import java.util.*
// NOTE: no Float16 on this thing: 67 kB of memory footage is totally acceptable
object LightmapRendererNew {
object LightmapRenderer {
lateinit var world: GameWorld